Apply transparency to Hoard Orb if effect activated
This commit is contained in:
parent
ca312dd5bb
commit
583d035b89
|
@ -1,5 +1,9 @@
|
|||
D2X-Rebirth Changelog
|
||||
|
||||
20101108
|
||||
--------
|
||||
arch/ogl/ogl.c: Apply transparency to Hoard Orb if effect activated
|
||||
|
||||
20101101
|
||||
--------
|
||||
main/newmenu.c: In case listbox strings are too long for screen, fit box width to screen width, shorten strings and add a scroll effect to selected item
|
||||
|
|
|
@ -820,7 +820,8 @@ bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm, int ori
|
|||
obj->id==POW_ENERGY || // energy powerup
|
||||
obj->id==POW_SHIELD_BOOST || // shield boost
|
||||
obj->id==POW_CLOAK || // cloak
|
||||
obj->id==POW_INVULNERABILITY)) // invulnerability
|
||||
obj->id==POW_INVULNERABILITY || // invulnerability
|
||||
obj->id==POW_HOARD_ORB)) // Hoard Orb
|
||||
glColor4f(1.0,1.0,1.0,0.6); // ... with 0.6 alpha
|
||||
else
|
||||
glColor3f(1.0,1.0,1.0);
|
||||
|
|
Loading…
Reference in a new issue