zicodxx
63d2c4a2cf
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
2008-09-30 00:07:07 +00:00
kiplingw
41e1b91dd4
Added: Much more work on tracker...
...
Changed: Added PROGRAM_NAME to list of CPPDEFINES. Needed for tracker protocol's useragent submission...
2008-08-11 05:30:42 +00:00
kiplingw
4328ddcb05
Added: Mostly stubbed out test code for game tracker server stuff...
...
Fixed: Cleaned up some GUI macro code in menu.c...
Updated: CHANGELOG.txt for end user level changes...
SConstruct: Cleaned up build system a bit with prettier build messages, added a feature or two, and included tracker source
Fixed: Fixed harmless warnings on no new line at end of some source files...
2008-07-26 17:57:13 +00:00
zicodxx
5c1301beaa
DXX-Rebirth release v0.54
2008-06-28 10:56:33 +00:00
kreatordxx
565ea29e05
Add audio CD support to D1X, fix associated bugs
2008-05-24 08:59:35 +00:00
zicodxx
e478ad4584
Updated docs
2008-05-21 14:25:00 +00:00
zicodxx
039b8b551e
Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
2008-05-01 21:40:34 +00:00
zicodxx
a40b362ced
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
2008-04-19 19:11:32 +00:00
zicodxx
a172315d4a
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
zicodxx
70973d6a5d
Implemented D2X code for wepaon cycling and reordering; Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
2008-03-23 13:03:26 +00:00
kreatordxx
52721ef7a2
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
2008-03-22 04:48:37 +00:00
zicodxx
8eb5c965d2
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
2008-02-24 14:41:27 +00:00
kreatordxx
3a188fa14d
support PC shareware files in full version build, make game data loading code easier to follow
2008-02-11 12:12:57 +00:00
zicodxx
8d025c7aef
Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
2008-01-29 15:57:59 +00:00
zicodxx
fe98538b2b
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
2008-01-29 14:49:54 +00:00
zicodxx
d9e23370f9
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
kreatordxx
da7fd57332
merge loadrl2.c into gamemine.c and gamesave.c
2008-01-19 01:13:47 +00:00
zicodxx
091526789e
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
2008-01-08 16:33:19 +00:00
kreatordxx
2ac1559a8b
get D1X to build for Mac OS X, conditionals for Mac OS 9
2008-01-03 10:31:02 +00:00
zicodxx
96cc6e1006
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
2008-01-02 15:36:51 +00:00
zicodxx
d6c708c111
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
2007-12-17 22:45:45 +00:00
zicodxx
4f399bbfea
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
2007-10-31 00:49:24 +00:00
zicodxx
bbc507ff9a
DXX-Rebirth release v0.53
2007-10-22 12:07:02 +00:00
md2211
1bb0cd2b75
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
2007-10-12 20:09:26 +00:00
zicodxx
681db31858
Moved Windows midi functions to digi_audio_* functions
2007-09-30 13:38:25 +00:00
zicodxx
18d7e3fb69
Updated docs; Removed GP2X support since I won't support this device anymore
2007-09-28 22:44:04 +00:00
zicodxx
636b244f53
Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
2007-09-26 18:30:48 +00:00
zicodxx
f17be32e17
Code-cleanup; Implemented new multi profile feature
2007-09-20 14:22:57 +00:00
md2211
cd6e155579
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
...
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx
dc1e0d5e65
Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
2007-09-13 10:08:47 +00:00
zicodxx
dac257e4b7
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
2007-08-28 00:01:25 +00:00
zicodxx
ca9e82fe80
Cleaned up more FindArg's - general Debug Options; Cleanups
2007-07-18 20:13:17 +00:00
zicodxx
f3ae339f9f
Cleaned up more FindArg's - Sound Options
2007-07-14 22:36:04 +00:00
zicodxx
38cde9ec87
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
2007-07-14 20:33:42 +00:00
zicodxx
78103fddce
removed old CD-Play code
2007-07-14 10:51:17 +00:00
zicodxx
67531a86d0
complete removal of hmiplay-code usage
2007-06-15 08:10:19 +00:00
zicodxx
c3fa1eb778
fixed more compiler warnings
2007-06-11 15:54:09 +00:00
zicodxx
86c18a63c3
fixed a bunch of compiler warnings
2007-06-11 09:06:14 +00:00
zicodxx
a6e1a5c332
Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
2007-05-30 14:29:40 +00:00
zicodxx
f912c9efa6
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
2007-05-14 13:38:44 +00:00
zicodxx
59cabbcb84
Version-Tag 0.52
2007-05-03 19:01:28 +00:00
zicodxx
5c87d50445
some help correction
2007-04-06 19:54:31 +00:00
zicodxx
c36e1b8572
BINARY_SUBDIR should be bin/, not games/
2007-04-05 14:48:37 +00:00
zicodxx
6b84e27046
removed d_delay, now using timer_delay as wrapper for SDL_Delay
2007-03-25 21:00:14 +00:00
zicodxx
d33ccb0f01
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
2007-03-22 11:32:22 +00:00
md2211
752b772d26
USE_SDLMIXER fix for regular SDL audio build
2007-03-18 18:17:49 +00:00
md2211
2a5142e82b
First release of the new in-game jukebox system
...
Specify a music directory with -jukebox
2007-03-12 21:56:41 +00:00
zicodxx
907608f3db
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
2007-03-04 15:01:17 +00:00
md2211
a8b288748c
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
...
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx
a6d6ec118c
added default lflag path for *NIX build
2007-02-09 15:50:50 +00:00