Commit graph

46 commits

Author SHA1 Message Date
Chris Taylor ce2b13c956 Give the dialog in MessageBoxN a callback 2012-01-03 17:24:31 +08:00
Chris Taylor 5336ee198d Give the dialog in (also presently unused) MenuX a callback 2012-01-03 16:23:13 +08:00
Chris Taylor 11daae4a2d Give the dialog in (presently unused) GetKeyCode a callback 2012-01-03 13:25:53 +08:00
Chris Taylor ead5b43319 Give ui_get_filename a callback for its dialog. Happy new year 2012-01-02 15:49:59 +08:00
Chris Taylor 16b5d1b101 Make editor menubar and associated menus into windows; either remove or make event-based all the B1_* macros 2011-12-31 17:12:09 +08:00
Chris Taylor 9da79266ee Remove redundant canvas, next and prev members in the UI_DIALOG struct 2011-12-18 20:41:31 +08:00
Chris Taylor 4a3b1532b1 Make ui_userbox_do fully event-responsive 2011-11-14 19:27:59 +08:00
Chris Taylor 3c2f291b5e Make ui_scroll_do fully event-responsive, make sure scrolling actually works by calling all controls' ui_*_do functions (like before) 2011-11-12 12:48:26 +08:00
Chris Taylor c52b571391 Make ui_radio_do fully event-responsive 2011-11-06 20:06:41 +08:00
Chris Taylor 576054be55 Make ui_listbox_do fully event-responsive 2011-11-06 11:06:38 +08:00
Chris Taylor 203314b8e7 Say when the event was handled for ui_inputbox_do (was already event-responsive) 2011-11-05 20:12:39 +08:00
Chris Taylor aee464c4ac Fix implicit function declaration in last commit, make ui_icon_do fully event-responsive 2011-11-05 19:45:27 +08:00
Chris Taylor aaeaa30c7b Make ui_checkbox_do fully event-responsive 2011-11-05 17:46:05 +08:00
Chris Taylor 008b24a451 Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet) 2011-11-05 17:08:17 +08:00
Chris Taylor 6978ef2dd0 Return 1 (event handled) in ui_dialog_handler for mouse button events if the mouse was in the dialog 2011-10-30 19:09:11 +08:00
Chris Taylor b8b6a234c2 Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit 2011-10-25 09:39:35 +08:00
Chris Taylor 25c1b74e57 Pass the event to ui_dialog_do_gadgets and use it in that immediate function 2011-10-23 17:08:47 +08:00
Chris Taylor 96e619ae29 Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:31:39 +08:00
Chris Taylor 5dc76799f2 Add support for 'modeless' windows - windows that will allow events to be passed on to the underlying window. Intended for the editor 2011-10-09 18:32:53 +08:00
zicodxx aa8286c1d6 Fixed set but unused variables 2011-09-27 01:31:19 +02:00
Chris Taylor 94f896c169 Move EVENT_MOUSE_DOUBLE_CLICKED support from ui/mouse.c to arch/sdl/mouse.c for tidiness and to possibly use it outside the editor 2011-09-12 11:03:57 +08:00
zicodxx dd991fbf6b Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
Chris Taylor eca34c30f5 Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
Chris Taylor 335a99eedc Fix cursor recentering issues - comment out redundant event_toggle_focus(1) calls in kconfig.c and newmenu.c and use event_toggle_focus(0) in ui_mouse_show() 2011-01-17 16:11:24 +08:00
Chris Taylor 030aef43e3 For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle) 2011-01-14 17:51:13 +08:00
Chris Taylor 5cbfece8c4 Copy some editor stuff from d1x-rebirth to d2x-rebirth, like use of the OS native cursor 2010-12-24 12:34:30 +08:00
Chris Taylor b82e1c9c61 Put event_process() in ui_mega_process(), getting editor to (mostly) work 2010-12-22 22:14:46 +08:00
Chris Taylor 22102a3c23 Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors 2010-12-22 10:56:28 +08:00
Chris Taylor c00d35f0eb Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors 2010-12-21 11:35:50 +08:00
zicodxx 3bcb0ecdde Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:17 +01:00
zicodxx a23618f961 Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code 2010-08-19 13:32:33 +00:00
kreatordxx bf512bb9ec Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
zicodxx 02b1872aa9 Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize 2008-11-17 23:38:43 +00:00
zicodxx 9cc62df60d Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability 2008-10-31 16:57:36 +00:00
zicodxx b772706508 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
kreatordxx a62060bacf show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx d2365d65f0 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
kreatordxx 1a404cb1f5 use new 3 argument mouse_get_delta to avoid compiler errors 2007-05-21 10:55:43 +00:00
zicodxx 49eaa12468 removed deprecated Makefile stuff 2007-05-03 15:16:27 +00:00
kreatordxx 4ff4ddd0a3 include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx 018149feae move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
zicodxx 91e7d2fb07 changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:11 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00