zicodxx
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c3b520b6e2
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Immediately relay pdata packets from clients to others which should reduce artificial delay; allow sending of pdata packet when firing if enough time has passed since last update; only answer full game info requests 2 times per second and lite info 8 times per second
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2012-03-29 10:16:33 +02:00 |
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zicodxx
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66827b4b18
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Release Fusion charge when changing to another weapon similar to D1X-Rebirth
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2012-03-28 13:49:02 +02:00 |
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zicodxx
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df87e110b0
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Dynamically allocate line to read from descent.cfg and ensure a safe length
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2012-03-28 13:43:35 +02:00 |
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zicodxx
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26bb1f6a34
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Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h
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2012-03-28 12:26:24 +02:00 |
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zicodxx
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4323096cc4
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Since the kicked message is shown after player is technically removed from the game we do not know hosts name anymore. Message changed accordingly
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2012-03-28 12:09:22 +02:00 |
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zicodxx
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41365995e8
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Fixed unhandled case in key reading when escort hotkeys are disabled
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2012-03-28 11:07:17 +02:00 |
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zicodxx
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d3666c4033
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Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive
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2012-03-28 11:02:30 +02:00 |
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zicodxx
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a5369e13d5
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properly disable cheats when loading a saved game so only cheats that were stored are re-enabled
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2012-03-28 10:07:16 +02:00 |
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zicodxx
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4852ceb347
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Allow .flac to be a filename extension for sng file and jukebox
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2012-03-28 10:03:26 +02:00 |
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zicodxx
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b22a6b5582
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Fix compile-time error when building without editor
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2012-03-28 09:56:33 +02:00 |
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zicodxx
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7d823c593d
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Call all necessary MVE functions when initializing robot movies to prevent crashes if a robot movie is the first one the program plays
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2012-03-28 09:53:24 +02:00 |
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Chris Taylor
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2b7bb2bddc
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Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog
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2012-03-24 17:52:08 +08:00 |
|
Chris Taylor
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4acf60c1c7
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Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call. You can now see what you're doing
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2012-03-24 17:19:30 +08:00 |
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Chris Taylor
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0c7e61de92
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Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor
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2012-03-24 14:43:45 +08:00 |
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Chris Taylor
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c0ed4870c5
|
Draw the editor menubar properly - by drawing in response to EVENT_WINDOW_DRAW and initialising the screen canvas properly. The latter fixes a lot of other editor drawing issues as well
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2012-03-24 13:27:27 +08:00 |
|
Chris Taylor
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b542189ab6
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Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead
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2012-03-19 14:09:26 +08:00 |
|
Chris Taylor
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e28ba63503
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The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together
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2012-03-19 13:49:19 +08:00 |
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Chris Taylor
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2d54617b91
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Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
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2012-03-18 18:03:29 +08:00 |
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Chris Taylor
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8d784e848b
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Make editor_handler into a proper callback, iron some problems out. Seems to draw a different bunch of stuff now (still erroneous)
|
2012-03-18 16:02:32 +08:00 |
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Chris Taylor
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cb0f7a4b04
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Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler()
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2012-03-18 12:13:12 +08:00 |
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Chris Taylor
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69c3fd694d
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Make do_wall_window into a proper callback. Only one dialog left - the main one.
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2012-03-17 21:34:45 +08:00 |
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Chris Taylor
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41c6587ee9
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Make do_robot_window and do_object_window into proper callbacks, doing both in the same commit because of global recycling
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2012-03-17 19:43:03 +08:00 |
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Chris Taylor
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97d3f3b4e4
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Make do_trigger_window into a proper callback
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2012-03-17 17:39:24 +08:00 |
|
Chris Taylor
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ffab790447
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Use the gadget-sent events in the dialogs in ui
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2012-03-05 19:08:41 +08:00 |
|
Chris Taylor
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dc84147b51
|
All gadgets now send events
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2012-03-03 20:19:15 +08:00 |
|
Chris Taylor
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e50a82c743
|
Actually add editor data files and make sure DXX can find them
|
2012-03-03 16:03:03 +08:00 |
|
Chris Taylor
|
0b8e9b4873
|
Increment version to 0.57.2 for Mac and RELEASE-NOTES
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2012-03-03 13:37:06 +08:00 |
|
Chris Taylor
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c0d7659a9c
