Pass player_info to pick_up_energy
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0b01bad915
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69b84e418d
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@ -192,11 +192,10 @@ void do_megawow_powerup(int quantity)
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namespace dsx {
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static int pick_up_energy(void)
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static int pick_up_energy(player_info &player_info)
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{
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int used=0;
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auto &player_info = get_local_plrobj().ctype.player_info;
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auto &energy = player_info.energy;
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if (energy < MAX_ENERGY) {
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fix boost;
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@ -221,7 +220,7 @@ static int pick_up_primary_or_energy(player_info &player_info, int weapon_index)
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const auto used = pick_up_primary(player_info, weapon_index);
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if (used || (Game_mode & GM_MULTI))
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return used;
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return pick_up_energy();
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return pick_up_energy(player_info);
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}
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static int pick_up_vulcan_ammo(player_info &player_info)
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@ -367,7 +366,8 @@ struct player_hit_quadlaser_powerup
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static int player_has_powerup(const char *const desc_have)
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{
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HUD_init_message(HM_DEFAULT | HM_REDUNDANT | HM_MAYDUPL, "%s %s!", TXT_ALREADY_HAVE, desc_have);
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return (Game_mode & GM_MULTI) ? 0 : pick_up_energy();
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auto &player_info = get_local_plrobj().ctype.player_info;
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return (Game_mode & GM_MULTI) ? 0 : pick_up_energy(player_info);
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}
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template <PLAYER_FLAG player_flag, typename F>
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@ -426,7 +426,7 @@ int do_powerup(const vobjptridx_t obj)
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used=1;
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break;
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case POW_ENERGY:
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used = pick_up_energy();
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used = pick_up_energy(player_info);
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break;
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case POW_SHIELD_BOOST:
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{
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@ -462,7 +462,7 @@ int do_powerup(const vobjptridx_t obj)
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used=1;
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}
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if (!used && !(Game_mode & GM_MULTI) )
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used = pick_up_energy();
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used = pick_up_energy(player_info);
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break;
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case POW_MISSILE_1:
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used=pick_up_secondary(player_info, CONCUSSION_INDEX, 1);
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@ -570,7 +570,7 @@ int do_powerup(const vobjptridx_t obj)
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if (used)
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player_info.Omega_charge = obj->ctype.powerup_info.count;
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if (!used && !(Game_mode & GM_MULTI) )
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used = pick_up_energy();
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used = pick_up_energy(player_info);
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break;
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#endif
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@ -689,7 +689,7 @@ int do_powerup(const vobjptridx_t obj)
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used=1;
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}
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if (!used && !(Game_mode & GM_MULTI) )
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used = pick_up_energy();
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used = pick_up_energy(player_info);
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break;
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case POW_AMMO_RACK:
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