zicodxx
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83d746151a
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changing max UDP size again - increasing to 576 - should still be safe
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2010-11-23 16:12:00 +01:00 |
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zicodxx
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9e9063901e
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reducing max buffer size of an UDP packet from 1024 to 512 bytes - should prevent possible turncating, especially when sending obejcts where max size is actually used
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2010-11-23 01:26:44 +01:00 |
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zicodxx
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4c63f57aac
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Reworked handling of Netlist now also showing full game info; Prevent Clients from sending lite_info; Make lite_info show numconnected instead of numplayers as this would show disconnected ones as well; Removed reusing ports on different instances in Windows build - only screws up several games running on one machine
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2010-07-08 06:37:23 +00:00 |
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zicodxx
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c209b4c319
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Reducing sending objects per frame from 20 to 1 again to reduce possibility of timeout on stressed systems
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2010-07-05 12:12:12 +00:00 |
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zicodxx
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97e20ee74c
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Added UDP Netlist to join LAN games discovered/announced via broadcast
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2010-06-29 16:41:08 +00:00 |
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kreatordxx
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90e3796f97
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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kreatordxx
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d98bb97c48
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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zicodxx
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e22b62eee4
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Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
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2010-02-23 15:05:50 +00:00 |
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kreatordxx
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6b4d952ebc
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Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
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2010-01-07 14:49:07 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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