zicodxx
|
487c6fa0e2
|
Implemented -use_players_dir
|
2007-09-28 15:14:09 +00:00 |
|
md2211
|
d393f32eed
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
f17be32e17
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
md2211
|
cd6e155579
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
dc1e0d5e65
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
|
2007-09-13 10:08:47 +00:00 |
|
zicodxx
|
bbf30c223c
|
Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
|
2007-09-05 17:31:05 +00:00 |
|
zicodxx
|
1e74aac248
|
Added command-line option to disable reticle
|
2007-08-29 23:21:13 +00:00 |
|
zicodxx
|
46c785f3fc
|
Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
|
2007-08-27 23:01:34 +00:00 |
|
zicodxx
|
c5b265db30
|
Added -ip_hostaddr argument to specify a host IP address via command-line/INI
|
2007-08-08 21:11:51 +00:00 |
|
zicodxx
|
de70147783
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups
|
2007-07-26 23:56:00 +00:00 |
|
zicodxx
|
a01b75737c
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
88c53d941a
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
|
zicodxx
|
d6d1a2ca1f
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
1907daaef3
|
Cleanups
|
2007-07-18 22:23:06 +00:00 |
|
zicodxx
|
e8771e7d0e
|
FindArg cleanup; Removed remnants of Observer-mode
|
2007-07-18 21:36:53 +00:00 |
|
zicodxx
|
ca9e82fe80
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
e274230e38
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
|
zicodxx
|
3a971db581
|
Fixing duplicated gr_toggle_fullscreen()
|
2007-07-15 21:55:00 +00:00 |
|
zicodxx
|
c19d49d65d
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
90e50806ba
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
f3ae339f9f
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
78103fddce
|
removed old CD-Play code
|
2007-07-14 10:51:17 +00:00 |
|
zicodxx
|
2c05c07493
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
|
2007-06-14 20:51:52 +00:00 |
|
zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
e150919deb
|
free grabbed mouse in Demo Playback; improved Player-files deletion
|
2007-05-16 11:26:34 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
5bf5153f5b
|
read -pilot arg with and without filename extension
|
2007-05-10 09:34:27 +00:00 |
|
kreatordxx
|
6b9c94a9c6
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
zicodxx
|
f52910f3ad
|
compile-time fix for demo stuff; close menu with boxed message
|
2007-04-04 17:17:53 +00:00 |
|
zicodxx
|
bcb406faeb
|
improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
|
2007-04-04 10:24:03 +00:00 |
|
zicodxx
|
95b08dfb17
|
a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
|
2007-03-31 21:00:47 +00:00 |
|
zicodxx
|
0816c0508c
|
mistake *sigh*
|
2007-03-31 12:53:48 +00:00 |
|
zicodxx
|
790f9ef9a1
|
improved Error-handling for loading missions
|
2007-03-31 12:52:38 +00:00 |
|
zicodxx
|
1851b7d1fe
|
draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-26 10:47:34 +00:00 |
|
zicodxx
|
6b84e27046
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
|
zicodxx
|
9e1281d81e
|
add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
|
2007-03-22 14:15:46 +00:00 |
|
zicodxx
|
e67272af3b
|
fixed memory corruption in Demo-Playback
|
2007-02-19 19:57:23 +00:00 |
|
zicodxx
|
dc0a72029a
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
|
zicodxx
|
6fd80133ce
|
improved debris random stuff, added -persistentdebris feature
|
2007-02-10 23:19:21 +00:00 |
|
zicodxx
|
59f9083a52
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
c7db8ea672
|
fixed -demo and -autodemo switches to work with DEMO_DIR
|
2007-02-06 15:03:10 +00:00 |
|
zicodxx
|
1bb867d617
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
0bac16fc48
|
re-added -hudlines and -msgcolorlevel
|
2007-01-26 11:15:18 +00:00 |
|
zicodxx
|
ccd94920f5
|
improved resolution-check method - removed old code
|
2007-01-25 13:01:39 +00:00 |
|
zicodxx
|
db2c91597e
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
|
zicodxx
|
210281b4f6
|
re-added missing command-line switches for SUPPORTS_NET_IP
|
2007-01-21 11:09:41 +00:00 |
|
zicodxx
|
6d8cc7ff30
|
tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
|
2007-01-19 14:27:21 +00:00 |
|
zicodxx
|
cf971d1130
|
only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
|
2007-01-18 18:58:18 +00:00 |
|
md2211
|
10eedf6611
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
c1859e1549
|
corrected typo
|
2006-11-15 03:13:03 +00:00 |
|
zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|
zicodxx
|
ea02b4440e
|
removal of checktime - should go to d2x
|
2006-10-31 21:15:18 +00:00 |
|
zicodxx
|
8fe5b5e171
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:45:48 +00:00 |
|
zicodxx
|
e4b7678261
|
using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:39 +00:00 |
|
md2211
|
f1706cf2ec
|
* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
|
2006-10-18 17:08:59 +00:00 |
|
zicodxx
|
cf7b2348f7
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
|
2006-10-18 12:52:56 +00:00 |
|
zicodxx
|
16dbe4f797
|
improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
|
2006-10-16 23:21:53 +00:00 |
|
zicodxx
|
89e5ebd27a
|
using ReadConfigFile earlier to make it possible to read D1X.INI from home directory
|
2006-10-15 23:35:30 +00:00 |
|
zicodxx
|
7c76b5f57e
|
added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
|
zicodxx
|
0b2b1dd4dc
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
|
zicodxx
|
21486244ee
|
introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
|
2006-10-09 21:44:02 +00:00 |
|
zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
7df6125ebe
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
|
2006-10-06 00:12:16 +00:00 |
|
zicodxx
|
3c11e4430e
|
getting rid of inferno sound hacks because they were just a result of obsolete windows code
|
2006-10-02 17:51:45 +00:00 |
|
zicodxx
|
aa82be1f22
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
|
zicodxx
|
8778e9c012
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:11:16 +00:00 |
|
zicodxx
|
e78c94a13f
|
made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
|
2006-08-13 15:52:49 +00:00 |
|
zicodxx
|
4970518c1e
|
changed mousegrab calls because of new use in windows as well
|
2006-07-28 15:22:07 +00:00 |
|
zicodxx
|
54a4571f05
|
hudlogstdout as default
|
2006-07-27 14:16:33 +00:00 |
|
zicodxx
|
79cdf00aff
|
made windows build always pipe to stdout.txt and stderr.txt
|
2006-07-27 14:03:41 +00:00 |
|
zicodxx
|
cf586c78a4
|
rejected -nod1xmenu feature
|
2006-07-16 19:39:13 +00:00 |
|
zicodxx
|
c4d4921a62
|
corrected command-line output in inferno.c
|
2006-07-16 10:59:03 +00:00 |
|
zicodxx
|
a15ae0ec08
|
added variable aspect function, changed cmd-help, changed ini file
|
2006-05-06 09:44:21 +00:00 |
|
zicodxx
|
126d0c8688
|
in do_options_menu decreased i by 1 to not show d1x options menu if arg -nod1xmenu is found; added help text; added INI line
|
2006-04-21 13:55:30 +00:00 |
|
zicodxx
|
47e2ce9c98
|
added 16to10 support
|
2006-04-08 18:54:15 +00:00 |
|
zicodxx
|
2656081efa
|
added widescreen aspect with command-line option for SDL and OGL build
|
2006-04-03 21:16:17 +00:00 |
|
zicodxx
|
cde0244a09
|
initial import
|
2006-03-20 16:43:15 +00:00 |
|