Kp
e36939a30c
Pass vcsegidx_t to create_bfs_list
2016-10-08 03:34:17 +00:00
Kp
67e10d532b
Pass player powerup_flags to init_ai_frame
2016-10-02 00:34:48 +00:00
Kp
dc7c718b66
Pass player powerup_flags to create_bfs_list
2016-10-02 00:34:47 +00:00
Kp
e9eaf53c8a
Pass player powerup_flags to ai_door_is_openable
2016-10-02 00:34:42 +00:00
Kp
8cfa1508b6
Pass player powerup_flags to escort_set_goal_object
2016-10-02 00:34:41 +00:00
Kp
6a3ded191f
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
...
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library. Move it to dxxsconf.h to
shorten the command line.
This is a mostly automated transform, but the changes to SConstruct were
manual.
git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp
6580c37b6e
Propagate MAX_STOLEN_ITEMS
2016-07-10 04:11:34 +00:00
Kp
71ab00beb8
Propagate MAX_BOSS_TELEPORT_SEGS
2016-07-10 04:11:34 +00:00
Kp
ebc0547837
Pass object_base &to boss_spew_robot
2016-04-23 17:59:47 +00:00
Kp
730d61a738
Pass object &to init_ai_object
2016-04-23 17:59:47 +00:00
Kp
c5f933b462
Pass object_base &to ai_turn_towards_vector
2016-04-09 21:40:27 +00:00
Kp
6e0e286dc8
Pass object &to start_robot_death_sequence
2016-04-06 03:34:15 +00:00
Kp
27cef20eb3
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
Kp
8e86a3586d
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
Kp
db9fb0ed42
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
Kp
dc8c0323d8
Uninline namespace dcx
2015-12-13 18:00:49 +00:00
Kp
32051298ae
Use inline namespace dcx/dsx for more symbols
2015-12-13 18:00:48 +00:00
Kp
515210ea50
Make Boss_cloak_interval const in D1
2015-12-04 03:36:32 +00:00
Kp
954d473d47
Remove unused Do_ai_flag
2015-12-04 03:36:32 +00:00
Kp
9231cfb853
Remove write-only D1 variable Boss_been_hit
2015-12-04 03:36:32 +00:00
Kp
bc204403ba
Remove write-only variable Ai_initialized
2015-12-04 03:36:31 +00:00
Kp
bb41075adb
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
Kp
edc4015c97
Compute Boss_cloak_end_time as needed
2015-11-19 03:23:34 +00:00
Kp
f2a0edfd35
Expand Boss_cloak_duration inline
2015-11-19 03:23:34 +00:00
Kp
ad8b4230df
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
Kp
2196008178
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
Kp
946048c54b
Move valptridx subtypes to individual fwd headers
2015-08-22 20:43:04 +00:00
Kp
15fb75c1c7
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
Kp
9ecb8d8601
Use fwdvalptridx instead of inline forward declarations
2015-06-13 22:42:16 +00:00
Kp
00c1429ebf
Use enum for Escort_special_goal
2015-06-13 22:42:15 +00:00
Kp
33204bac5c
Make Break_on_object static
2015-06-02 03:03:31 +00:00
Kp
850853326c
Pass vsegptridx to gate_in_robot
2015-05-28 03:08:39 +00:00
Kp
5810faf33d
Make Ai_last_missile_camera object*
2015-05-13 03:20:28 +00:00
Kp
8e5a63700b
Use enum class for ai_mode
2015-04-26 20:15:51 +00:00
Kp
e883d7c872
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
Kp
8582907b91
Reduce ai.h includes
2015-04-19 04:18:51 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
66a70fd373
Prepare for global arrays to be array<>
2015-04-02 02:36:52 +00:00
Bradley Bell
28bd4c1650
Enable D1 boss behavior in d2x build.
...
So we get correct boss behavior when emulating D1, and 3rd party mn2s can include D1 bosses.
2015-02-08 12:26:36 -08:00
Kp
0ea95e87e7
Pass array<> to create_bfs_list
2015-01-28 03:42:52 +00:00
Kp
c8b5fe5552
Pass find_vector_intersection arg by &
2015-01-20 02:46:42 +00:00
Kp
61ba3d1ba2
Centralize buddy search
2015-01-12 00:26:04 +00:00
Kp
b96b6eb4cb
Make do_ai_robot_hit_attack player vobjptridx_t
2014-12-23 04:20:27 +00:00
Kp
f206b3b127
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
Kp
317fffe5da
Move #endif to cover functions that need trigger
2014-11-17 04:02:26 +00:00
Kp
57ed5c24fd
Add developer option to test header completeness
2014-11-17 04:02:25 +00:00
Kp
d5d958af96
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
d14c0ba71c
Pass do_snipe_frame vector by &
2014-10-28 01:45:53 +00:00