Remove unused function move_object_to_legal_spot

This commit is contained in:
Kp 2012-06-30 19:16:55 +00:00
parent 40c0677cbf
commit ef99951af6

View file

@ -1455,44 +1455,6 @@ void compute_vis_and_vec(object *objp, vms_vector *pos, ai_local *ailp, vms_vect
}
// --------------------------------------------------------------------------------------------------------------------
// Move the object objp to a spot in which it doesn't intersect a wall.
// It might mean moving it outside its current segment.
void move_object_to_legal_spot(object *objp)
{
vms_vector original_pos = objp->pos;
int i;
segment *segp = &Segments[objp->segnum];
for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) {
if (WALL_IS_DOORWAY(segp, i) & WID_FLY_FLAG) {
vms_vector segment_center, goal_dir;
compute_segment_center(&segment_center, &Segments[segp->children[i]]);
vm_vec_sub(&goal_dir, &segment_center, &objp->pos);
vm_vec_normalize_quick(&goal_dir);
vm_vec_scale(&goal_dir, objp->size);
vm_vec_add2(&objp->pos, &goal_dir);
if (!object_intersects_wall(objp)) {
int new_segnum = find_point_seg(&objp->pos, objp->segnum);
if (new_segnum != -1) {
obj_relink(objp-Objects, new_segnum);
return;
}
} else
objp->pos = original_pos;
}
}
if (Robot_info[objp->id].boss_flag) {
Int3(); // Note: Boss is poking outside mine. Will try to resolve.
teleport_boss(objp);
} else {
apply_damage_to_robot(objp, objp->shields*2, objp-Objects);
}
}
// --------------------------------------------------------------------------------------------------------------------
// Move object one object radii from current position towards segment center.
// If segment center is nearer than 2 radii, move it to center.