Commit graph

165 commits

Author SHA1 Message Date
md2211 2b2c6b283d Providing hmp2mid code, which was previously forgotten when introducing sdl_mixer in r264 2006-11-13 20:23:44 +00:00
md2211 452ae2d800 Repository cleanup: removing leftover Makefile.in file 2006-11-06 23:36:36 +00:00
md2211 a4597bc8be Initial integration of SDL_mixer sound system for Linux 2006-11-06 23:30:32 +00:00
zicodxx d4a6facf93 improved joystick code for more buttons 2006-11-02 13:35:45 +00:00
zicodxx 8cc35e82c7 command-line to set glScissor off if needed 2006-11-02 01:24:10 +00:00
zicodxx b8ea3bd6a2 just turn off detriangulation for OGL 2006-11-01 02:02:44 +00:00
zicodxx 1c821a4cea adding the checktime FindArg 2006-10-31 21:15:47 +00:00
zicodxx 999780ff58 moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs 2006-10-31 15:46:06 +00:00
zicodxx 2dda3e9d8e make sliding use sensitivity - corrected superjoy 2006-10-31 15:11:22 +00:00
zicodxx 61a1768af4 make sliding use sensitivity 2006-10-31 15:07:17 +00:00
zicodxx 86eda83f03 removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth 2006-10-31 12:48:31 +00:00
zicodxx 50f87850c0 turning detriangulation off by default; not really needed anymore and makes rendering nicer 2006-10-29 01:01:29 +00:00
zicodxx 0008295ff9 changelog filename extension 2006-10-23 14:50:19 +00:00
zicodxx 0bd5c539c7 dxx-changelog.txt update 2006-10-23 14:35:00 +00:00
zicodxx 449fef5dbc using global variable for sp-mouselook to save CPU usage 2006-10-21 09:23:52 +00:00
zicodxx 4d2a589c20 fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
zicodxx 8de8a3f968 made lines width scale to resolution; fixed compiler warnings 2006-10-20 23:18:04 +00:00
zicodxx 8cb08cd86f removed calibrate joystick line from help menu 2006-10-20 22:41:48 +00:00
zicodxx 44bdbbb6e9 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:38:04 +00:00
zicodxx 947503af25 adjusted credits scroll speed with MenuHires 2006-10-20 15:09:45 +00:00
zicodxx d350a6b244 make write_bmp use PhysFS 2006-10-19 09:38:07 +00:00
zicodxx f32434bdbb cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument 2006-10-18 12:53:34 +00:00
zicodxx a4bc871cf8 fixing mem corruptions while closing joysticks - part 2 2006-10-17 22:28:10 +00:00
md2211 8f004f86a6 Fix for inherent limitation of pow2ize() and wrong description thereof 2006-10-17 18:19:20 +00:00
zicodxx 097bbbf81a fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL 2006-10-16 23:22:32 +00:00
zicodxx 26e2bf1d0c re-activated Weapon Keys menu - aka D2X keys 2006-10-15 23:42:59 +00:00
zicodxx fd2090c761 fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
zicodxx 09faf2d35f last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:44:10 +00:00
zicodxx a3c30f28d1 don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother 2006-10-13 10:00:15 +00:00
zicodxx a38b0674b4 once again better restricion for glClear while screen change 2006-10-13 09:58:31 +00:00
zicodxx f218c61513 fixes for alt huds 2006-10-12 23:08:33 +00:00
zicodxx 0333ef39ea make scrolling smoother by changing time_delay 2006-10-12 22:48:55 +00:00
zicodxx 356b79e814 aligned 'press any key...' message on hud 2006-10-12 10:07:20 +00:00
zicodxx 5510ef2d44 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:32 +00:00
zicodxx 2bf445a471 updates in dxx-readme.txt and dxx-compile.txt 2006-10-11 22:27:59 +00:00
zicodxx f93a4d8841 improved 4D room detection 2006-10-11 19:10:00 +00:00
zicodxx 18974b921a re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame 2006-10-10 23:42:33 +00:00
zicodxx 794a6f72a8 improved code to show scaled movies 2006-10-10 23:35:42 +00:00
zicodxx 844c1cf845 corrected position of shield/energy numbers if 200 2006-10-10 23:35:14 +00:00
zicodxx 9967ade7fb windows-related ogl code cleanups 2006-10-10 14:57:10 +00:00
zicodxx 9343bc4de0 changed build target to 'rebirth'; changed version string; preparations for v0.50 release 2006-10-10 10:42:21 +00:00
zicodxx a1dcf39e3b if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
zicodxx 9bf8ea2b69 made file extension for TXB files lowercase to match filename case itself. makes easier to use external files 2006-10-10 00:47:10 +00:00
zicodxx fd609ae169 introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
zicodxx fb5445e09a print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
zicodxx b25b1ab4cd cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:54:32 +00:00
zicodxx 09ae63542c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
zicodxx eb7bbce734 code cleanup 2006-10-07 21:45:20 +00:00
zicodxx 349de39d89 don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view 2006-10-07 14:21:12 +00:00
zicodxx c251074930 added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00