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Give the last use of a dialog in ui, in PopupMenu, a callback
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2012-01-09 23:17:10 +08:00 |
|
Chris Taylor
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ce2b13c956
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Give the dialog in MessageBoxN a callback
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2012-01-03 17:24:31 +08:00 |
|
Chris Taylor
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5336ee198d
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Give the dialog in (also presently unused) MenuX a callback
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2012-01-03 16:23:13 +08:00 |
|
Chris Taylor
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11daae4a2d
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Give the dialog in (presently unused) GetKeyCode a callback
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2012-01-03 13:25:53 +08:00 |
|
Chris Taylor
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ead5b43319
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Give ui_get_filename a callback for its dialog. Happy new year
|
2012-01-02 15:49:59 +08:00 |
|
Chris Taylor
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16b5d1b101
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Make editor menubar and associated menus into windows; either remove or make event-based all the B1_* macros
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2011-12-31 17:12:09 +08:00 |
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Chris Taylor
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9da79266ee
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Remove redundant canvas, next and prev members in the UI_DIALOG struct
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2011-12-18 20:41:31 +08:00 |
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zicodxx
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4366adbea9
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break out of loop in event_send() in case window_send_event() closed the window to prevent invalid read on memory
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2011-11-27 21:36:02 +01:00 |
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zicodxx
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3ce46392ef
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calling scrape_object_on_wall in each case of HIT_WALL more reliable to properly do hazard surface damage and prevent weapon objects from possibly sliding against walls
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2011-11-24 11:31:05 +01:00 |
|
zicodxx
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7eff144bbe
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Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled
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2011-11-24 11:04:45 +01:00 |
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zicodxx
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093c841e50
|
Sliders can now be operated with Numpad arrows if numlock if off
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2011-11-14 22:14:57 +01:00 |
|
Chris Taylor
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4a3b1532b1
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Make ui_userbox_do fully event-responsive
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2011-11-14 19:27:59 +08:00 |
|
Chris Taylor
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3c2f291b5e
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Make ui_scroll_do fully event-responsive, make sure scrolling actually works by calling all controls' ui_*_do functions (like before)
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2011-11-12 12:48:26 +08:00 |
|
Chris Taylor
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c52b571391
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Make ui_radio_do fully event-responsive
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2011-11-06 20:06:41 +08:00 |
|
Chris Taylor
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576054be55
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Make ui_listbox_do fully event-responsive
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2011-11-06 11:06:38 +08:00 |
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Chris Taylor
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203314b8e7
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Say when the event was handled for ui_inputbox_do (was already event-responsive)
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2011-11-05 20:12:39 +08:00 |
|
Chris Taylor
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aee464c4ac
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Fix implicit function declaration in last commit, make ui_icon_do fully event-responsive
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2011-11-05 19:45:27 +08:00 |
|
Chris Taylor
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aaeaa30c7b
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Make ui_checkbox_do fully event-responsive
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2011-11-05 17:46:05 +08:00 |
|
Chris Taylor
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6fe012fbc1
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Put back use of med_show_warning for Linux, but then clear it properly when leaving the editor
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2011-11-05 17:24:40 +08:00 |
|
Chris Taylor
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008b24a451
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Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet)
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2011-11-05 17:08:17 +08:00 |
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zicodxx
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de3c04c582
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Do not attempt to check for MULTI_PROTO_VERSION when requesting lite_info
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2011-11-03 14:26:46 +01:00 |
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zicodxx
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2f08947f48
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Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages
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2011-11-02 01:04:42 +01:00 |
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Chris Taylor
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6978ef2dd0
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Return 1 (event handled) in ui_dialog_handler for mouse button events if the mouse was in the dialog
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2011-10-30 19:09:11 +08:00 |
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Chris Taylor
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b8b6a234c2
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Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit
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2011-10-25 09:39:35 +08:00 |
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Chris Taylor
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25c1b74e57
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Pass the event to ui_dialog_do_gadgets and use it in that immediate function
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2011-10-23 17:08:47 +08:00 |
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Chris Taylor
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96e619ae29
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Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand
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2011-10-09 20:31:39 +08:00 |
|
Chris Taylor
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6eb4629ac2
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Fix comparison is always false warning
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2011-10-09 20:08:26 +08:00 |
|
Chris Taylor
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5dc76799f2
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Add support for 'modeless' windows - windows that will allow events to be passed on to the underlying window. Intended for the editor
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2011-10-09 18:32:53 +08:00 |
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Chris Taylor
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e01c25fbd2
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Initialise dyn_light using memset, fixing a warning
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2011-10-09 18:26:43 +08:00 |
