Kp
|
836aa10f8c
|
Use macro PUT_WEAPON_FLAGS to hide differences in D1X vs D2X
D2X uses a bigger field due to added weapons, but the idea is the same
in both games.
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
431282fd7b
|
Remove redundant Game_mode guard on multi_strip_robots
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
8d13642c9f
|
Hide GM_CAPTURE tests behind static inline
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
0c3adc48df
|
Hide GM_HOARD tests behind static inline
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
202755e8e3
|
Use macro GET_WEAPON_FLAGS to hide differences in D1X vs D2X
D2X uses a bigger field due to added weapons, but the idea is the same
in both games.
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
5ef0358a4b
|
Remove unnecessary int casts in multi buffer parsing
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
3226a57848
|
Remove unused MULTI_ACTIVE_DOOR
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
de6422d58f
|
Remove unused multi_send_audio_taunt
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
760667eb60
|
Remove unused multi_set_robot_ai
|
2013-08-11 20:43:08 +00:00 |
|
Kp
|
7042815795
|
Remove OLDPOWCAP code
|
2013-08-10 23:01:28 +00:00 |
|
Kp
|
bca0dacc98
|
Merge branch d2x-rebirth/master into unification/master
Conflicts:
SConstruct
|
2013-08-09 22:53:45 +00:00 |
|
Kp
|
33aa8937d9
|
Merge branch d1x-rebirth/master into unification/master
Conflicts:
SConstruct
common/main/multi.h
similar/main/gamerend.c
|
2013-08-09 22:49:04 +00:00 |
|
zico
|
830bcd7845
|
merge with ccea6b3547
|
2013-08-09 17:25:42 +02:00 |
|
zico
|
a527348681
|
Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
|
2013-08-09 17:21:03 +02:00 |
|
Kp
|
2cc0068fa9
|
Move */main/fvi.c -> similar/main/fvi.c
|
2013-08-09 03:13:33 +00:00 |
|
Kp
|
275883ab4f
|
Remove unnecessary Error calls in FVI code
|
2013-08-09 03:04:18 +00:00 |
|
Kp
|
319b3ec5fd
|
Mark more math as const correct
|
2013-08-09 03:04:18 +00:00 |
|
Kp
|
ccea6b3547
|
Remove unused multi functions
|
2013-08-09 02:10:51 +00:00 |
|
Kp
|
2cd7748e93
|
Convert vsprintf to vsnprintf
|
2013-08-09 01:58:17 +00:00 |
|
zico
|
40c5f10e20
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
|
Kp
|
a881ee455e
|
Remove fix.h
|
2013-08-08 03:01:48 +00:00 |
|
Kp
|
f11d7f6423
|
Simplify setup of thief/buddy messages
|
2013-08-08 03:01:47 +00:00 |
|
Kp
|
b624684ba5
|
Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s)
|
2013-08-08 03:01:47 +00:00 |
|
zico
|
bbaa3c21f3
|
HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
|
2013-08-08 00:29:56 +02:00 |
|
Kp
|
9c982bbbc5
|
Remove unused function door_is_wall_switched
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
b35fceee21
|
Remove unused function net_udp_get_player_name
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
8c5bd1e301
|
Remove unused function flag_wall_switched_doors
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
1867248670
|
Remove unused function copy_pigfile_from_cd
|
2013-08-07 02:33:20 +00:00 |
|
Kp
|
95da90797f
|
Remove unused function newdemo_record_cockpit_change
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
26c001b804
|
Remove unused function GetKeyValue
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
f1a4253595
|
Remove unused function load_all_levels
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
aac818fc3d
|
Remove unused function save_all_compiled_levels
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
8ddd0d97c7
|
Remove unused function say_unused_walls
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
1d5a80cf3a
|
Remove unused function say_used_once_tmaps
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
5d80dfb562
|
Remove unused function tmap_info_read_n_d1
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
ef99951af6
|
Remove unused function move_object_to_legal_spot
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
40c0677cbf
|
Remove unused function set_rotvel_and_saturate
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
f26ede54ec
|
Remove unused function move_object_to_goal
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
5dfd9535ec
|
Remove unused function turn_off_ai_dump
|
2013-08-07 02:33:19 +00:00 |
|
Kp
|
04949b1f75
|
Move */main/object.c -> similar/main/object.c
|
2013-08-07 02:33:18 +00:00 |
|
Kp
|
2c362aae80
|
Move */main/polyobj.c -> similar/main/polyobj.c
|
2013-08-07 02:33:18 +00:00 |
|
Kp
|
a63d9fd1a7
|
Remove write-only array gun_used
|
2013-08-07 02:33:18 +00:00 |
|
Kp
|
e8abb8b3f0
|
Remove write-only variable anim_flag
|
2013-08-07 02:33:18 +00:00 |
|
zico
|
2b632008b2
|
Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly
|
2013-08-06 21:04:44 +02:00 |
|
Kp
|
07d6e2c994
|
Fix format mismatch on Win32 newdemo
Win32 makes sizeof(object) an unsigned int instead of unsigned long.
|
2013-08-03 20:32:48 +00:00 |
|
Kp
|
ff90315978
|
Use SConscript configure support to probe for format(printf) attribute
|
2013-07-27 22:17:13 +00:00 |
|
Kp
|
74bcb86cf4
|
Remove some const modifiers that broke SDL-only build
|
2013-07-27 21:29:01 +00:00 |
|
Kp
|
4725ca5f73
|
Move */main/songs.c -> similar/main/songs.c
|
2013-07-24 01:43:02 +00:00 |
|
Kp
|
862d1b561c
|
Move */main/switch.h -> common/main/switch.h
|
2013-07-24 01:43:02 +00:00 |
|
Kp
|
90cd2f4938
|
Move */main/multi.h -> common/main/multi.h
|
2013-07-24 01:43:01 +00:00 |
|