For the assembler build, make sure platform_settings is accessed from self, likely preventing a compiling error
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D1X-Rebirth Changelog
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20130405
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--------
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SConstruct: For the assembler build, make sure platform_settings is accessed from self, likely preventing a compiling error
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20130117
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--------
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main/render.c: Fix click-selection in the editor for OpenGL implementations that insist on point blending
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@ -196,7 +196,7 @@ class DXXProgram:
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if (self.user_settings.asm == 1) and (self.user_settings.opengl == 0):
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print "%s: including: ASSEMBLER" % self.PROGRAM_NAME
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env.Replace(AS = 'nasm')
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env.Append(ASCOM = ' -f ' + str(platform_settings.osasmdef) + ' -d' + str(platform_settings.osdef) + ' -Itexmap/ ')
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env.Append(ASCOM = ' -f ' + str(self.platform_settings.osasmdef) + ' -d' + str(self.platform_settings.osdef) + ' -Itexmap/ ')
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self.common_sources += asm_sources
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else:
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env.Append(CPPDEFINES = ['NO_ASM'])
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