Commit graph

606 commits

Author SHA1 Message Date
Kp 6d2b707c3e Move debug-only digi functions into !RELEASE 2014-12-11 02:34:32 +00:00
Kp 84011e55d2 Use partial_range when searching HighestLevels 2014-12-08 04:49:20 +00:00
Kp 6798c8410b Refactor callsign_t constants 2014-12-07 00:53:15 +00:00
Kp a0727f4f84 Throw on net_udp_read_sync_packet failure
Callers expect sane Player_num, but on failure, it is invalid.
Returning a failure status causes net_udp_level_sync to fault using
Players[Player_num].connected, so throw an exception instead.
2014-12-07 00:00:22 +00:00
Kp 9d700aab08 Make kill_matrix uint16_t, not short 2014-12-06 23:30:55 +00:00
Kp cfe0f89dae Use array<> for team_kills 2014-12-06 04:52:53 +00:00
Kp e90549d9a8 Use range_for on Orb_icons 2014-12-02 03:23:21 +00:00
Kp cf31cc4a5d Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
Kp 9aa539c062 Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
Kp f9a339dfc8 Pass bash_to_shield arg as vobjptr_t 2014-11-26 04:02:08 +00:00
Kp 2ddbdd6f11 Move processed into render_seg_map 2014-11-23 21:53:45 +00:00
Kp c495f48ccd Move Seg_depth into render_seg_map 2014-11-23 21:53:45 +00:00
Kp d63be88eb0 Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
Kp 80f3f83577 Use range_for for Delta_lights 2014-11-23 04:36:59 +00:00
Kp 80bbc9c69c Use range_for on Dl_indices 2014-11-23 04:36:58 +00:00
Kp 1649fc791c Use partial_range on Flickering_lights 2014-11-23 04:36:58 +00:00
Kp f206b3b127 Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
Kp 88101f8f57 Move object declarations to fwdobject.h 2014-11-23 04:36:58 +00:00
Kp 1d0ba034a5 Store rendered objects in vector 2014-11-21 03:16:00 +00:00
Kp 317fffe5da Move #endif to cover functions that need trigger 2014-11-17 04:02:26 +00:00
Kp 57ed5c24fd Add developer option to test header completeness 2014-11-17 04:02:25 +00:00
Kp d5d958af96 Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
Kp cf4d216c41 Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
Kp 164ea2dc10 Pass calc_gun_point vector by & 2014-11-02 03:41:01 +00:00
Kp bc3a76c673 Hoist gauge loop iterations 2014-11-01 15:28:07 +00:00
Kp ff877834cb Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
Kp 9aa0cf0b89 Pass read_model_guns vector as array & 2014-11-01 03:08:27 +00:00
Kp 7e3c7a413a Pass obj_create_copy vector by const & 2014-11-01 03:06:04 +00:00
Kp 5f9b06cce9 Pass multi_send_robot_fire vector by const & 2014-10-30 03:37:22 +00:00
Kp 6024bf0369 Pass multi_send_controlcen_fire vector by & 2014-10-30 03:37:13 +00:00
Kp 8276bbc36a Pass compute_object_light vector as const * 2014-10-30 03:36:22 +00:00
Kp 6d61198130 Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
Kp c0004cf4bd Pass pick_random_point_in_seg vector by & 2014-10-30 03:32:38 +00:00
Kp 8a89eff0bb Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
Kp 95c3dc81e6 Pass drop_marker_object arg by & 2014-10-30 03:19:32 +00:00
Kp 5bb9c88979 Add vm_vec_sub that returns result 2014-10-29 03:24:31 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp b871228f92 Pass create_morph_robot vector by const & 2014-10-28 01:47:18 +00:00
Kp 8a0582766a Pass drop_powerup vector by const & 2014-10-28 01:46:07 +00:00
Kp d14c0ba71c Pass do_snipe_frame vector by & 2014-10-28 01:45:53 +00:00
Kp 44bd07d031 Make polymodel->n_models unsigned 2014-10-26 22:51:27 +00:00
Kp 8aeeb3da0e Pass bump_one_object vms_vector by const & 2014-10-26 21:44:38 +00:00
Kp c87e84217b Pass phys_apply_* vms_vector by const & 2014-10-26 21:37:34 +00:00
Kp ad717e59e8 Pass laser vectors as const & 2014-10-26 21:37:27 +00:00
Kp 68309dfef0 Pass extract_*_vector_from_segment arg by & 2014-10-26 21:37:06 +00:00
Kp 012435f5c4 Pass collide_*_and_* arg by &
Use const& where possible.  Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp 9a32e151ff Pass check_effect_blowup vms_vector arg by & 2014-10-26 21:36:35 +00:00
Kp fdfd849bd2 Pass explode_badass_weapon position by const & 2014-10-26 21:36:31 +00:00
Kp 7e955c2c7b Pass object_create_explosion_sub position by & 2014-10-26 21:36:25 +00:00
Kp 2a5265493e Pass obj_create position vms_vector by & 2014-10-26 21:35:16 +00:00
Kp 9dea4b4d88 Pass sound vms_vector arg by & 2014-10-26 21:33:50 +00:00
Kp a79bb365f9 Pass get_seg_masks arg by & 2014-10-26 21:28:38 +00:00
Kp 3412bf4b3a Make rotate_list input const 2014-10-26 03:24:09 +00:00
