zico
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d5016e349f
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Added a lot of status messages for RBA code shown with -verbose, hopefully making it easier for users to track down problems and made all RBA messages start with RBAudio prefix
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2013-04-22 12:37:51 +02:00 |
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zico
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664139efcf
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Clear Netgame struct each time player enters a new IP in manual join menu
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2013-04-22 11:42:38 +02:00 |
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zico
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07a73afee7
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In restricted game mode check for player callsign and sockaddr at the same time
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2013-04-22 11:26:49 +02:00 |
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zico
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cb280a8ef4
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Adjusted SB_PRIMARY_W_BOX_RIGHT_L to fit perfectly
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2013-04-18 15:46:09 +02:00 |
|
zico
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8ae018aa0c
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use const ubyte for multi_do_powcap_update()
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2013-04-18 15:45:40 +02:00 |
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zico
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a060ec45db
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Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes, fixes bug where joining games was not possible anymore due to recent change of MISSION_NAME_LEN
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2013-04-18 15:14:16 +02:00 |
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zico
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b769485d9a
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Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation
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2013-04-18 12:08:53 +02:00 |
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zico
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6d3dc4f1b1
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Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light
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2013-04-18 11:56:32 +02:00 |
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zico
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dab702aba9
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Added option to ignore cycling weapons that are not on autoselect list
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2013-04-08 15:04:19 +02:00 |
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zico
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bf52256c8d
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Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
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2013-04-08 14:28:41 +02:00 |
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zico
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c60b007398
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Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too
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2013-04-08 12:55:27 +02:00 |
|
zico
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758f2d64f8
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Support for Raspberry Pi - patch by derhass
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2013-04-08 12:54:02 +02:00 |
|
zico
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3553ea3cf7
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Added Rankings functionality like in D2X-Rebirth while still utilizing eff file from original D1X source; Decrease personal score when killing multi buddy and don't increment towards kill goal
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2013-04-08 12:46:05 +02:00 |
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Chris Taylor
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2bfb13c9e0
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Added .gitignore
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2013-04-06 11:48:26 +08:00 |
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Chris Taylor
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bb18ba4fbb
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Updated Xcode project, changed references to error.h to dxxerror.h, since it was renamed
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2013-04-06 09:51:35 +08:00 |
|
Chris Taylor
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3cffacb9b2
|
Changes towards building using SCons on Mac OS X
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2013-04-05 09:25:10 +08:00 |
|
Chris Taylor
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b750415db6
|
For the assembler build, make sure platform_settings is accessed from self, likely preventing a compiling error
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2013-04-05 09:12:33 +08:00 |
|
Chris Taylor
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e0b97f5b56
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Fix click-selection in the editor for OpenGL implementations that insist on point blending
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2013-01-17 12:45:42 +08:00 |
|
Chris Taylor
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1eb70135fe
