Commit graph

5489 commits

Author SHA1 Message Date
Kp cdaa4a8329 Make g3_check_and_draw_* inline 2014-08-27 03:16:51 +00:00
Kp f9e9f0faa9 Use RAIIdmem for gadgets 2014-08-27 03:15:06 +00:00
Kp e77f02700a Use unique_ptr for current_music 2014-08-27 02:52:21 +00:00
Kp 4fb1c7236d Remove bogus PHYSFS_readSBE32 return test
PHYSFS_readSBE32 returns 0 or 1, never EOF.
2014-08-26 03:21:55 +00:00
Kp 12ba6d7c1e Use new/delete for credits 2014-08-26 03:21:39 +00:00
Kp 5f5bd4e01d Throw runtime_error on bad HMP decode
Returning 0 writes a zero into the length field, which will likely break
things later.  Throw an exception to make bad HMPs obvious.
2014-08-26 03:19:59 +00:00
Kp c371559007 Move mission get_parm_value::buf onto caller stack 2014-08-26 03:19:29 +00:00
Kp 3da454fd43 Validate cycle order on load 2014-08-26 02:59:17 +00:00
Kp 3e8ec8932f Use array<> for player_config 2014-08-26 02:59:01 +00:00
Kp 1f0bf71c5e Fix off-by-one in PHYSFSX_puts_literal 2014-08-26 02:41:33 +00:00
Kp 3d5ff5239a Fix writing D2 savegames
Escort_goal_index is an object number, but must occupy 4 bytes in the
save file for compatibility with older versions.
2014-08-24 20:59:03 +00:00
Kp 765b8fc0b1 Relax assert that fails for D1 v1.0 POF
Zico reports that D1 v1.0 game data fails Assert(id < r->n_guns).  Relax
the assertion to avoid the failure.
2014-08-24 18:30:25 +00:00
Kp 94550355a8 Use make_unique instead of bare new 2014-08-24 18:28:09 +00:00
Kp fea751bc62 Use std::string for mission path 2014-08-24 17:45:30 +00:00
Kp 0e211ebe32 Use vector<> for mle[] 2014-08-24 17:41:02 +00:00
Kp ff1ce23d76 Initialize mission->filename consistently 2014-08-24 17:03:52 +00:00
Kp 3f3c3f8a33 Remove useless second sort of mission list 2014-08-24 03:46:18 +00:00
Kp 8d835f8e34 Reduce inclusion of compiler-begin.h 2014-08-24 03:36:35 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
Kp 54da3b386b Copy bmread strings to local storage 2014-08-23 17:06:44 +00:00
Kp 6a475c7d0e Use common definition for remove_char 2014-08-23 16:27:28 +00:00
Kp eefdce5b04 Reduce nesting of vms_vector::{x,y,z} 2014-08-22 02:27:13 +00:00
Kp af0759af59 Remove vms_vector::xyz 2014-08-22 02:27:00 +00:00
Kp fc30079c0b Remove use of vms_vector_array in check_point_to_face 2014-08-22 02:26:51 +00:00
Kp 39d29e17fa Use pointer-to-member access in find_hitpoint_uv 2014-08-22 02:22:10 +00:00
Kp f0c927babd Fix !OGL build break from gr_fade_table array change 2014-08-20 02:15:23 +00:00
Kp 983a355d6f Clean up vobjptridx_t handling in multibot 2014-08-20 02:14:29 +00:00
Kp 388405d04a Use std::swap instead of inline swap 2014-08-20 01:50:40 +00:00
Kp c102a507df Move render Rotated_last into g3s_point p3_pad 2014-08-20 01:28:22 +00:00
Kp cd9987968c Fix bogus memory leak warning in digi_mixer.cpp
u_mem runs too early.  Move the memory outside its view and rely on
Valgrind.
2014-08-20 01:28:12 +00:00
Kp 8b51e0fda5 Test for nonconforming template instantiation depth 2014-08-20 01:08:12 +00:00
Kp 6629a928bc Fix end-of-record check in config LastPlayer 2014-08-19 02:47:26 +00:00
zico ee828c9b15 Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :)) 2014-08-18 12:09:54 +02:00
zico cc2f1cb040 Have objects with PF_PERSISTENT (never supposed to stop) flag also trigger original condition in check_vector_to_sphere_1 2014-08-18 10:48:02 +02:00
Kp ce8165fc6c Add u_mem.h to mem.cpp to fix memdebug=1 build 2014-08-18 03:00:50 +00:00
Kp 778d399fc1 Fix render build failure for +debug no-editor 2014-08-18 00:11:51 +00:00
Kp 774d01ddcc Use enable_if dispatching for serial message_type 2014-08-17 23:24:24 +00:00
Kp f5a85b0f65 Enable converting vvalptridx->valptridx for subtypes 2014-08-17 22:09:32 +00:00
zico d2b0a4d02d Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime) 2014-08-17 23:57:56 +02:00
Kp 3ea6b0eb18 Explicitly delete nullptr construction of valptridx 2014-08-17 20:41:59 +00:00
Kp 66cb80c343 Propagate use of objptridx 2014-08-17 20:31:18 +00:00
Kp 001c0b6f51 Fix crash on failure to create mine exit explosion 2014-08-17 19:33:43 +00:00
Kp 56557a0443 Explicitly delete vvalptridx(valptridx&&) 2014-08-17 19:32:16 +00:00
Kp 83c6b60123 Use array<> for textures_list 2014-08-16 22:18:14 +00:00
Kp 99f1777983 Move point_list onto interpreter stack 2014-08-16 22:18:09 +00:00
Kp dfb7026724 Only set canvas color if it is used 2014-08-16 21:58:37 +00:00
Kp 1d16377d48 Change isyou to your_index and promote it out a layer
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp 4b7c823f2f Remove write-only variable morph_uvls 2014-08-16 21:56:18 +00:00
Kp d74e36507c Propagate NULL arguments to g3_check_and_draw_poly 2014-08-16 21:54:48 +00:00
Kp 22a34809ee Move interpreter g3s_lrgb onto stack
MAX_POINTS_PER_POLY is 25, so storing lrgb on the stack fits easily and
saves memory allocation/deallocation.
2014-08-16 21:53:29 +00:00