zicodxx
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885074607c
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Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
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2008-06-01 12:53:03 +00:00 |
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kreatordxx
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565ea29e05
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Add audio CD support to D1X, fix associated bugs
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2008-05-24 08:59:35 +00:00 |
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zicodxx
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2de6240191
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Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
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2008-05-19 19:28:27 +00:00 |
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kreatordxx
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fa16bbc0f2
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set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
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2008-05-18 07:13:07 +00:00 |
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kreatordxx
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3aa8f5ece7
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remember the last IP address entered for UDP instead of parsing -ip_hostaddr
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2008-05-16 11:39:27 +00:00 |
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zicodxx
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91e2934ca1
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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039b8b551e
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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kreatordxx
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27e288b21d
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
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zicodxx
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ec70ae0413
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Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
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2008-04-22 08:29:29 +00:00 |
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zicodxx
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a40b362ced
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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zicodxx
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24d1cf52f6
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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kreatordxx
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39a68c665b
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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5b30bcd4dc
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Added definitions for OpenGL fucntions which might not be included in system headers; Use more HiRes content from dxx.zip; Removed briefings palette hacks; Menu right border shadow was too wide; Corrected reading for some PLX content which seemed not to work on all archs
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2008-03-25 12:25:19 +00:00 |
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kreatordxx
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6aa3819282
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detect the number of songs actually available if no descent.sng file (max 22)
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2008-03-23 08:42:24 +00:00 |
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kreatordxx
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b33c08cea2
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allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
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2008-03-21 13:52:54 +00:00 |
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zicodxx
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f014231a78
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
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kreatordxx
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032018ccc4
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add support for Mac pigfile (which doesn't include sounds yet)
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2008-03-16 08:11:08 +00:00 |
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zicodxx
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8eb5c965d2
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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kreatordxx
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3a188fa14d
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
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zicodxx
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fe98538b2b
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Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
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2008-01-29 14:49:54 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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kreatordxx
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da7fd57332
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merge loadrl2.c into gamemine.c and gamesave.c
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2008-01-19 01:13:47 +00:00 |
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zicodxx
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7c38557284
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:27:58 +00:00 |
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kreatordxx
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0837b91f53
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |
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zicodxx
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091526789e
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Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:33:19 +00:00 |
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kreatordxx
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2ac1559a8b
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get D1X to build for Mac OS X, conditionals for Mac OS 9
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2008-01-03 10:31:02 +00:00 |
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zicodxx
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96cc6e1006
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Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
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2008-01-02 15:36:51 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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zicodxx
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d6c708c111
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
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17c16bfc5b
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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zicodxx
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4f399bbfea
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
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2007-10-31 00:49:24 +00:00 |
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zicodxx
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9d1a374447
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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60e30cb40a
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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bf2e42d2b0
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:49:07 +00:00 |
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zicodxx
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103f8e3737
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Readded -notitles switch; Removed use of tempfile for PLX writing
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2007-10-06 14:50:19 +00:00 |
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zicodxx
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487c6fa0e2
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Implemented -use_players_dir
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2007-09-28 15:14:09 +00:00 |
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md2211
|
d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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f17be32e17
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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md2211
|
cd6e155579
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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bbf30c223c
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Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
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2007-09-05 17:31:05 +00:00 |
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zicodxx
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1e74aac248
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Added command-line option to disable reticle
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2007-08-29 23:21:13 +00:00 |
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zicodxx
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46c785f3fc
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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c5b265db30
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Added -ip_hostaddr argument to specify a host IP address via command-line/INI
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2007-08-08 21:11:51 +00:00 |
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zicodxx
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a01b75737c
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
|
44ae14c363
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Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
|
88c53d941a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
|
d6d1a2ca1f
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
|
1907daaef3
|
Cleanups
|
2007-07-18 22:23:06 +00:00 |
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zicodxx
|
ca9e82fe80
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Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
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