zicodxx
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a68fb4249e
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Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS
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2006-10-02 10:52:51 +00:00 |
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zicodxx
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83adda4224
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added mouse in menus - part 2
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2006-09-30 23:36:09 +00:00 |
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zicodxx
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44586c2aff
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added mouse in menus
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2006-09-30 23:33:47 +00:00 |
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zicodxx
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f04d18371b
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added joystick deadzone feature
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2006-09-29 21:42:32 +00:00 |
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zicodxx
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669eed87ce
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fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
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2006-09-29 21:42:06 +00:00 |
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zicodxx
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69cba85987
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:43:21 +00:00 |
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zicodxx
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2fff0b4ef5
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:40:50 +00:00 |
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zicodxx
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c5e0bf60e7
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removed recharge-hack and fixed recharge bug according to d2x code
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2006-09-29 01:16:21 +00:00 |
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zicodxx
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63b6012a1a
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removed recharge-hack because fixed already
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2006-09-29 01:14:27 +00:00 |
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zicodxx
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a86ae94762
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scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:57:57 +00:00 |
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zicodxx
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70babf8723
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setting default resolutions for movies in SDL
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2006-09-29 00:54:55 +00:00 |
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zicodxx
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db1c4a1ac4
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fixes for some menu glitches
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2006-09-29 00:53:35 +00:00 |
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zicodxx
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5e3cdcc995
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added forgotten ifdef so SDL compiles again
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2006-09-29 00:51:17 +00:00 |
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zicodxx
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434e0fa70f
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corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:49:28 +00:00 |
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zicodxx
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632b0273bc
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increased MAX_Y_POINTERS to allow higher resolutions in SDL
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2006-09-29 00:47:04 +00:00 |
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zicodxx
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ba1d179848
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corrected mouseaxis_text
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2006-09-29 00:45:06 +00:00 |
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zicodxx
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aa30ffa16c
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small correction in weapon box height
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2006-09-09 15:54:49 +00:00 |
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zicodxx
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aec4c6ea28
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
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zicodxx
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0505a25026
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new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113)
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2006-09-04 22:24:09 +00:00 |
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zicodxx
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1b11900e30
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new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110)
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2006-09-04 22:22:54 +00:00 |
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zicodxx
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22d32c1e83
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small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR
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2006-08-31 18:07:00 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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ea299609ea
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some fixes for fixedfont
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2006-08-22 22:16:58 +00:00 |
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zicodxx
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8ad9cc8156
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some fixes for fixedfont
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2006-08-22 22:16:42 +00:00 |
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zicodxx
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76707efea7
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
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zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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d4a78a5794
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fixed compile-time errors on windows
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2006-08-21 23:56:04 +00:00 |
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zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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cd229e0029
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re-enabled string bg and scaled correctly. otherwise problems with redraw of menu elements
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2006-08-16 21:13:23 +00:00 |
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zicodxx
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006f089a07
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adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect
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2006-08-15 10:39:05 +00:00 |
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zicodxx
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11571ae4c8
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adjusted position of D1X-Rebirth version string in main menu
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2006-08-14 09:27:38 +00:00 |
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zicodxx
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c1240348a2
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restore background correctly after PREPARE FOR DESCENT. should already have been applied in rev. 99
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2006-08-13 23:17:08 +00:00 |
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zicodxx
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9c3dd81aaa
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removed OGL unwanted ogl_init.h include to fix sdl_only compilation
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2006-08-13 16:23:43 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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7e3d272f62
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show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:27:18 +00:00 |
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zicodxx
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1b67c1054f
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automap code from d2x, show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:26:03 +00:00 |
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zicodxx
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d3aed0a52f
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removed unwanted stop_time() in set_screen_mode(), that broke pause states and control stuff
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2006-07-30 09:05:07 +00:00 |
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zicodxx
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f1da9f06fb
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added profiler support to SConstruct and merged debug and no_release
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2006-07-28 19:23:59 +00:00 |
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zicodxx
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a4e94d4307
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wrong place for the [windows only] tag corrected
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2006-07-28 15:31:10 +00:00 |
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zicodxx
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4970518c1e
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changed mousegrab calls because of new use in windows as well
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2006-07-28 15:22:07 +00:00 |
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zicodxx
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951067dcac
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ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
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2006-07-28 14:47:39 +00:00 |
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zicodxx
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27f8c6fcc9
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asm fix in SConstruct
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2006-07-27 20:38:37 +00:00 |
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zicodxx
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54a4571f05
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
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zicodxx
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79cdf00aff
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made windows build always pipe to stdout.txt and stderr.txt
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2006-07-27 14:03:41 +00:00 |
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zicodxx
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78dad5631f
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building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
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zicodxx
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e516005499
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updated content of readme
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2006-07-27 09:34:37 +00:00 |
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zicodxx
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46b070f11d
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made 22k sounds default
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2006-07-16 19:56:32 +00:00 |
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zicodxx
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5a633e1328
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:25 +00:00 |
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zicodxx
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595f65dc74
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:15 +00:00 |
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