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zicodxx
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aa8286c1d6
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
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zicodxx
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52f3f87359
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Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables
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2011-09-26 23:00:24 +02:00 |
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zicodxx
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80bf0580e4
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Gave throttle it's own sensitivity and deadzone settings; Added patch by Hans de Goede to let Slide-On and Bank-On settings use invert settings from Slide- and Bank-axes
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2011-09-26 20:22:38 +02:00 |
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zicodxx
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e10975b3b4
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Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent()
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2011-09-26 19:15:43 +02:00 |
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zicodxx
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8422d07cae
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Code consistency checks by _Tyr_; Fixed set but unused variables
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2011-09-26 19:03:20 +02:00 |
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zicodxx
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ba3d2e2d42
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Code consistency checks by _Tyr_; Fixed set but unused variables
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2011-09-26 18:58:12 +02:00 |
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zicodxx
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d444c571f5
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Fixed misuse of gr_bitblt_find_transparent_area() caused rear view to be shifted on some cockpits
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2011-09-25 01:01:53 +02:00 |
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zicodxx
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236e1c97fc
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Reworked wall_toggle() to work with index for segnum instead of a pointer, hopefully making the consistency check less error prone
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2011-09-24 22:03:36 +02:00 |
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zicodxx
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2802ea7f08
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Consistency check for segment number in find_vector_intersection() and obj_create(); Added more debug output for invalid segment numberin get_seg_masks()
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2011-09-24 11:15:31 +02:00 |
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zicodxx
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813dd1a05b
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When restoring Coop players and make turn them into ghosts perform a check if this player is actually a valid player so we do not just blindly use any object number from a possibly uninitialized player structure
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2011-09-23 19:48:48 +02:00 |
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zicodxx
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a5d7454f64
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Added wrapper functions dxx_sendto and dxx_recvfrom to collect simple statistics about amount and size of packets sent/received per second; Actually fixed packet scheduling in main UDP frame - was sending more than intended - stupid me
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2011-09-21 20:03:46 +02:00 |
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zicodxx
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8b5b6b822d
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Fixed overuse of multi_send_sound_function when handling afterburner in case player is dead or escaped
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2011-09-21 19:49:29 +02:00 |
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zicodxx
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aa165490e6
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Streamlined joining, rejoining, disconnecting players and timeouts, getting rid of unwanted rejoin messages and let host remove a player for good without rejoining it via pdata packet to really get rid of lossy or unwanted players; Care for rollover of pkt_num of stored mdata packets
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2011-09-21 12:04:10 +02:00 |
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zicodxx
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c71591c4e6
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Removed saving/restoring the state of Packet Loss Prevention from Netgame profiles
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2011-09-19 13:42:00 +02:00 |
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zicodxx
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951f3edd80
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Reworked Packet Loss Prevention: If an important packet could not be recovered until it timed out, dump player who failed sending/receiving it; Noloss queue can proces spackets until a certain traffic has been reached; In main UDP frame schedule different types of packets depending on PPS to decrease traffic produced in one frame, hopefully preventing too much loss in high-traffic situations; Small code cleanups; Added new dump signal for loss of important packet; When dumping player also disconnect that one in case the dumped player does not accept the signal
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2011-09-19 13:01:11 +02:00 |
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zicodxx
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a8892bd13a
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Added new priority level for MDATA packets to also send them ASAP without the need for an ACK; Streamlined sending multibot and fire packets and on the way artificially and automatically scaling fire rates, energy/ammo usage and damage of weapons in Multiplayer to decrease traffic easy way without changing the Gameplay
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2011-09-15 10:45:48 +02:00 |
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zicodxx
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d9ca3a2287
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Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability
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2011-09-14 01:15:32 +02:00 |
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Chris Taylor
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81f2b39cb3
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Define USE_TRACKER for Mac OS X, remove reference to deleted cfile.h
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2011-09-13 09:42:37 +08:00 |
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Chris Taylor
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2de1258995
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Mention Mac command keys
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2011-09-13 09:28:13 +08:00 |
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Chris Taylor
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94f896c169
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Move EVENT_MOUSE_DOUBLE_CLICKED support from ui/mouse.c to arch/sdl/mouse.c for tidiness and to possibly use it outside the editor
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2011-09-12 11:03:57 +08:00 |
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zicodxx
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7efd8f8183
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Due to conversion from fix64 to fix Boss_dying_start_time was not 0 when saving even if boss was not dead - fixed; Fixed warning about set but unused variable
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2011-08-26 18:56:22 +02:00 |
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zicodxx
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27a638a33a
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Added Polygon model viewer and GameBitmaps viewer in non-Release build for debugging, messing around, DXX-Redrawn, etc.
