zicodxx
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47ae8bc0de
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added some forgotten includes to avoid warnings
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2007-01-25 10:03:55 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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a63994e594
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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zicodxx
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85e4151534
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
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2007-01-09 01:23:49 +00:00 |
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zicodxx
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8a173d3454
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command-line to set glScissor off if needed
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2006-11-02 01:23:47 +00:00 |
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zicodxx
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9842dfe1b6
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removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
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2006-10-20 14:53:41 +00:00 |
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zicodxx
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16dbe4f797
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improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
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2006-10-16 23:21:53 +00:00 |
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zicodxx
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92cc2a38a8
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once again better restricion for glClear while screen change
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2006-10-13 09:58:18 +00:00 |
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zicodxx
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3273f13a94
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switching SDL gammaramp off by default because uses too much CPU
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2006-10-12 09:55:18 +00:00 |
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zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
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zicodxx
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21486244ee
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introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
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2006-10-09 21:44:02 +00:00 |
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zicodxx
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ca9d4217ed
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don't give GL extensions on release build, code cleanup
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2006-10-08 23:18:07 +00:00 |
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zicodxx
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7d1c6107a5
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compiler related changes (thanks to Chris Taylor)
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2006-10-02 14:36:10 +00:00 |
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zicodxx
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aec4c6ea28
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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a15ae0ec08
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:21 +00:00 |
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zicodxx
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d5fdf68832
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:12 +00:00 |
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zicodxx
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47e2ce9c98
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added 16to10 support
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2006-04-08 18:54:15 +00:00 |
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zicodxx
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2656081efa
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:17 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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