diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 90a885de8..d97a1d63d 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D2X-Rebirth Changelog +20101108 +-------- +arch/ogl/ogl.c: Apply transparency to Hoard Orb if effect activated + 20101101 -------- main/newmenu.c: In case listbox strings are too long for screen, fit box width to screen width, shorten strings and add a scroll effect to selected item diff --git a/arch/ogl/ogl.c b/arch/ogl/ogl.c index 3d474ffee..685983478 100644 --- a/arch/ogl/ogl.c +++ b/arch/ogl/ogl.c @@ -820,7 +820,8 @@ bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm, int ori obj->id==POW_ENERGY || // energy powerup obj->id==POW_SHIELD_BOOST || // shield boost obj->id==POW_CLOAK || // cloak - obj->id==POW_INVULNERABILITY)) // invulnerability + obj->id==POW_INVULNERABILITY || // invulnerability + obj->id==POW_HOARD_ORB)) // Hoard Orb glColor4f(1.0,1.0,1.0,0.6); // ... with 0.6 alpha else glColor3f(1.0,1.0,1.0);