Chris Taylor
|
dc84147b51
|
All gadgets now send events
|
2012-03-03 20:19:15 +08:00 |
|
zicodxx
|
4366adbea9
|
break out of loop in event_send() in case window_send_event() closed the window to prevent invalid read on memory
|
2011-11-27 21:36:02 +01:00 |
|
zicodxx
|
2f08947f48
|
Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages
|
2011-11-02 01:04:42 +01:00 |
|
Chris Taylor
|
6978ef2dd0
|
Return 1 (event handled) in ui_dialog_handler for mouse button events if the mouse was in the dialog
|
2011-10-30 19:09:11 +08:00 |
|
Chris Taylor
|
5dc76799f2
|
Add support for 'modeless' windows - windows that will allow events to be passed on to the underlying window. Intended for the editor
|
2011-10-09 18:32:53 +08:00 |
|
zicodxx
|
52f3f87359
|
Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables
|
2011-09-26 23:00:24 +02:00 |
|
zicodxx
|
d9ca3a2287
|
Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability
|
2011-09-14 01:15:32 +02:00 |
|
Chris Taylor
|
81f2b39cb3
|
Define USE_TRACKER for Mac OS X, remove reference to deleted cfile.h
|
2011-09-13 09:42:37 +08:00 |
|
Chris Taylor
|
94f896c169
|
Move EVENT_MOUSE_DOUBLE_CLICKED support from ui/mouse.c to arch/sdl/mouse.c for tidiness and to possibly use it outside the editor
|
2011-09-12 11:03:57 +08:00 |
|
zicodxx
|
7275fd8b87
|
Changed version to 0.57.1; Updated release notes
|
2011-07-16 21:21:14 +02:00 |
|
zicodxx
|
5ea72ad2fc
|
Fixing Redbook hooks: Initialize last_check_time in RBACheckFinishedHook(); Execute RBACheckFinishedHook() during EVENT_WINDOW_DRAW in standard_handler() as EVENT_IDLE rarely happens if you have a shivering Joystick connected for example
|
2011-07-16 16:02:22 +02:00 |
|
zicodxx
|
b83e27005f
|
Bail out of hmp_reset() if midiOutOpen fails and return error with -debug set; execute hmp_reset() before first song plays; renamed digi_win32_stop_current_song() to digi_win32_stop_midi_song() to keep naming convention; Fixed some compiler warnings
|
2011-07-15 10:43:03 +02:00 |
|
zicodxx
|
97f2bb11cb
|
Stability fixes: avoid somfusions with same named variables in one function; Properly sort out players from player list that use too long filenames; Removed call for gr_set_fontcolor in kconfig where no canvas is set, causing crashes when trying to reassign a button, key or axis
|
2011-07-13 23:26:43 +02:00 |
|
zicodxx
|
325fe4f23f
|
Make sure hmp_reset() is only executed if a song was playing
|
2011-07-08 01:46:31 +02:00 |
|
zicodxx
|
dd991fbf6b
|
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
|
2011-06-01 09:59:55 +02:00 |
|
zicodxx
|
d34936d775
|
Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup
|
2011-05-30 02:17:45 +02:00 |
|
zicodxx
|
52a4c9ff59
|
In event_process() if a window closes while being drawn and there isn't a previous window we can get the next from just finish processing for this frame
|
2011-05-26 09:41:28 +02:00 |
|
zicodxx
|
2a60b32da2
|
Removed key_flush() call from save_screen_shot() - not needed anymore due to new input reading and only screws up ingame controls
|
2011-05-19 23:49:04 +02:00 |
|
zicodxx
|
dbd7e83c35
|
Changed version from 0.56 to 0.57; Added first draft for RELEASE-NOTES.txt; updated docs
|
2011-05-07 02:51:21 +02:00 |
|
zicodxx
|
ec3bf88bec
|
Enabled Tracker support for Mac OS
|
2011-05-07 00:53:54 +02:00 |
|
zicodxx
|
4e21bb9cd2
|
When reading ingame controls only flush mouse delta timer-based since reading is event-based already, allowing high precision no matter the game speed; Removed Mouse smoothing/filtering as it's now unnecessary due to event-based motion handling
|
2011-04-22 13:01:38 +02:00 |
|
zicodxx
|
89ef310ec6
|
Added SDLK_WORLD_** symbols to keyboard array to enable layout specific keys and make the game more flexible
|
2011-04-21 21:22:46 +02:00 |