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If there's a messagebox to show on exit, and we *were* in fullscreen, don't try to toggle fullscreen and crash
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2013-01-12 19:07:57 +08:00 |
|
Chris Taylor
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fc1108e7b6
|
Increased the maximum number of levels and secret levels per mission to 127 each, using MALLOC'd arrays; defined 'd_fname' type (mainly for my pointers to arrays of 13 character filenames, but could be convenient elsewhere)
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2013-01-12 13:23:28 +08:00 |
|
Chris Taylor
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245bc93dbf
|
Use new D1XMAJORi / D1XMINORi / D1XMICROi version constants for Mac
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2013-01-12 12:31:31 +08:00 |
|
zicodxx
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39aa112e45
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Changed additive color blending func to GL_ONE, GL_ONE - patch by derhass
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2013-01-08 19:12:33 +01:00 |
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zicodxx
|
fb9c3b8cce
|
Patch by A Future Pilot to hopefully fix bug which prevented building source within MinGW if Visual Studio installed
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2013-01-08 17:53:10 +01:00 |
|
zicodxx
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a43f7df8d0
|
Added option to hide mouse cursor (without disabling the mouse completely)
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2013-01-08 17:47:02 +01:00 |
|
zicodxx
|
a55dd5e69b
|
Disable fullscreen toggling via ALT+ENTER if Game_wind is on top so toggling cannot be done accidentially ingame
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2013-01-08 17:29:26 +01:00 |
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zicodxx
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174b7c92d2
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Added default keys for weapon cycling similar to Descent 2 and reverted default reverse key to Z as default as more convinient for the QUERTY keyboard layout
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2013-01-08 12:17:16 +01:00 |
|
zicodxx
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8de1f981cf
|
Defer free of kmatrix data until window is fully gone - patch by Kp
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2013-01-08 12:08:12 +01:00 |
|
zicodxx
|
cd86e2b8c2
|
Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon
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2013-01-08 11:42:07 +01:00 |
|
zicodxx
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1f2d9bb061
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Use proper width in format specifier - patch by Kp
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2013-01-03 17:34:06 +01:00 |
|
zicodxx
|
97c86f2b5e
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Removed obsolete HUD cleaning code - patch by Kp
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2013-01-03 17:32:58 +01:00 |
|
zicodxx
|
1ba045abe5
|
Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
|
zicodxx
|
b5b72b3ae3
|
Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
|
zicodxx
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ee7325e114
|
Moved screenshot message formating to HUD_init_message - patch by Kp (and me for non-OGL code ;))
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2013-01-03 17:10:47 +01:00 |
|
zicodxx
|
947abe1efb
|
Fixed argument specifier mismatches flagged by -Wformat - patch by Kp
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2013-01-03 17:04:34 +01:00 |
|
zicodxx
|
6006ee2925
|
medrobot: avoid needless name copy - patch by Kp
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2013-01-03 17:02:14 +01:00 |
|
zicodxx
|
7549ee8c51
|
Moved large control_info arrays to end - patch by Kp
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2013-01-03 16:57:12 +01:00 |
|
zicodxx
|
07f3bac4cd
|
Removed redundant/obsolete declarations - patch by Kp
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2013-01-03 16:54:46 +01:00 |
|
zicodxx
|
1e4e463394
|
Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:44:52 +01:00 |
|
zicodxx
|
88de21684d
|
Moved joy_*_handler declarations to joy.h - patch by Kp
|
2013-01-03 16:37:49 +01:00 |
|
zicodxx
|
f85e5def8d
|
Included maths.h in rand.c to get d_rand prototype - patch by Kp
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2013-01-03 16:35:32 +01:00 |
|
zicodxx
|
6f72e2846c
|
Moved multi_* declarations to multi.h - patch by Kp
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2013-01-03 16:33:40 +01:00 |
|
zicodxx
|
6b949ddff9
|
Moved remove_char declaration to piggy.h - patch by Kp
|
2013-01-03 16:24:46 +01:00 |
|
zicodxx
|
f127189b89
|
Moved pow2ize declaration to ogl_init.h - patch by Kp
|
2013-01-03 16:17:54 +01:00 |
|
zicodxx
|
0f6d97bb65
|
Deleted unnecessary drop-to-shell feature; commented out unused ReadLispMacro - patches by Kp
|
2013-01-03 16:15:21 +01:00 |
|
zicodxx
|
8d35d2219c
|
Centralized UDP Broadcast function for IPv4 and IPv6 calls - patch by Kp
|
2013-01-03 16:08:38 +01:00 |
|
zicodxx
|
bb17123c5b
|
Move declaration of gr_rle_expand_scanline_generic() to rle.h - patch by Kp
|
2012-11-02 18:41:39 +01:00 |
|
zicodxx
|
06f3c1c292
|
Include bitmap.h - patch by Kp
|
2012-11-02 18:37:51 +01:00 |
|
zicodxx
|
38e847828e
|
Moved vers_id.h inclusion to where it is needed - patch by Kp
|
2012-11-02 18:35:55 +01:00 |
|
zicodxx
|
eb993337fd
|
Fixed test for font magic number; Consolidated grs_font_read() - patches by Kp
|
2012-11-02 18:30:33 +01:00 |
|
zicodxx
|
330c9f8f38
|
Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
|
2012-11-02 18:24:11 +01:00 |
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