Kp
af166735cc
Use enum class for player visibility
2019-06-20 04:02:27 +00:00
Kp
88832e3679
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
Kp
012238ba14
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
Kp
c636dc4b98
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
Kp
8e86a3586d
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
Kp
26e948d5f1
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
Kp
dc8c0323d8
Uninline namespace dcx
2015-12-13 18:00:49 +00:00
Kp
32051298ae
Use inline namespace dcx/dsx for more symbols
2015-12-13 18:00:48 +00:00
Kp
bb41075adb
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
Kp
b8baddb5a2
Use uint8_t for player_awareness_type_t
...
Fixes: 9157e5f970
("Use enum class for player_awareness_type_t")
2015-08-22 20:43:02 +00:00
Kp
f5b02ce6a0
Remove write-only ai_static D1 follow_path_start_seg
2015-05-09 17:39:01 +00:00
Kp
7dae02fbb4
Remove write-only ai_static D1 follow_path_end_seg
2015-05-09 17:39:00 +00:00
Kp
3b59a71e11
Remove unused D1 last_see_time
2015-05-09 17:39:00 +00:00
Kp
83baf4dfe8
Remove unused D1 last_attack_time
2015-05-09 17:39:00 +00:00
Kp
8e5a63700b
Use enum class for ai_mode
2015-04-26 20:15:51 +00:00
Kp
f15ec9c86a
Use enum for AIM constants
2015-04-26 20:15:51 +00:00
Kp
e883d7c872
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
Kp
5ae5033fed
Use enum for AIB constants
2015-04-02 02:36:57 +00:00
Kp
face692126
Narrow D2 previous_visibility to uint8_t
2015-04-02 02:36:53 +00:00
Kp
6757b2178b
Narrow D2 rapidfire_count to uint8_t
2015-04-02 02:36:53 +00:00
Kp
bb10d350f4
Narrow D2 consecutive_retries to uint8_t
2015-04-02 02:36:53 +00:00
Kp
a36603826a
Narrow D2 retry_count to uint8_t
2015-04-02 02:36:53 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
a622aecd58
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
81c6f27f44
Change point_seg::segnum to short
2014-08-13 02:56:58 +00:00
Kp
7888c13b6b
Write point_seg carefully
2014-08-12 02:55:23 +00:00
Kp
f6631ce742
Unpack various structures
...
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
7cf6877e2a
Rename D1 ai_local::wait_time to ::next_action_time to match D2
2013-12-29 04:33:30 +00:00
Kp
cf5343db18
Move ai_local into ai_static
...
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
038bbad26a
Rearrange headers to build under all test modes
2013-12-22 20:56:35 +00:00
Kp
985972186f
Use separate type for ai_static_rw in Descent, too
2013-12-19 15:11:41 +00:00
Kp
9de54cfa74
Switch to C++ linkage
...
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
2013-12-06 03:35:32 +00:00
Kp
cbc46e343d
Remove unused MULTI_ANGER
2013-11-24 23:11:30 +00:00
Kp
e73205faac
Use enum for player awareness types
2013-10-05 21:35:58 +00:00
Kp
06c83c9393
Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp
2013-10-05 21:35:58 +00:00
Kp
b4107e6526
Remove duplicate declarations
2013-10-03 03:11:52 +00:00
Kp
06a2bb4c6b
Move */main/aistruct.h -> common/main/aistruct.h
2013-03-03 01:03:33 +00:00