Kp 666dd75629 Return objptridx_t from find_escort 2014-10-25 16:40:20 +00:00
Kp b77eb5424b Move external_explosion into Objects 2014-10-25 16:40:18 +00:00
Kp 3f85861892 Move side::illegal_type down 2014-10-25 16:11:24 +00:00
Kp f08224e4ee Move [gs]_*_id object helpers down 2014-10-25 16:11:23 +00:00
Kp a32547af16 Pass position-related vms_vector arg by & 2014-10-22 02:46:03 +00:00
Kp 019b572c0e Remove #define Segment2s Segments 2014-10-21 03:15:12 +00:00
Kp 944baf824d Remove #define segment2 segment 2014-10-21 03:14:36 +00:00
Kp 32cb662f66 Remove unused s2s2(S) 2014-10-21 03:14:21 +00:00
Kp 62dc7a874f Pass sockaddr by const &, not value 2014-10-18 23:37:34 +00:00
Kp 486707a9ef Fix argument to net_udp_send_mdata_direct
Use argument, not global
2014-10-17 02:23:40 +00:00
Kp aff354926e Remove unused bash_to_shield parameter s 2014-10-17 02:07:52 +00:00
Kp ad452193ad Remove unused hostage_rescue parameter hostage_number 2014-10-17 02:05:37 +00:00
Kp 6299bb099a Remove unused file/line from create_abs_vertex_lists
Exception handling generates automatic line information.
2014-10-16 02:47:17 +00:00
Kp 69f5e93382 Centralize game_render_frame_mono call to gr_flip 2014-10-16 02:44:43 +00:00
Kp e7e23eb92e Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
Kp 7c76c68255 Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
Kp d462cd11df Fix gcc 4.6 build of vms_vector with explicit temporary
gcc 4.7 and later support brace initializing the base class
gcc 4.6 requires an explicit temporary to achieve the same result
2014-10-16 01:46:21 +00:00
Kp c704cc9fc9 Add const void* conversion to various types
Add operator const void*() to prevent accidental use of pointer
comparison.  With the overload present, comparing two objects triggers
an ambiguous conversion to pointer, instead of comparing the pointer
values.
2014-10-12 22:11:28 +00:00
Kp 6977a0eb74 Add operator!= to callsign_t 2014-10-11 04:33:22 +00:00
Kp c928c09884 Skip sqrt for homing check 2014-10-10 02:41:51 +00:00
Kp eef8bb3365 Pass collide_two_objects vms_vector arg by & 2014-10-10 02:30:13 +00:00
Kp bcb26678e2 Remove unused hitpt on check_volatile_wall 2014-10-10 02:29:47 +00:00
Kp a8f853aa7a Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
Kp 3714c0c645 Use new serializer for writing segment side wall/tmap 2014-10-04 17:53:14 +00:00
Kp af26259158 Remove unnecessary padding in segment sides 2014-10-04 17:53:03 +00:00
Kp 2a63700d95 Use magic type for wall magic constants 2014-10-04 17:31:13 +00:00
Kp 6971dfbf4a Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
Kp 93113bc400 Pass player_is_visible_from_object arg by & 2014-10-02 03:02:38 +00:00
Kp 3d6d2d3f14 Pass make_random_vector arg by & 2014-10-02 03:02:38 +00:00
Kp 02fd23f6af Pass player_is_visible_from_object arg by const & 2014-10-02 03:02:37 +00:00
Kp 5b97433ce5 Make various ai functions take const vms_vector& 2014-10-02 03:02:36 +00:00
Kp 16b87b350f Pass const vms_vector* to ai_follow_path 2014-10-02 03:02:36 +00:00
Kp 586f9ec0ee Pass draw_polygon_model arg by const & 2014-10-02 03:02:35 +00:00
Kp ff37e54087 Change Vertices to array<vertex> 2014-10-02 03:02:34 +00:00
Kp 0d0297553e Simplify bm_free_extra_models 2014-09-28 21:55:59 +00:00
Kp 59cacbd8ce Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II 2014-09-28 21:09:22 +00:00
Kp dc511d0a5c Pass array<> to iff_read_animbrush 2014-09-27 23:06:33 +00:00
Kp 78ad2adabf Write weapon_info carefully 2014-09-27 22:46:25 +00:00
Kp 382afad2b8 Refactor weapon_info_read_n
Fix potential for initializing .children to wrong value with old data
files.  Currently, this cannot be hit because no caller uses the right
combination of arguments to cause it.

Rely on partial_range to report invalid custom files.
2014-09-27 21:21:58 +00:00
Kp 93bb883563 Use array<> for weapon_info fields 2014-09-27 17:15:17 +00:00
Kp afd995aa22 Centralize N_D2_* constants in bm.h 2014-09-27 15:42:45 +00:00
Kp 53035620d5 Fix clang build of wall constants 2014-09-22 03:35:34 +00:00
Kp 9eda412dff Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
Kp 7b36462700 Pass multiplayer message type to multi_process_data 2014-09-21 22:10:21 +00:00
Kp e6b9f3f923 Use typedef for player number 2014-09-21 22:10:12 +00:00
Kp 6d5b9e3004 Move MAX_BITMAPS_PER_BRUSH definitions to piggy.h 2014-09-21 21:53:54 +00:00
Kp 703f60ac3f Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00