Commit graph

1410 commits

Author SHA1 Message Date
Kp c6155f63ce Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
Kp 7b2cbd5dc3 Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
Kp fd22ea5726 Normalize comments and whitespace to match D2X 2013-02-21 00:20:52 +00:00
Kp 7f137ac493 Move arch_sdlmixer to the same relative position as in D2X SConstruct 2013-02-21 00:14:04 +00:00
Kp 4167cf9685 Move main/hash.c -> misc/hash.c to match D2X 2013-02-21 00:13:56 +00:00
Chris Taylor e0b97f5b56 Fix click-selection in the editor for OpenGL implementations that insist on point blending 2013-01-17 12:45:42 +08:00
Chris Taylor 1eb70135fe If there's a messagebox to show on exit, and we *were* in fullscreen, don't try to toggle fullscreen and crash 2013-01-12 19:07:57 +08:00
Chris Taylor fc1108e7b6 Increased the maximum number of levels and secret levels per mission to 127 each, using MALLOC'd arrays; defined 'd_fname' type (mainly for my pointers to arrays of 13 character filenames, but could be convenient elsewhere) 2013-01-12 13:23:28 +08:00
Chris Taylor 245bc93dbf Use new D1XMAJORi / D1XMINORi / D1XMICROi version constants for Mac 2013-01-12 12:31:31 +08:00
zicodxx 39aa112e45 Changed additive color blending func to GL_ONE, GL_ONE - patch by derhass 2013-01-08 19:12:33 +01:00
zicodxx fb9c3b8cce Patch by A Future Pilot to hopefully fix bug which prevented building source within MinGW if Visual Studio installed 2013-01-08 17:53:10 +01:00
zicodxx a43f7df8d0 Added option to hide mouse cursor (without disabling the mouse completely) 2013-01-08 17:47:02 +01:00
zicodxx a55dd5e69b Disable fullscreen toggling via ALT+ENTER if Game_wind is on top so toggling cannot be done accidentially ingame 2013-01-08 17:29:26 +01:00
zicodxx 174b7c92d2 Added default keys for weapon cycling similar to Descent 2 and reverted default reverse key to Z as default as more convinient for the QUERTY keyboard layout 2013-01-08 12:17:16 +01:00
zicodxx 8de1f981cf Defer free of kmatrix data until window is fully gone - patch by Kp 2013-01-08 12:08:12 +01:00
zicodxx cd86e2b8c2 Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon 2013-01-08 11:42:07 +01:00
zicodxx 1f2d9bb061 Use proper width in format specifier - patch by Kp 2013-01-03 17:34:06 +01:00
zicodxx 97c86f2b5e Removed obsolete HUD cleaning code - patch by Kp 2013-01-03 17:32:58 +01:00
zicodxx 1ba045abe5 Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:29:57 +01:00
zicodxx b5b72b3ae3 Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
zicodxx ee7325e114 Moved screenshot message formating to HUD_init_message - patch by Kp (and me for non-OGL code ;)) 2013-01-03 17:10:47 +01:00
zicodxx 947abe1efb Fixed argument specifier mismatches flagged by -Wformat - patch by Kp 2013-01-03 17:04:34 +01:00
zicodxx 6006ee2925 medrobot: avoid needless name copy - patch by Kp 2013-01-03 17:02:14 +01:00
zicodxx 7549ee8c51 Moved large control_info arrays to end - patch by Kp 2013-01-03 16:57:12 +01:00
zicodxx 07f3bac4cd Removed redundant/obsolete declarations - patch by Kp 2013-01-03 16:54:46 +01:00
zicodxx 1e4e463394 Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:44:52 +01:00
zicodxx 88de21684d Moved joy_*_handler declarations to joy.h - patch by Kp 2013-01-03 16:37:49 +01:00
zicodxx f85e5def8d Included maths.h in rand.c to get d_rand prototype - patch by Kp 2013-01-03 16:35:32 +01:00
zicodxx 6f72e2846c Moved multi_* declarations to multi.h - patch by Kp 2013-01-03 16:33:40 +01:00
zicodxx 6b949ddff9 Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:24:46 +01:00
zicodxx f127189b89 Moved pow2ize declaration to ogl_init.h - patch by Kp 2013-01-03 16:17:54 +01:00
zicodxx 0f6d97bb65 Deleted unnecessary drop-to-shell feature; commented out unused ReadLispMacro - patches by Kp 2013-01-03 16:15:21 +01:00
zicodxx 8d35d2219c Centralized UDP Broadcast function for IPv4 and IPv6 calls - patch by Kp 2013-01-03 16:08:38 +01:00
zicodxx bb17123c5b Move declaration of gr_rle_expand_scanline_generic() to rle.h - patch by Kp 2012-11-02 18:41:39 +01:00
zicodxx 06f3c1c292 Include bitmap.h - patch by Kp 2012-11-02 18:37:51 +01:00
zicodxx 38e847828e Moved vers_id.h inclusion to where it is needed - patch by Kp 2012-11-02 18:35:55 +01:00
zicodxx eb993337fd Fixed test for font magic number; Consolidated grs_font_read() - patches by Kp 2012-11-02 18:30:33 +01:00
zicodxx 330c9f8f38 Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:11 +01:00
zicodxx 503de276ac Renamed __format to __attribute_gcc_format due to possible C++ conflict; allow arguments - patch by Kp 2012-11-02 18:16:13 +01:00
zicodxx 6f35fbf015 use struct type explicitly - patch by Kp 2012-11-02 18:12:57 +01:00
zicodxx 42b34abd7d in g3s_codes renamed or,and to uor,uand - patch by Kp 2012-11-02 18:09:03 +01:00
zicodxx 2f34c3d7fd Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp 2012-11-02 18:02:41 +01:00
zicodxx bf2031071f Removed 'new' from prototypes; Declared ogl_do_palfx(), ogl_close_pixel_buffers(), ogl_init_pixel_buffers() in gr.h - patches by Kp 2012-11-02 17:51:21 +01:00
zicodxx faf6f11848 Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp 2012-11-02 17:41:33 +01:00
zicodxx c5dbc6593c Fixed inconsistency in hostage_rescue() definition and revoked recent patch for u_mem.h due to infinite loops in mem.c caused by this 2012-10-31 16:26:45 +01:00
zicodxx d2712f76c8 Made FindArg static - patch by Kp 2012-09-03 00:48:08 +02:00
zicodxx bebc52031e Avoid some unnecessary strlen's 2012-09-03 00:43:52 +02:00
zicodxx 690a99c15d Compile out memory checker if not enabled - patch by Kp 2012-09-02 19:17:17 +02:00
zicodxx 0df40b1e77 Use enum for object types, powerup types, weapon types 2012-09-02 00:23:38 +02:00
zicodxx fcc578c1a8 Removed Assert in create_smart_children() which has been taken from D2X code but does not apply for D1X and only will let the Assert fail 2012-09-01 23:47:05 +02:00