Commit graph

95 commits

Author SHA1 Message Date
Kp c035f5e93f Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
Kp c60d93326c Propagate constant third parameter of create_n_segment_path_to_door 2016-12-05 00:26:08 +00:00
Kp b696d8cf22 Pass segidx_t to create_n_segment_path 2016-12-05 00:26:08 +00:00
Kp d8a1428f13 Pass segidx_t to init_ai_object 2016-12-05 00:26:08 +00:00
Kp e36939a30c Pass vcsegidx_t to create_bfs_list 2016-10-08 03:34:17 +00:00
Kp 67e10d532b Pass player powerup_flags to init_ai_frame 2016-10-02 00:34:48 +00:00
Kp dc7c718b66 Pass player powerup_flags to create_bfs_list 2016-10-02 00:34:47 +00:00
Kp e9eaf53c8a Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
Kp 8cfa1508b6 Pass player powerup_flags to escort_set_goal_object 2016-10-02 00:34:41 +00:00
Kp 6a3ded191f Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp 6580c37b6e Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
Kp 71ab00beb8 Propagate MAX_BOSS_TELEPORT_SEGS 2016-07-10 04:11:34 +00:00
Kp ebc0547837 Pass object_base &to boss_spew_robot 2016-04-23 17:59:47 +00:00
Kp 730d61a738 Pass object &to init_ai_object 2016-04-23 17:59:47 +00:00
Kp c5f933b462 Pass object_base &to ai_turn_towards_vector 2016-04-09 21:40:27 +00:00
Kp 6e0e286dc8 Pass object &to start_robot_death_sequence 2016-04-06 03:34:15 +00:00
Kp 27cef20eb3 Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
Kp 8e86a3586d Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
Kp db9fb0ed42 Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
Kp dc8c0323d8 Uninline namespace dcx 2015-12-13 18:00:49 +00:00
Kp 32051298ae Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
Kp 515210ea50 Make Boss_cloak_interval const in D1 2015-12-04 03:36:32 +00:00
Kp 954d473d47 Remove unused Do_ai_flag 2015-12-04 03:36:32 +00:00
Kp 9231cfb853 Remove write-only D1 variable Boss_been_hit 2015-12-04 03:36:32 +00:00
Kp bc204403ba Remove write-only variable Ai_initialized 2015-12-04 03:36:31 +00:00
Kp bb41075adb Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
Kp edc4015c97 Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
Kp f2a0edfd35 Expand Boss_cloak_duration inline 2015-11-19 03:23:34 +00:00
Kp ad8b4230df Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp 946048c54b Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
Kp 15fb75c1c7 Fix check_header_includes build 2015-07-25 23:10:45 +00:00
Kp 9ecb8d8601 Use fwdvalptridx instead of inline forward declarations 2015-06-13 22:42:16 +00:00
Kp 00c1429ebf Use enum for Escort_special_goal 2015-06-13 22:42:15 +00:00
Kp 33204bac5c Make Break_on_object static 2015-06-02 03:03:31 +00:00
Kp 850853326c Pass vsegptridx to gate_in_robot 2015-05-28 03:08:39 +00:00
Kp 5810faf33d Make Ai_last_missile_camera object* 2015-05-13 03:20:28 +00:00
Kp 8e5a63700b Use enum class for ai_mode 2015-04-26 20:15:51 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp 8582907b91 Reduce ai.h includes 2015-04-19 04:18:51 +00:00
Kp 9157e5f970 Use enum class for player_awareness_type_t 2015-04-02 02:36:53 +00:00
Kp 90fbebf8fd Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
Kp 66a70fd373 Prepare for global arrays to be array<> 2015-04-02 02:36:52 +00:00
Bradley Bell 28bd4c1650 Enable D1 boss behavior in d2x build.
So we get correct boss behavior when emulating D1, and 3rd party mn2s can include D1 bosses.
2015-02-08 12:26:36 -08:00
Kp 0ea95e87e7 Pass array<> to create_bfs_list 2015-01-28 03:42:52 +00:00
Kp c8b5fe5552 Pass find_vector_intersection arg by & 2015-01-20 02:46:42 +00:00
Kp 61ba3d1ba2 Centralize buddy search 2015-01-12 00:26:04 +00:00
Kp b96b6eb4cb Make do_ai_robot_hit_attack player vobjptridx_t 2014-12-23 04:20:27 +00:00
Kp f206b3b127 Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
Kp 317fffe5da Move #endif to cover functions that need trigger 2014-11-17 04:02:26 +00:00