diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 5d29f8d42..5f1dba865 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D2X-Rebirth Changelog +20110709 +-------- +main/gamerend.c, main/gauges.h: In Multiplayer games show player names in big guided window as well + 20110708 -------- main/net_udp.c: Slight improvement for Packet Loss Prevention: Be able to send to 35 packets per call of net_udp_noloss_process_queue() and also let counter only increase if a packet was actually sent, making sure the queue is not stuck on the first 5 packets in the list diff --git a/main/gamerend.c b/main/gamerend.c index f9579e344..6c209875b 100644 --- a/main/gamerend.c +++ b/main/gamerend.c @@ -685,6 +685,8 @@ void game_render_frame_mono(int flip) render_frame(0, 0); wake_up_rendered_objects(Viewer, 0); + show_HUD_names(); + Viewer = viewer_save; gr_set_curfont( GAME_FONT ); diff --git a/main/gauges.h b/main/gauges.h index d6181ec32..85a80051f 100644 --- a/main/gauges.h +++ b/main/gauges.h @@ -63,6 +63,7 @@ void get_hostage_window_coords(int *x, int *y, int *w, int *h); void gauge_frame(void); extern void update_laser_weapon_info(void); extern void play_homing_warning(void); +extern void show_HUD_names(); typedef struct { ubyte r,g,b;