Commit graph

1660 commits

Author SHA1 Message Date
Kp c599cde8a4 Factor out statusbar key drawing 2015-04-26 20:15:52 +00:00
Kp 69073bd6b0 Reduce writes to draw_invulnerable_ship::time 2015-04-26 20:15:52 +00:00
Kp fa401cd1d8 Convert PAGE_IN_GAUGE to ternary operator 2015-04-26 20:15:52 +00:00
Kp 4156fabddb Only page in needed key gauges 2015-04-26 20:15:52 +00:00
Kp 275cb40595 Factor out paging in gauges 2015-04-26 20:15:52 +00:00
Kp b94e5bd2e7 Factor out key drawing 2015-04-26 20:15:52 +00:00
Kp cca163fc30 Split select_weapon 2015-04-26 20:15:52 +00:00
Kp f789e29b41 Simplify check_to_use_primary 2015-04-26 20:15:52 +00:00
Kp 610f603ebf Pass weapon_name to select_weapon 2015-04-26 20:15:52 +00:00
Kp d161b17191 Factor out shareware/unusable weapon handling 2015-04-26 20:15:51 +00:00
Kp 10b9206a9b Split do_weapon_select 2015-04-26 20:15:51 +00:00
Kp 4d046c5336 Split auto_select_weapon 2015-04-26 20:15:51 +00:00
Kp 8e5a63700b Use enum class for ai_mode 2015-04-26 20:15:51 +00:00
Kp f15ec9c86a Use enum for AIM constants 2015-04-26 20:15:51 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp c3925353fd Use null_sentinel_iterator for PHYSFS_list_t 2015-04-26 20:15:51 +00:00
Kp 143c536c77 Use PHYSFS_list_t for more functions 2015-04-26 20:15:50 +00:00
Kp fd6ac87c25 Fix trigger_none checks 2015-04-26 20:15:50 +00:00
Kp 65a0d35678 Remove bogus Int3 in object_to_object_visibility
A Future Pilot reports that find_vector_intersection can return an
unhandled fate.  When Int3 is enabled, this crashes the game.  Replace
the Int3 with a debug print.

Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21633.html#msg21633>
2015-04-24 01:39:35 +00:00
Kp 9cfdc1d376 Fix game_leave_menus infinite loop if menu rejects close 2015-04-22 02:44:30 +00:00
Kp 08ee591e21 Fix ODR collision between ui/file browser and main/menu browser 2015-04-22 02:44:30 +00:00
Kp 834ae3b885 Fix find_escort build with gcc-5 2015-04-22 02:44:30 +00:00
Kp d4080c2505 Pass vcobjptr_t to draw_player 2015-04-22 02:44:30 +00:00
Kp 4d6d7fbbc7 Simplify automap door coloring 2015-04-22 02:44:30 +00:00
Kp 3eb8f4813e Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
Kp 863b429eb9 Only visit valid robots 2015-04-22 02:44:30 +00:00
Kp 3c64abb90b Use vsegptridx for load_mine_data segment loop 2015-04-22 02:44:30 +00:00
Kp 4572099403 Make endlevel globals static 2015-04-22 02:44:29 +00:00
Kp eedfaab822 Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
Kp ba4fdd8a0e Prevent debugger trap for hands-off multi_robot_request_change 2015-04-19 19:12:33 +00:00
Kp 9ec82b6856 Fix array overread 2015-04-19 19:12:33 +00:00
Kp bb9930bf5b multi_robot_request_change: check robot_controlled[slot] for object_none 2015-04-19 04:18:54 +00:00
Kp b46ecbb3e9 Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
Kp 4381b81497 Pack spawn granted items in D1 2015-04-19 04:18:53 +00:00
Kp b32298df5a Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
Kp 96d92f6eaf Use partial_range for player trigger check 2015-04-19 04:18:53 +00:00
Kp b88c232f9f Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
Kp 62d04866c4 Propagate hud_show_weapons_mode for variable i 2015-04-19 04:18:53 +00:00
Kp d7066c3eb9 Remove constant arguments to pick_up_ammo 2015-04-19 04:18:53 +00:00
Kp 28b4a65547 Centralize ammo rack bonus 2015-04-19 04:18:52 +00:00
Kp adbefd39c4 Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
Kp bee882dc99 Refactor gauges weapon coloring
Move logic into smaller functions to give the compiler more choices
about inlining.
2015-04-19 04:18:52 +00:00
Kp 98dc7cb90c Optimize D1 super weapon handling
D1 has no super weapons.  Remove the check for them.
2015-04-19 04:18:52 +00:00
Kp cd6be09547 Reduce kconfig.h includes 2015-04-19 04:18:51 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp 516b8b2397 Reduce collide.h includes 2015-04-19 04:18:51 +00:00
Kp 8582907b91 Reduce ai.h includes 2015-04-19 04:18:51 +00:00
Kp aa4c5efbb9 Replace HAS_PRIMARY_FLAG(x) with HAS_x_FLAG 2015-04-19 04:18:50 +00:00
Kp 12673084a0 Remove obsolete player_has_primary_weapon D1 special case 2015-04-19 04:18:50 +00:00
Kp 9d213b5282 Wrap player_has_weapon return type 2015-04-19 04:18:50 +00:00