Commit graph

8698 commits

Author SHA1 Message Date
Kp 95988a343c Pass player object to recompute_automap_segment_visibility 2016-10-02 00:34:48 +00:00
Kp 0d5d191671 Pass player object to DropMarker 2016-10-02 00:34:48 +00:00
Kp 67e10d532b Pass player powerup_flags to init_ai_frame 2016-10-02 00:34:48 +00:00
Kp 13f751364d Pass player powerup_flags to make_nearby_robot_snipe 2016-10-02 00:34:48 +00:00
Kp dc7c718b66 Pass player powerup_flags to create_bfs_list 2016-10-02 00:34:47 +00:00
Kp 1dcacefc9c Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
Kp 171e303adb Pass player object to check_trigger_sub 2016-10-02 00:34:47 +00:00
Kp 84e596e1b4 Pass player_info to player_has_powerup 2016-10-02 00:34:47 +00:00
Kp 69b84e418d Pass player_info to pick_up_energy 2016-10-02 00:34:47 +00:00
Kp 0b01bad915 Pass player_info to pick_up_primary_or_energy 2016-10-02 00:34:47 +00:00
Kp 038a6e3261 Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
Kp 3f27b6daac Pass player_info to CyclePrimary 2016-10-02 00:34:46 +00:00
Kp 2c37514235 Pass player_info to CycleSecondary 2016-10-02 00:34:46 +00:00
Kp 36213d9b50 Pass player_info to select_secondary_weapon 2016-10-02 00:34:46 +00:00
Kp e3c3e39045 Pass player_info to do_primary_weapon_select 2016-10-02 00:34:46 +00:00
Kp fe1cd6a165 Pass player_info to maybe_autoselect_primary_weapon 2016-10-02 00:34:46 +00:00
Kp 8219df8db9 Pass player_info to pick_up_secondary 2016-10-02 00:34:45 +00:00
Kp c94cec40d0 Pass player_info to pick_up_primary 2016-10-02 00:34:45 +00:00
Kp 2bd5b80451 Pass player_info to check_to_use_primary_super_laser 2016-10-02 00:34:45 +00:00
Kp 86a4942883 Pass player_info to do_secondary_weapon_select 2016-10-02 00:34:45 +00:00
Kp 888415f086 Pass player_info to reject_unusable_secondary_weapon_select 2016-10-02 00:34:45 +00:00
Kp dfc2584c39 Pass player_info to reject_unusable_primary_weapon_select 2016-10-02 00:34:45 +00:00
Kp 9800f856e7 Pass player_info to select_primary_weapon 2016-10-02 00:34:45 +00:00
Kp 11551abe5c Pass player_info to non-static pick_up_vulcan_ammo 2016-10-02 00:34:44 +00:00
Kp 44579c7dc8 Pass player_info to static pick_up_vulcan_ammo 2016-10-02 00:34:44 +00:00
Kp 022aaebe41 Pass player powerup_flags to segment_is_reachable 2016-10-02 00:34:44 +00:00
Kp 96651095e3 Pass player_info to DropCurrentWeapon, DropSecondaryWeapon 2016-10-02 00:34:44 +00:00
Kp b78474edc6 Pass player_info to player_has_secondary_weapon 2016-10-02 00:34:44 +00:00
Kp ad3a29a7eb Pass player_info to cycle_primary_state 2016-10-02 00:34:44 +00:00
Kp 83dd51d79b Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
Kp c483deb646 Change Parallax negative energy hack to avoid modifying energy
This will allow players to see when their energy goes negative, which
might prompt someone to report it with steps to reproduce.
2016-10-02 00:34:43 +00:00
Kp ab89513454 Pass player_info to auto_select_primary_weapon 2016-10-02 00:34:43 +00:00
Kp 1be7344d56 Pass player_info to auto_select_secondary_weapon 2016-10-02 00:34:43 +00:00
Kp 00ccd3f6f6 Move Delayed_secondary into Secondary_weapon 2016-10-02 00:34:43 +00:00
Kp e6b44ffef1 Pass player_info to delayed_autoselect 2016-10-02 00:34:43 +00:00
Kp f148eee01a Pass player powerup_flags to PLAYER_MAX_AMMO 2016-10-02 00:34:42 +00:00
Kp 04eeda8486 Pass local player to skip_create_egg_powerup 2016-10-02 00:34:42 +00:00
Kp e9eaf53c8a Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
Kp 89cec10270 Pass player powerup_flags to compute_vis_and_vec 2016-10-02 00:34:42 +00:00
Kp 5e30489943 Pass player powerup_flags to do_firing_stuff 2016-10-02 00:34:42 +00:00
Kp cae992db5b Factor out move_around_player multiplications 2016-10-02 00:34:42 +00:00
Kp c029d47825 Pass player powerup_flags to move_around_player 2016-10-02 00:34:41 +00:00
Kp bb65d3ce97 Pass player powerup_flags to ai_fire_laser_at_player 2016-10-02 00:34:41 +00:00
Kp 8cfa1508b6 Pass player powerup_flags to escort_set_goal_object 2016-10-02 00:34:41 +00:00
Kp ae74c6c43a Pass reference segment number to choose_thief_recreation_segment 2016-10-02 00:34:41 +00:00
Kp 147af3d4f5 Use array<> for pick_connected_segment arrays 2016-10-02 00:34:41 +00:00
Kp e6e00debba Pass only segidx to pick_connected_segment
A full object is not necessary.
2016-10-02 00:34:41 +00:00
Kp a62cc369ab Expand get_local_player_shields
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp fe99fe232b Expand get_local_player_vulcan_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp ce65735c04 Expand get_local_player_flags
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00