Commit graph

439 commits

Author SHA1 Message Date
zicodxx c6d15d70e7 Addition/Fix for rev454: unbind Minus/Equal from Shrink/Grow window 2007-03-29 22:19:31 +00:00
zicodxx 02212354b1 palette-related fixes for Doublebuffered menus; fixes for SDL-build 2007-03-29 00:13:08 +00:00
zicodxx c6e19652a6 unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support 2007-03-26 08:20:46 +00:00
zicodxx febaa9f672 allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout 2007-03-25 21:14:02 +00:00
zicodxx 0656621186 do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical) 2007-03-25 09:18:22 +00:00
kreatordxx 1919c79022 remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use) 2007-03-25 02:51:04 +00:00
kreatordxx 0c30130ca5 draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
zicodxx 443d2d67b8 must not allow single-buffering for OGL 2007-03-22 14:25:27 +00:00
zicodxx b41a8a437a Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
kreatordxx 21c844b377 remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl 2007-03-21 12:35:35 +00:00
kreatordxx 751cbe1a91 add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
zicodxx c0643d8b23 implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control 2007-03-06 10:36:37 +00:00
zicodxx 558977d846 make Joystick Deadzone save in PLX file (Thanks xatmes) 2007-03-04 15:41:11 +00:00
zicodxx 28f3d619c2 removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
zicodxx d5edbc0b2f improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires 2007-03-04 14:23:19 +00:00
zicodxx ee6a516c94 improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx 8756f8f065 some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx 1083d396f5 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 64749f0328 reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 89ec716e75 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 0e78f2d4f0 reset GameTime properly if needed 2007-02-20 02:16:42 +00:00
zicodxx ddb6fd331c removed unreliable gr_fade_table check in c_tmap_scanline_per() 2007-02-19 23:44:21 +00:00
zicodxx effde7d236 Added ENTER as Game key 2007-02-19 23:28:43 +00:00
zicodxx 2adab0807e amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all() 2007-02-19 23:15:55 +00:00
zicodxx aaaa7cb92f amd64 fix 2007-02-19 22:38:59 +00:00
zicodxx 97e1f497ed make 'Press any key ...'- and 'Demo recording' messages not overlap 2007-02-19 21:18:04 +00:00
zicodxx d773518061 block 'You already have'-messages in HudLog output 2007-02-19 15:21:53 +00:00
zicodxx 24c673dc13 SDL compile fix 2007-02-19 14:02:28 +00:00
kreatordxx f0265ea26f use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed) 2007-02-18 07:29:26 +00:00
zicodxx 543dfd9f88 added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers 2007-02-17 22:52:23 +00:00
md2211 51eee895c7 Adding missing stuff from previous revision 2007-02-14 22:28:49 +00:00
md2211 7db969b9fe * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx 83e332acf6 improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
zicodxx 52d4c96602 added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx 5e3aa12b3d added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 7c9f8bf7fe set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes 2007-02-09 12:38:21 +00:00
zicodxx a8d491f130 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx b9e25ca7e5 position alignment for alt-hud2 to prevent overlay with extra views 2007-02-08 17:09:42 +00:00
zicodxx f9512e917c since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution 2007-02-08 15:36:56 +00:00
zicodxx 1423ebb324 fixed demo playback Afterburner gauge and Primary weapon ammo info 2007-02-08 02:43:55 +00:00
zicodxx 068c023f3b on-screen network error messages 2007-02-07 12:50:08 +00:00
zicodxx 8ed319a441 amd64 fixes 2007-02-07 12:14:10 +00:00
zicodxx bfee9d219c close EXTRA_ROBOT_LIB correctly 2007-02-07 00:42:43 +00:00
zicodxx a09bf9b953 force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
zicodxx 552cf239f3 fixed secret level name canvas 2007-02-05 13:03:53 +00:00
zicodxx c983910fb2 DOS-style newline 2007-02-05 12:24:37 +00:00
zicodxx 121602b660 make sure Menu_pcx_name gets loaded correctly if resolution is lowres 2007-02-05 10:45:16 +00:00
zicodxx 0e65fa0cac complete removal of broken Autosave feature 2007-02-02 18:57:42 +00:00
zicodxx b8b765e9a9 removed -gl_transparency debug message 2007-02-02 13:30:31 +00:00
zicodxx b8d2f3e038 don't draw bombs with transparency even if -gl_transparency is enabled 2007-02-02 12:58:59 +00:00