|
Chris Taylor
|
cc5a7d1359
|
Fix broken m3u playlist support (in jukebox_play() path resolving); point to default descent.m3u playlist for Mac OS X (will be included in bundle); better error reporting in mix_play_file(); only make relative Jukebox path in the menu absolute after browsing it - relative paths are more flexible; allow select_file_recursive() to figure out PhysicsFS relative paths passed to it; stop the music if Jukebox is chosen and unavailable (used to just keep playing the last song)
|
2011-04-18 20:32:36 +08:00 |
|
zicodxx
|
025f04c389
|
Smash texture list when switching between window mode and fullscreen prevent invalid textures; Made code to capture Screenshots more similar between OpenGL and OpenGL ES
|
2011-04-10 12:29:06 +02:00 |
|
zicodxx
|
eb7e001c2f
|
Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)
|
2011-04-07 22:32:51 +02:00 |
|
zicodxx
|
7f18afd5d7
|
Client-side implementation for Tracker support by Matt 1360 Vandermeulen including improvements in udp_dns_filladdr and IPv4/IPv6 compability; Very little adjustments by me, too including IPv6 support for Windows (untested); Actual tracker code will follow later as seperate branch when it's done
|
2011-04-05 02:24:34 +02:00 |
|
zicodxx
|
d05344d723
|
Fixes for OpenGL ES implementation
|
2011-03-28 01:57:18 +02:00 |
|
zicodxx
|
c960d5505a
|
Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too
|
2011-02-23 17:46:39 +01:00 |
|
zicodxx
|
ffee2235a9
|
Set zNear for gluPerspective to 0.1 to prevent ugly clipping while passing illusory walls; Set zFar to 5000.0 to prevent disappearing automap in large distance - all still sane enough for Intel chips so my eeePC is safe nyahahaha
|
2011-02-18 00:43:05 +01:00 |
|
zicodxx
|
d020a3136e
|
Draw laser effects with special blending instead of disabled DepthMask; Added special blending for transparency effects as well to let them kick more ass; Corrections while rendering outside part of endlevel sequence with disabled depth testing and dynamically changing Render_depth to make the mine exit visible again while not rendering the exit tunnel tru the planet terrain
|
2011-02-18 00:17:51 +01:00 |
|
zicodxx
|
097dd32c5a
|
New approach to handle a bunch of closing windows - removed window_do_close() again, reworked game_leave_menus by checking window_get_front() and closing this window until it's Game_wind, while event_process checking if window still exists after drawing and if not, take next window from previous which should be updated by then
|
2011-02-12 23:58:41 +01:00 |
|
zicodxx
|
43ebcd249b
|
Added secondary weapon indicators to new reticle types; Fixed disks being drawn as circles - whoops
|
2011-02-10 20:53:23 +01:00 |
|
zicodxx
|
031420cf74
|
Simplified ogl version of gr.c in terms of SDL video flags and fullscreen toggle; Added command-line/INI option to remove borders from windowed program
|
2011-02-10 15:30:08 +01:00 |
|
zicodxx
|
7b5102a0f9
|
Fixed memory leak produced by drawing circles and disks
|
2011-02-09 17:18:35 +01:00 |
|
zicodxx
|
488c44f9cf
|
Increased key repeat values to react a little more like the MS-DOS version of the game but a little slower so I can still stop at the correct item; In automap reorganized control_info swapping as well as wiggle state handling to properly work in connection with the new input handling and Multiplayer where game is not paused
|
2011-02-06 14:25:37 +01:00 |
|
zicodxx
|
c7a65c9313
|
Included new window structure flag w_closing_state and let window_close() set this flag - after drawing all windows, check them again and call window_do_close() which then actually closes the window(s) marked to. Solving all sorts of problems when windows close while being drawn (network error messageboxes, game_leave_menus(), etc.)
