zicodxx
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0bac16fc48
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re-added -hudlines and -msgcolorlevel
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2007-01-26 11:15:18 +00:00 |
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zicodxx
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ccd94920f5
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improved resolution-check method - removed old code
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2007-01-25 13:01:39 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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210281b4f6
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re-added missing command-line switches for SUPPORTS_NET_IP
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2007-01-21 11:09:41 +00:00 |
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zicodxx
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6d8cc7ff30
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tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
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2007-01-19 14:27:21 +00:00 |
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zicodxx
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cf971d1130
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
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md2211
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10eedf6611
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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c1859e1549
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corrected typo
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2006-11-15 03:13:03 +00:00 |
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zicodxx
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8a173d3454
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command-line to set glScissor off if needed
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2006-11-02 01:23:47 +00:00 |
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zicodxx
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ea02b4440e
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removal of checktime - should go to d2x
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2006-10-31 21:15:18 +00:00 |
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zicodxx
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8fe5b5e171
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
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zicodxx
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e4b7678261
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using global variable for sp-mouselook to save CPU usage
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2006-10-21 09:23:39 +00:00 |
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md2211
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f1706cf2ec
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* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
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2006-10-18 17:08:59 +00:00 |
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zicodxx
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cf7b2348f7
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cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
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2006-10-18 12:52:56 +00:00 |
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zicodxx
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16dbe4f797
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improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
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2006-10-16 23:21:53 +00:00 |
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zicodxx
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89e5ebd27a
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using ReadConfigFile earlier to make it possible to read D1X.INI from home directory
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2006-10-15 23:35:30 +00:00 |
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zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
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zicodxx
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0b2b1dd4dc
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if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
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2006-10-10 09:53:25 +00:00 |
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zicodxx
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21486244ee
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introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
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2006-10-09 21:44:02 +00:00 |
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zicodxx
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f9801f9b0d
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cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:53:50 +00:00 |
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zicodxx
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5922475e89
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
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zicodxx
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7df6125ebe
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
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zicodxx
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3c11e4430e
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getting rid of inferno sound hacks because they were just a result of obsolete windows code
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2006-10-02 17:51:45 +00:00 |
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zicodxx
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aa82be1f22
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move order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:50:22 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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4970518c1e
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changed mousegrab calls because of new use in windows as well
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2006-07-28 15:22:07 +00:00 |
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zicodxx
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54a4571f05
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
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zicodxx
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79cdf00aff
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made windows build always pipe to stdout.txt and stderr.txt
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2006-07-27 14:03:41 +00:00 |
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zicodxx
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cf586c78a4
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rejected -nod1xmenu feature
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2006-07-16 19:39:13 +00:00 |
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zicodxx
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c4d4921a62
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corrected command-line output in inferno.c
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2006-07-16 10:59:03 +00:00 |
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zicodxx
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a15ae0ec08
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:21 +00:00 |
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zicodxx
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126d0c8688
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in do_options_menu decreased i by 1 to not show d1x options menu if arg -nod1xmenu is found; added help text; added INI line
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2006-04-21 13:55:30 +00:00 |
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zicodxx
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47e2ce9c98
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added 16to10 support
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2006-04-08 18:54:15 +00:00 |
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zicodxx
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2656081efa
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:17 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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