zicodxx
|
dac257e4b7
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
a01b75737c
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
44ae14c363
|
Even more FindArg cleanups
|
2007-07-22 20:56:23 +00:00 |
|
zicodxx
|
88c53d941a
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
|
zicodxx
|
d6d1a2ca1f
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
ca9e82fe80
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
2f23a099c7
|
Deletion of unused code
|
2007-07-16 02:46:47 +00:00 |
|
zicodxx
|
c19d49d65d
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
90e50806ba
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
f3ae339f9f
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
9440769b45
|
small code cleanup; improved texture caching in menus to save RAM
|
2007-06-15 12:32:44 +00:00 |
|
zicodxx
|
67531a86d0
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
c3fa1eb778
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
6049574cd2
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
zicodxx
|
a6e1a5c332
|
Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
|
2007-05-30 14:29:40 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
ecf8a53e0c
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
93d9688d6b
|
SDL-related fix for MinGW
|
2007-03-31 07:54:09 +00:00 |
|
zicodxx
|
6b84e27046
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
|
zicodxx
|
91d32b1a9d
|
deleted leftovers of obsolete Make build-system
|
2007-03-25 17:23:30 +00:00 |
|
zicodxx
|
9e1281d81e
|
add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
|
2007-03-22 14:15:46 +00:00 |
|
zicodxx
|
d33ccb0f01
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
md2211
|
752b772d26
|
USE_SDLMIXER fix for regular SDL audio build
|
2007-03-18 18:17:49 +00:00 |
|
md2211
|
2a5142e82b
|
First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
|
zicodxx
|
09ea33ca94
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
93b4b0fea9
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
|
zicodxx
|
7f51bf5ef5
|
Added ENTER as Game key
|
2007-02-19 23:28:43 +00:00 |
|
zicodxx
|
e3faa7bcf6
|
removed BADTEXTURE cheat
|
2007-02-19 15:30:13 +00:00 |
|
md2211
|
a8b288748c
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
zicodxx
|
4783d9263d
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
|
zicodxx
|
b15b093caa
|
removed -gl_transparency debug message
|
2007-02-02 13:30:31 +00:00 |
|
zicodxx
|
c3cd727ff2
|
don't draw bombs with transparency even if -gl_transparency is enabled
|
2007-02-02 12:58:59 +00:00 |
|
zicodxx
|
d136627b86
|
let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
|
2007-02-02 10:26:13 +00:00 |
|
zicodxx
|
226d5140d0
|
preparations for v0.51 release
|
2007-01-30 17:58:25 +00:00 |
|
zicodxx
|
d636883a64
|
corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
|
zicodxx
|
1bb867d617
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
47ae8bc0de
|
added some forgotten includes to avoid warnings
|
2007-01-25 10:03:55 +00:00 |
|
zicodxx
|
db2c91597e
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
|
zicodxx
|
5e8c424b5c
|
fixed PRINTSCREEN key for WINDOWS
|
2007-01-22 10:52:01 +00:00 |
|
zicodxx
|
b4797fb54f
|
in g3_draw_sphere align rad according to canvas so it is always in round shape
|
2007-01-20 17:18:42 +00:00 |
|
zicodxx
|
a63994e594
|
gr_upixelc now able to scale pixels to current resolution
|
2007-01-19 19:52:11 +00:00 |
|
zicodxx
|
85e4151534
|
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
|
2007-01-09 01:23:49 +00:00 |
|
md2211
|
10eedf6611
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
ade9407122
|
merged SDL keyboard functions from D2X
|
2006-11-17 01:34:40 +00:00 |
|
zicodxx
|
9a30b3608f
|
improved joystick code for more buttons
|
2006-11-02 13:35:18 +00:00 |
|
zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|
md2211
|
f147939913
|
Another fix for crash on -nosound
|
2006-10-27 17:53:22 +00:00 |
|