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2011-07-20 14:44:49 +02:00 |
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zicodxx
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aff2318e3f
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Changed my eMail address
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2011-07-19 22:00:25 +02:00 |
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zicodxx
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03f0613c8d
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Keep copyright information up to date
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2011-07-19 11:36:26 +02:00 |
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zicodxx
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0e50a9e7c4
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Properly call multi_leave_game() when host leaves multi game to let clients exit smoothly
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2011-07-19 11:31:08 +02:00 |
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zicodxx
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7275fd8b87
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Changed version to 0.57.1; Updated release notes
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2011-07-16 21:21:14 +02:00 |
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zicodxx
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5ea72ad2fc
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Fixing Redbook hooks: Initialize last_check_time in RBACheckFinishedHook(); Execute RBACheckFinishedHook() during EVENT_WINDOW_DRAW in standard_handler() as EVENT_IDLE rarely happens if you have a shivering Joystick connected for example
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2011-07-16 16:02:22 +02:00 |
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zicodxx
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a28f482027
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Correctly proceed to new Redbook track if songnum != Song_playing (hopefully - to confirm); Using songs_stop_all() in songs_uninit() to clear redundancy; added some notes to functions to shine a bit light on the mess of some functions
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2011-07-16 11:36:40 +02:00 |
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zicodxx
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dafe61b488
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properly check and fix viewMatrix in free flight auotmap
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2011-07-15 16:01:40 +02:00 |
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zicodxx
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4367c9a117
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Fixed typo in Packets per sec. in GAME_RULES screen; Reduced max amount of games shown on netlist to 900 to reduce RAM usage... as if we'd ever reach this
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2011-07-15 11:46:06 +02:00 |
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zicodxx
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b83e27005f
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Bail out of hmp_reset() if midiOutOpen fails and return error with -debug set; execute hmp_reset() before first song plays; renamed digi_win32_stop_current_song() to digi_win32_stop_midi_song() to keep naming convention; Fixed some compiler warnings
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2011-07-15 10:43:03 +02:00 |
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zicodxx
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8a495dab09
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When updating netgame hoard game flag used for compability reasons must be removed as it can be set - otherwise screwing up game mode display in netlist menu
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2011-07-15 01:34:36 +02:00 |
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zicodxx
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fa96b3e5d7
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Due to descent2.ham reloading, hoard.ham must realod properly as well; cover multi_send_sound_function by plp preventing sound loops get lost/screwed in action
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2011-07-14 13:38:04 +02:00 |
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zicodxx
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0eca250fd4
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When colliding with robot not controlled by us in Multi-Robot game do not apply force or damage - wait until the robot is under our control - preventing juggeling robots back and forth between players and creating massive damage
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2011-07-14 13:36:44 +02:00 |
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zicodxx
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97f2bb11cb
|
Stability fixes: avoid somfusions with same named variables in one function; Properly sort out players from player list that use too long filenames; Removed call for gr_set_fontcolor in kconfig where no canvas is set, causing crashes when trying to reassign a button, key or axis
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2011-07-13 23:26:43 +02:00 |
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zicodxx
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9726c06b6a
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Fixed uninitialized bytes in multi_do_create_robot_powerups() and two set but unused variables
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2011-07-12 15:34:42 +02:00 |
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zicodxx
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a87dccd1bf
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Readded automatic wall-flag setting for opened doors as PLP cannot protect us from negative side-effects due to how gullible multi_do_door_open() works
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2011-07-12 00:11:00 +02:00 |
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zicodxx
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fbc6112d44
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Added complex error output if illegal segnum passed to get_seg_masks(); Fixed warning about set but unused variables
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2011-07-10 01:09:43 +02:00 |
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zicodxx
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6f0567041a
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Added new dynamic light calculation which works with find_connected_distance() preventing vertecies to be lit up without connection to light source but still maintaining illumination. Still deactivated as it needs more optimization - planned for 0.58. Removed old alternative dynamic lighting which was suppoed to work via fvi but way slower than the new one
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2011-07-09 21:39:22 +02:00 |
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zicodxx
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7072a067a9
|
Just like for players do not protect robot firing or positional data (via PLP) to prevent jumpy movement with delayed packets
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2011-07-09 13:30:33 +02:00 |
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zicodxx
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41b4c080fa
|
In Multiplayer games show player names in big guided window as well
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2011-07-09 13:25:11 +02:00 |
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zicodxx
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325fe4f23f
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Make sure hmp_reset() is only executed if a song was playing
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2011-07-08 01:46:31 +02:00 |
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zicodxx
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c947462c38
|
Slight improvement for Packet Loss Prevention: Be able to send to 35 packets per call of net_udp_noloss_process_queue() and also let counter only increase if a packet was actually sent, making sure the queue is not stuck on the first 5 packets in the list
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2011-07-08 01:23:44 +02:00 |
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zicodxx
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73776303f8
|
Fixed typo
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2011-07-04 21:46:14 +02:00 |
|