|
2011-02-03 11:48:27 +01:00 |
|
zicodxx
|
21836c5c6b
|
After rendering Reboot reticle, reset glLineWidth to default value again
|
2011-02-02 02:12:05 +01:00 |
|
zicodxx
|
96782e092a
|
Added event types for all input actions; Rewrote kconfig code to work with events; static defined inputs will not trigger kconfig-mapped inputs anymore; Simplified keyboard, mouse and joystick code a lot due to event-based handling; Added function to toggle SDL key repeats on and off; Put timer_update() to event_process; Removed return when event_poll() is idle to get cursor hiding to work again; Added a small delay between cursoe hiding and re-enabling to cursor will not accidentially enable by SDL event centering cursor while hiding
|
2011-02-02 01:36:49 +01:00 |
|
zicodxx
|
518e01fbe8
|
In event_process() check for wind->next before sending EVENT_WINDOW_DRAW in case drawing will free wind
|
2011-01-26 11:55:47 +01:00 |
|
zicodxx
|
33d3b1c6a8
|
Added a simple random function for the Jukebox; Removed one small printf I once added for debugging
|
2011-01-20 12:17:30 +01:00 |
|
zicodxx
|
9f6cbc8c6c
|
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
|
2011-01-19 21:35:14 +01:00 |
|
zicodxx
|
d5ac0af494
|
Before duplicating last pixel column or row in ogl_filltexbuf, make sure we are still in actual bitmap boundaries; Incrementing defines SHIELD_GAUGE_Y, SHIP_GAUGE_Y for HIRESMODE to fit these gauges pixel-correct in Cockpit mode
|
2011-01-17 15:00:26 +01:00 |
|
Chris Taylor
|
b64794e1b4
|
Still send idle events when receiving SDL joystick events, fixing possible joystick issues
|
2011-01-17 12:17:21 +08:00 |
|
zicodxx
|
acb1494124
|
in ogl_filltexbuf add pixel row matching color of bitmap edge to get a clean border when filtering cockpit overlay bitmaps
|
2011-01-16 19:33:41 +01:00 |
|
zicodxx
|
025a6c3951
|
Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again
|
2011-01-16 01:50:42 +01:00 |
|
zicodxx
|
a52875f96e
|
Fixed alpha limit for ogl_ulinec(), gr_uricle(), gr_disk()
|
2011-01-15 20:51:17 +01:00 |
|
zicodxx
|
c0dfe46173
|
Fixed some compiler warnings
|
2011-01-15 00:33:13 +01:00 |
|
Chris Taylor
|
030aef43e3
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-14 17:51:13 +08:00 |
|
zicodxx
|
02c5c1bda9
|
Reverted most of the last commit - didn't work well when timer was updated too frequently
|
2011-01-11 00:37:45 +01:00 |
|
zicodxx
|
4026c8a73a
|
In timer_update() use i2f and fixdiv for SDL_GetTicks() to get more accurate values to F64_RunTime; Added rollover check for SDL_GetTicks() to timer_delay2()
|
2011-01-10 22:59:00 +01:00 |
|
zicodxx
|
39e956e2bc
|
Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator and Guided Crosshair; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
|
2011-01-10 16:12:04 +01:00 |
|
zicodxx
|
adad856f38
|
Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
|
2011-01-09 17:51:48 +01:00 |
|
zicodxx
|
cdac541815
|
Fix small bug in vertex_array for ogl_ubitblt_i
|
2011-01-06 20:13:04 +01:00 |
|
zicodxx
|
449a5dffb1
|
Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
|
2011-01-06 12:43:58 +01:00 |
|
zicodxx
|
3adc5fe77a
|
Saving weapon keys in PLX like in D1X-Rebirth; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
|
2011-01-03 01:09:09 +01:00 |
|
zicodxx
|
8dcbb3bd81
|
Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus; Fixed small typo for mouse.h include in credits.c
|
2011-01-02 18:07:44 +01:00 |
|
zicodxx
|
6e81498a86
|
Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
|
2010-12-28 19:11:10 +01:00 |
|
zicodxx
|
f429c8c1ea
|
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
|
2010-12-24 10:06:38 +01:00 |
|
zicodxx
|
fe84fa3a9a
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:59 +01:00 |
|
zicodxx
|
70e43722e1
|
In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors
|
2010-12-22 01:11:14 +01:00 |
|
zicodxx
|
3bcb0ecdde
|
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
|
2010-12-11 00:18:17 +01:00 |
|
Chris Taylor
|
3ef5dff1a6
|
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
|
2010-12-05 21:51:34 +08:00 |
|
Chris Taylor
|
47236b142f
|
Add missing stuff to get it to build on Mac OS X; turn fullscreen off when showing a messagebox for Mac
|
2010-12-01 00:00:46 +08:00 |
|
zicodxx
|
e883f01ec9
|
Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout
|
2010-11-30 13:46:23 +01:00 |
|
zicodxx
|
acac225493
|
Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
|
2010-11-28 16:49:40 +01:00 |
|
Chris Taylor
|
4fa20a3d9f
|
Add support for OS native error/warning boxes, only implemented for Mac for now
|
2010-11-28 20:08:29 +08:00 |
|
Chris Taylor
|
dc85211d37
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-22 20:49:44 +08:00 |
|
zicodxx
|
1482048152
|
Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
|
2010-11-21 12:55:35 +01:00 |
|
Chris Taylor
|
53eef82836
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-13 13:11:25 +08:00 |
|
zicodxx
|
583d035b89
|
Apply transparency to Hoard Orb if effect activated
|
2010-11-08 23:39:53 +01:00 |
|
zicodxx
|
ae22f8e037
|
Instead of writing converted MIDI to file, write to buffer so it can be played directly
|
2010-10-29 17:40:42 +02:00 |
