zicodxx
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a792b3a197
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Fixing typo
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2010-07-08 10:59:51 +00:00 |
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zicodxx
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1b41f70e36
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Updated docs and hopefully made them more user-friendly
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2010-02-23 19:58:19 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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zicodxx
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7b170b3e65
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Docs update: We moved from www.dxx-rebirth.de to www.dxx-rebirth.com\!
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2008-10-28 15:42:58 +00:00 |
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zicodxx
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a36ee745bd
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Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
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2008-06-11 21:18:50 +00:00 |
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zicodxx
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885074607c
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Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
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2008-06-01 12:53:03 +00:00 |
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zicodxx
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e478ad4584
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Updated docs
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2008-05-21 14:25:00 +00:00 |
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zicodxx
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5c164845d6
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Fixed typo
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2007-10-28 21:38:42 +00:00 |
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zicodxx
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18d7e3fb69
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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ea71723dde
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updated docs
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2007-05-03 15:44:52 +00:00 |
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