Chris Taylor
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2bd3385abd
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For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
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2011-01-13 12:36:19 +08:00 |
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zicodxx
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31d17380ec
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Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
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2011-01-10 16:12:00 +01:00 |
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zicodxx
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8bda08ed7f
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Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
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2011-01-09 17:51:45 +01:00 |
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zicodxx
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28bf026158
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Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
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2011-01-06 12:43:55 +01:00 |
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zicodxx
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6d665fbb10
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Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
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2011-01-04 11:43:30 +01:00 |
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zicodxx
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8c75bd0957
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Added feature to disable D2-style Prox. Bomb Gauge; Moved NoRedundancy and MultiMessages toggles from GameArg to PlayerCfg to be set via Misc Options
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2011-01-03 02:01:09 +01:00 |
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zicodxx
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919470db2f
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Added Cycle Primary/Secondary to the config panels for keyboard and joystick like in D2X-Rebirth and store them in the designated key/button arrays; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
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2011-01-03 01:08:52 +01:00 |
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zicodxx
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05236e9c45
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Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
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2010-12-28 19:11:06 +01:00 |
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Chris Taylor
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54fea43e07
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Make the keypad info display into a window
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2010-12-28 12:27:34 +08:00 |
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Chris Taylor
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0557c8bb43
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
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zicodxx
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4b265301a0
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Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
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2010-12-22 01:17:49 +01:00 |
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zicodxx
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ffc73ed4f2
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:03 +01:00 |
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zicodxx
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82053d1bd8
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Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC
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2010-12-04 21:58:59 +01:00 |
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zicodxx
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bb0391467e
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Little fixes for rev939 - changed definition from WIN32 to _WIN32, added little hack for incorrectly set HMP loop in Descent2-version of descent.hmp
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2010-11-30 12:19:41 +01:00 |
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zicodxx
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ce2fb8db90
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Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
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2010-11-28 16:49:32 +01:00 |
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zicodxx
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365def54ed
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Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well.
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2010-11-26 12:50:01 +01:00 |
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zicodxx
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5cd011214f
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Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
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2010-11-21 12:55:08 +01:00 |
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zicodxx
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95f1c1793e
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Instead of writing converted MIDI to file, write to buffer so it can be played directly
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2010-10-29 17:40:21 +02:00 |
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Chris Taylor
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541e422611
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Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
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2010-10-16 18:53:05 +08:00 |
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zicodxx
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4c7879b740
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:45:58 +02:00 |
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Chris Taylor
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499c8e3799
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Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
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2010-10-10 18:42:53 +08:00 |
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kreatordxx
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704a4e7be5
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
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kreatordxx
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403169df7e
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Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
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2010-09-25 03:35:23 +00:00 |
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kreatordxx
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35a69d5a0f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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zicodxx
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a68da514b6
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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zicodxx
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445fc76554
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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1fcd5afe1b
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Make define of MEM_K apply to non-debug builds as well (whoops)
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2010-08-28 01:13:01 +00:00 |
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zicodxx
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887e8ed22c
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Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
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2010-08-27 15:43:24 +00:00 |
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kreatordxx
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72c62df583
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Add path browsing feature to make song file/directory selection easier
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2010-08-27 14:09:19 +00:00 |
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zicodxx
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ac92d9c971
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Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
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zicodxx
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0a86348aab
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Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs
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2010-08-15 06:57:51 +00:00 |
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zicodxx
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5611e1c110
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Cleaned and simplified includes to fix possible and actual problems with PATH_MAX
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2010-08-09 19:19:36 +00:00 |
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kreatordxx
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3ed285f469
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Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool'
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2010-08-09 14:04:22 +00:00 |
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kreatordxx
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9e4b8db5f6
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Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h
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2010-07-27 11:41:43 +00:00 |
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zicodxx
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1c6c1b3a9d
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Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h
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2010-07-19 18:17:08 +00:00 |
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zicodxx
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9070771c47
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Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
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2010-07-18 20:28:15 +00:00 |
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zicodxx
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9933bb81ce
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Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
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2010-07-13 06:35:25 +00:00 |
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zicodxx
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509e5be5a7
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Added function to list valid resolutions and build resolutions menu dynamically with the resulting list
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2010-06-24 09:29:11 +00:00 |
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zicodxx
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c3d91ceeca
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emoved PHYSFSX_getFreeDiskSpace and relying on success of buffered writing to see if demo recording must be stopped
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2010-06-18 08:22:45 +00:00 |
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zicodxx
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e4a0c20f76
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Introducing gr_bitblt_find_transparent_area to dynamically detect boundaries of sub cancas used for CM_REAR_VIEW; On the way also allowing to create weapon box sub bitmaps from uncompressed cockpit bitmaps
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2010-06-18 07:31:06 +00:00 |
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zicodxx
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f09a336184
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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zicodxx
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539abbffb6
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Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered; Give error message if default sound file cannot be opened so user knows what's going on
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2010-03-26 21:17:56 +00:00 |
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kreatordxx
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d5cf0dd85b
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Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build
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2010-02-07 07:28:49 +00:00 |
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zicodxx
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2bcf54b77a
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
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zicodxx
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75062a8d96
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
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zicodxx
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fb08673f54
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Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
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2009-11-24 22:43:41 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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kreatordxx
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96d305e54c
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Only list resolutions that can actually be used, using new gr_check_mode
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2009-11-17 14:27:39 +00:00 |
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kreatordxx
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70bbac21b7
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
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kreatordxx
|
78d9b8f15f
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Make inferno.c more similar between D1X and D2X
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2009-05-31 07:20:26 +00:00 |
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