|
Chris Taylor
|
e57ffac570
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
|
2010-10-16 18:57:50 +08:00 |
|
zicodxx
|
283172aff6
|
Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
|
2010-10-14 16:46:20 +02:00 |
|
Chris Taylor
|
846699a2e6
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
|
2010-10-10 18:48:24 +08:00 |
|
kreatordxx
|
ba7d0513c3
|
Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
|
2010-09-26 13:15:20 +00:00 |
|
kreatordxx
|
9b47f46e5c
|
Enable IPv6 for Mac OS X
|
2010-09-17 09:44:45 +00:00 |
|
zicodxx
|
7e6ab4745a
|
DXX-Rebirth release v0.56
|
2010-09-04 13:06:50 +00:00 |
|
zicodxx
|
5923bce64d
|
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
|
2010-09-02 14:00:26 +00:00 |
|
zicodxx
|
099c8cf86f
|
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
|
2010-09-02 13:55:28 +00:00 |
|
kreatordxx
|
466f51e8f5
|
On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
|
2010-09-02 00:07:37 +00:00 |
|
kreatordxx
|
55871bba3e
|
Add path browsing feature to make song file/directory selection easier
|
2010-08-27 14:09:19 +00:00 |
|
kreatordxx
|
39fd679cb9
|
Use more reliable Mix_LoadMUS for music in directory searchpaths, so WAVE's and MP3's are correctly loaded (probably others)
|
2010-08-22 13:27:47 +00:00 |
|
zicodxx
|
6c61d30ffa
|
Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
|
2010-08-21 17:08:53 +00:00 |
|
zicodxx
|
9a42f9ca8b
|
Bind WM-Icon to application
|
2010-08-21 06:51:13 +00:00 |
|
zicodxx
|
47255f4e31
|
For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
|
2010-08-19 15:54:19 +00:00 |
|
kreatordxx
|
afb0c08a1e
|
Between event sending, exit event_process if front window is different, fixing netgame joining problem introduced with commit on 20100731
|
2010-08-06 06:49:45 +00:00 |
|
zicodxx
|
e8c22880b9
|
If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden
|
2010-08-01 17:46:13 +00:00 |
|
zicodxx
|
fd32ea98c4
|
Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
|
2010-08-01 17:42:38 +00:00 |
|
zicodxx
|
c50081f72c
|
Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab
|
2010-07-30 17:59:21 +00:00 |
|
zicodxx
|
808dbae5ed
|
Using rather sane values for gluPerspective - fixing Z-Fighting bugs on Intel chips; in Fullscreen toggle, always apply new viewing values independent of Screen_mode
|
2010-07-29 20:19:52 +00:00 |
|
zicodxx
|
100cbe51cb
|
One more take on Mouse cursor friendliness: Merged mouse_toggle_cursor and mouse_toggle_grab; instead of trying to use SDL_GetAppState (which does not work as expected on Windows) to release mouse, use strict calls of mouse_toggle_cursor so we at least have a free mouse outside of Game_wind and Automap; decreased time to automatically hide cursor; added mouse_close to release mouse in case of emergency
|
2010-07-28 17:27:35 +00:00 |
|
zicodxx
|
9f5860a54a
|
Moved digi_set_digi_volume call from config loading to designated audio subsystem init function so it will be correctly set after the sound system is auctionlly initialized
|
2010-07-27 20:42:54 +00:00 |
|
zicodxx
|
0e0b04c138
|
Fixing automatic mouse release function - still this does not seem to work in every case
|
2010-07-27 19:42:28 +00:00 |
|
zicodxx
|
3a67eed1a8
|
Overhauling showing/grabbing cursor and also taking care of case if program looses focus; store old_delta_x/y in mouse info structure
|
2010-07-26 18:10:21 +00:00 |
|
kreatordxx
|
88373bd89d
|
Exit SDL_PollEvent early if window changes, to avoid menu problems when pressing keys fast; fix 'condition is always false' warning
|
2010-07-25 00:49:33 +00:00 |
|
zicodxx
|
4ed5696661
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Removed redundant Winsock calls from Windows-specific IPX code - it's already in net_ipx.c
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2010-07-19 18:28:33 +00:00 |
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zicodxx
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27c1d4733a
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Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
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2010-07-18 20:28:15 +00:00 |
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zicodxx
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c25dfdc7e7
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For normal digital audio (11/22Khz) use buffer of 1024 for all platforms to prevent delay
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2010-07-17 13:07:23 +00:00 |
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zicodxx
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f2df60a12d
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Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given
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2010-07-16 11:07:42 +00:00 |
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zicodxx
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0ce37b89bb
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Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
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2010-07-13 06:35:25 +00:00 |
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