Put event_process() in ui_mega_process(), getting editor to (mostly) work

This commit is contained in:
Chris Taylor 2010-12-22 22:14:46 +08:00
parent 5172e33d84
commit b82e1c9c61
2 changed files with 5 additions and 0 deletions

View file

@ -8,6 +8,7 @@ d2x-rebirth.xcodeproj/project.pbxproj, main/menu.c, main/editor/med.c, ui/file.c
main/collide.c, main/object.c, main/object.h, main/state.c: added hitobj_list to struct laser_info to get a bit cleaner code
main/gamecntl.c, main/gamesave.c: Fix warning for deliberate GameTime64 wrap; change GameTime to GameTime64 for editor
main/multi.h, main/net_udp.c, main/net_udp.h: in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds
ui/window.c: Put event_process() in ui_mega_process(), getting editor to (mostly) work
20101211
--------

View file

@ -16,6 +16,8 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
#include <stdarg.h>
#define _disable()
#define _enable()
#include "window.h"
#include "u_mem.h"
#include "fix.h"
#include "pstypes.h"
@ -331,6 +333,8 @@ void ui_mega_process()
int mx, my, mz;
unsigned char k;
event_process();
switch( Record )
{
case 0: