kreatordxx
|
76ddc8559d
|
Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message
|
2008-10-31 13:09:30 +00:00 |
|
zicodxx
|
23a2d3f9dc
|
Add a messagebox informing to restart the game if either VSync or 4x Multisampling has been (de)selected
|
2008-10-30 15:00:32 +00:00 |
|
zicodxx
|
218e73b50f
|
Show debug help screen options in release build as well as some might be actually useful for players
|
2008-10-30 10:45:13 +00:00 |
|
zicodxx
|
8bd64b367d
|
Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change
|
2008-10-29 23:29:46 +00:00 |
|
zicodxx
|
3522661758
|
Cast LINE_SPACING to integer for menu Scrollbox usages - fixing scrolling issues with non-integer-scaled font sizes
|
2008-10-29 11:50:15 +00:00 |
|
zicodxx
|
b95db9b579
|
Yet another check for collide sounds as FixedStep is not necessarily true if the actual collision happens
|
2008-10-29 11:04:45 +00:00 |
|
zicodxx
|
beb2ab07ef
|
Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed
|
2008-10-29 11:03:31 +00:00 |
|
zicodxx
|
52ed53f829
|
Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
|
2008-10-28 17:58:54 +00:00 |
|
zicodxx
|
51c322d3aa
|
Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
|
2008-10-28 17:04:35 +00:00 |
|
zicodxx
|
93f733a61f
|
Docs update: We moved from www.dxx-rebirth.de to www.dxx-rebirth.com\!
|
2008-10-28 15:42:58 +00:00 |
|
zicodxx
|
a471aa0f2f
|
Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode
|
2008-10-28 15:32:12 +00:00 |
|
zicodxx
|
820961c99a
|
Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
|
2008-10-28 13:28:10 +00:00 |
|
zicodxx
|
21efb60807
|
Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry
|
2008-10-23 09:17:54 +00:00 |
|
zicodxx
|
804e26d96f
|
Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously
|
2008-10-22 15:31:24 +00:00 |
|
kreatordxx
|
3a9ee43dcd
|
Fix some gcc 4.0 warnings (-wall flag)
|
2008-10-21 11:38:03 +00:00 |
|
zicodxx
|
640aad4541
|
Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
|
2008-10-20 12:34:45 +00:00 |
|
zicodxx
|
fcc853ffe8
|
resolution 1440x960 to 1440x900 - typo
|
2008-10-20 11:11:56 +00:00 |
|
zicodxx
|
490726b4ac
|
Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
|
2008-10-19 12:53:30 +00:00 |
|
zicodxx
|
6dc900f51d
|
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
|
2008-10-16 17:27:02 +00:00 |
|
zicodxx
|
8637e3ff01
|
Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check
|
2008-10-01 11:53:27 +00:00 |
|
zicodxx
|
43348dfa12
|
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
|
2008-09-30 00:18:39 +00:00 |
|
zicodxx
|
f108f30ffd
|
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
|
2008-09-30 00:07:07 +00:00 |
|
kreatordxx
|
e3ee0c2c19
|
Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
|
2008-07-26 06:14:31 +00:00 |
|
zicodxx
|
9ecb663ed3
|
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
|
2008-07-19 22:28:31 +00:00 |
|
kreatordxx
|
1e0aa51ac1
|
No using chdir for Mac OS 9 - it doesn't have it
|
2008-07-01 11:22:36 +00:00 |
|
kreatordxx
|
4def3501ef
|
Make sure the right audio CD track is played when starting a level
|
2008-07-01 11:18:37 +00:00 |
|
kreatordxx
|
adffb1065b
|
Add snprintf for Mac OS 9
|
2008-07-01 11:15:52 +00:00 |
|
kreatordxx
|
bfa9cb8843
|
Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
|
2008-07-01 11:09:46 +00:00 |
|
zicodxx
|
0c7621c98c
|
DXX-Rebirth release v0.54
|
2008-06-28 10:56:33 +00:00 |
|
zicodxx
|
5514c90179
|
Do not apply new bump_two_objects() when companion object colliding with controlcen due to inability of companion to find alternatives
|
2008-06-28 10:52:10 +00:00 |
|
kreatordxx
|
1b89b021d8
|
make sure it knows whether an audio CD just inserted is the official one
|
2008-06-17 13:41:29 +00:00 |
|
kreatordxx
|
0b7aa9dc0d
|
add necessary #includes for last commit (whoops)
|
2008-06-15 11:48:01 +00:00 |
|
kreatordxx
|
558b2399a3
|
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
|
2008-06-15 08:50:05 +00:00 |
|
zicodxx
|
6d35c8d91f
|
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
|
2008-06-14 23:29:39 +00:00 |
|
zicodxx
|
8a1222c961
|
Setting GameArg.SndNoSound to true if SDL_mixer init fails
|
2008-06-12 08:01:00 +00:00 |
|
zicodxx
|
3dd8b60118
|
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
|
2008-06-11 21:18:50 +00:00 |
|
zicodxx
|
8b36f8aaac
|
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
|
2008-06-05 16:30:11 +00:00 |
|
zicodxx
|
c61b18b576
|
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
|
2008-06-04 19:30:43 +00:00 |
|
zicodxx
|
057523af2c
|
Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
|
2008-06-01 22:33:21 +00:00 |
|
zicodxx
|
3d1e2ed850
|
Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
|
2008-06-01 12:53:03 +00:00 |
|
kreatordxx
|
846c9231ed
|
allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
|
2008-05-28 10:38:30 +00:00 |
|
zicodxx
|
e19a1238de
|
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
|
2008-05-25 08:19:31 +00:00 |
|
kreatordxx
|
fd95b79cae
|
Add audio CD support to D1X, fix associated bugs
|
2008-05-24 08:59:35 +00:00 |
|
kreatordxx
|
164e1f2350
|
give render_frame call both arguments (compiler error)
|
2008-05-24 08:56:56 +00:00 |
|
zicodxx
|
6b1ef665bf
|
Reverting screenshot stuff - error prone
|
2008-05-21 21:59:16 +00:00 |
|
zicodxx
|
dcba6e84bd
|
Added a new set of preset resolutions
|
2008-05-21 21:50:14 +00:00 |
|
zicodxx
|
f0e0d797da
|
Updated docs
|
2008-05-21 14:25:00 +00:00 |
|
zicodxx
|
8ff7e7d166
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 14:06:44 +00:00 |
|
zicodxx
|
264014081e
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 13:58:27 +00:00 |
|
zicodxx
|
8632098a9f
|
Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher
|
2008-05-19 21:58:49 +00:00 |
|