In Multiplayer games show player names in big guided window as well

This commit is contained in:
zicodxx 2011-07-09 13:25:11 +02:00
parent 325fe4f23f
commit 41b4c080fa
3 changed files with 7 additions and 0 deletions

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@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20110709
--------
main/gamerend.c, main/gauges.h: In Multiplayer games show player names in big guided window as well
20110708
--------
main/net_udp.c: Slight improvement for Packet Loss Prevention: Be able to send to 35 packets per call of net_udp_noloss_process_queue() and also let counter only increase if a packet was actually sent, making sure the queue is not stuck on the first 5 packets in the list

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@ -685,6 +685,8 @@ void game_render_frame_mono(int flip)
render_frame(0, 0);
wake_up_rendered_objects(Viewer, 0);
show_HUD_names();
Viewer = viewer_save;
gr_set_curfont( GAME_FONT );

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@ -63,6 +63,7 @@ void get_hostage_window_coords(int *x, int *y, int *w, int *h);
void gauge_frame(void);
extern void update_laser_weapon_info(void);
extern void play_homing_warning(void);
extern void show_HUD_names();
typedef struct {
ubyte r,g,b;