zicodxx
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0c10299a5f
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Fix for r936 - re-added playing titles song when titles are about to show
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2010-11-28 15:50:50 +01:00 |
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Chris Taylor
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be82a68e77
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Add support for OS native error/warning boxes, only implemented for Mac for now
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2010-11-28 20:02:38 +08:00 |
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zicodxx
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e2730faa5b
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If -verbose or -debug is set, write gamelog.txt unbuffered for a higher chance to get messages there in case of a crash; Totally supress messages in stdout/err.txt on _WIN32
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2010-11-26 13:15:44 +01:00 |
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zicodxx
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365def54ed
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Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well.
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2010-11-26 12:50:01 +01:00 |
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Chris Taylor
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a9996b9fe8
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If it can't find descent.hog, still print some useful info
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2010-11-22 21:18:43 +08:00 |
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kreatordxx
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35a69d5a0f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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zicodxx
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f7e009d1c8
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Moved up PHYSFSX_addArchiveContent() a little inside main() so -debug and -verbose will show us this content which will be helpful for debugging possible problems with AddOn Zips
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2010-08-16 19:59:41 +00:00 |
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zicodxx
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0a86348aab
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Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs
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2010-08-15 06:57:51 +00:00 |
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kreatordxx
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98cf9b90ca
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For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
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2010-07-31 12:09:38 +00:00 |
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kreatordxx
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d1dda5386e
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Rewrite quit system, fixing *many* bugs with it :P
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2010-07-25 01:22:44 +00:00 |
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zicodxx
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9933bb81ce
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Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
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2010-07-13 06:35:25 +00:00 |
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zicodxx
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f09a336184
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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kreatordxx
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90e3796f97
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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kreatordxx
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76b0fb35ef
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Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
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2010-04-04 01:31:48 +00:00 |
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kreatordxx
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d749889c89
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Add a default event handler for screenshots, entering debugger, Redbook repeating etc
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2010-04-02 05:01:08 +00:00 |
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kreatordxx
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d7048c7664
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Make titles.c more similar between D1X and D2X
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2010-03-01 07:27:51 +00:00 |
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zicodxx
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29f475c345
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Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14)
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2010-02-14 18:48:02 +00:00 |
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kreatordxx
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1f33e08116
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Create the main event loop and use it for the game and main menu
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2010-02-07 04:34:21 +00:00 |
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kreatordxx
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999a1b2949
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Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit
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2010-02-02 07:52:03 +00:00 |
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kreatordxx
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5de468326f
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Hide all other windows before showing error dialog, hopefully so errors don't happen while the error dialog is there
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2010-02-02 05:51:32 +00:00 |
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zicodxx
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2bcf54b77a
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
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kreatordxx
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00641e9aa4
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Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it
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2010-01-27 09:11:47 +00:00 |
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kreatordxx
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b6b9cc1546
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Move the editor call out of the Function_mode loop, for later overhaul
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2010-01-23 14:19:21 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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kreatordxx
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d7e33667bf
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
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kreatordxx
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78d9b8f15f
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Make inferno.c more similar between D1X and D2X
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2009-05-31 07:20:26 +00:00 |
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kreatordxx
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45ba0ca307
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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zicodxx
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0fc0fff7f1
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
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zicodxx
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3699f316cc
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Took out old missile tracking code to be selectable over command-line to preserve consistency
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2009-01-17 11:11:07 +00:00 |
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kreatordxx
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f257e48ddc
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
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zicodxx
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be02298290
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Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
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2008-11-15 20:49:54 +00:00 |
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zicodxx
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aee0198f2e
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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zicodxx
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9424a5be86
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Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come
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2008-11-09 23:51:19 +00:00 |
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zicodxx
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15d25cc54a
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Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself
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2008-11-09 14:31:30 +00:00 |
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zicodxx
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d53a475a58
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Show debug help screen options in release build as well as some might be actually useful for players
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2008-10-30 10:45:13 +00:00 |
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zicodxx
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7e1141a881
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Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
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2008-10-28 17:04:35 +00:00 |
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kreatordxx
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b2fbaf7829
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Fix some gcc 4.0 warnings (-wall flag)
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2008-10-21 11:38:03 +00:00 |
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zicodxx
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c09620f160
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Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
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2008-10-20 12:34:45 +00:00 |
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zicodxx
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63d2c4a2cf
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Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
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2008-09-30 00:07:07 +00:00 |
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zicodxx
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eb26c2bb7f
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Added d1xrdata.zip for custom data
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2008-06-01 22:22:34 +00:00 |
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zicodxx
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885074607c
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Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
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2008-06-01 12:53:03 +00:00 |
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zicodxx
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2de6240191
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Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
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2008-05-19 19:28:27 +00:00 |
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kreatordxx
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3aa8f5ece7
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remember the last IP address entered for UDP instead of parsing -ip_hostaddr
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2008-05-16 11:39:27 +00:00 |
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zicodxx
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91e2934ca1
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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039b8b551e
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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kreatordxx
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27e288b21d
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
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zicodxx
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96ed7fa827
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Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
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2008-04-21 18:39:49 +00:00 |
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zicodxx
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24d1cf52f6
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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kreatordxx
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39a68c665b
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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