zicodxx
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804e26d96f
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Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously
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2008-10-22 15:31:24 +00:00 |
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kreatordxx
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3a9ee43dcd
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Fix some gcc 4.0 warnings (-wall flag)
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2008-10-21 11:38:03 +00:00 |
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zicodxx
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640aad4541
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Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
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2008-10-20 12:34:45 +00:00 |
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zicodxx
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fcc853ffe8
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resolution 1440x960 to 1440x900 - typo
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2008-10-20 11:11:56 +00:00 |
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zicodxx
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490726b4ac
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Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
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2008-10-19 12:53:30 +00:00 |
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zicodxx
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6dc900f51d
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Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
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2008-10-16 17:27:02 +00:00 |
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zicodxx
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8637e3ff01
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Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check
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2008-10-01 11:53:27 +00:00 |
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zicodxx
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f108f30ffd
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Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
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2008-09-30 00:07:07 +00:00 |
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kreatordxx
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e3ee0c2c19
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Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
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2008-07-26 06:14:31 +00:00 |
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zicodxx
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9ecb663ed3
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Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
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2008-07-19 22:28:31 +00:00 |
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kreatordxx
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1e0aa51ac1
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No using chdir for Mac OS 9 - it doesn't have it
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2008-07-01 11:22:36 +00:00 |
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kreatordxx
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4def3501ef
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Make sure the right audio CD track is played when starting a level
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2008-07-01 11:18:37 +00:00 |
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kreatordxx
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adffb1065b
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Add snprintf for Mac OS 9
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2008-07-01 11:15:52 +00:00 |
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kreatordxx
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bfa9cb8843
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Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
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2008-07-01 11:09:46 +00:00 |
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zicodxx
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5514c90179
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Do not apply new bump_two_objects() when companion object colliding with controlcen due to inability of companion to find alternatives
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2008-06-28 10:52:10 +00:00 |
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kreatordxx
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1b89b021d8
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make sure it knows whether an audio CD just inserted is the official one
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2008-06-17 13:41:29 +00:00 |
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kreatordxx
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0b7aa9dc0d
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add necessary #includes for last commit (whoops)
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2008-06-15 11:48:01 +00:00 |
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kreatordxx
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558b2399a3
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tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
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2008-06-15 08:50:05 +00:00 |
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zicodxx
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6d35c8d91f
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Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
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2008-06-14 23:29:39 +00:00 |
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zicodxx
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8a1222c961
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Setting GameArg.SndNoSound to true if SDL_mixer init fails
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2008-06-12 08:01:00 +00:00 |
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zicodxx
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3dd8b60118
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Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
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2008-06-11 21:18:50 +00:00 |
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zicodxx
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8b36f8aaac
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Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
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2008-06-05 16:30:11 +00:00 |
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zicodxx
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c61b18b576
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Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
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2008-06-04 19:30:43 +00:00 |
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zicodxx
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057523af2c
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Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
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2008-06-01 22:33:21 +00:00 |
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kreatordxx
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846c9231ed
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allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
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2008-05-28 10:38:30 +00:00 |
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zicodxx
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e19a1238de
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Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
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2008-05-25 08:19:31 +00:00 |
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kreatordxx
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fd95b79cae
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Add audio CD support to D1X, fix associated bugs
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2008-05-24 08:59:35 +00:00 |
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kreatordxx
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164e1f2350
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give render_frame call both arguments (compiler error)
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2008-05-24 08:56:56 +00:00 |
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zicodxx
|
6b1ef665bf
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Reverting screenshot stuff - error prone
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2008-05-21 21:59:16 +00:00 |
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zicodxx
|
dcba6e84bd
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Added a new set of preset resolutions
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2008-05-21 21:50:14 +00:00 |
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zicodxx
|
f0e0d797da
|
Updated docs
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2008-05-21 14:25:00 +00:00 |
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zicodxx
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264014081e
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
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2008-05-21 13:58:27 +00:00 |
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zicodxx
|
8632098a9f
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Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher
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2008-05-19 21:58:49 +00:00 |
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zicodxx
|
5d7dc33e0c
|
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
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2008-05-19 19:28:27 +00:00 |
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zicodxx
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8d6a5f125c
|
Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
|
2008-05-19 12:45:33 +00:00 |
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zicodxx
|
0afae4e25c
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If a key combo is called which uses key of default wepaon binding, flush inputs
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2008-05-19 11:31:15 +00:00 |
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zicodxx
|
6f5d6fd2e2
|
Reworked keys for song changing a bit; Added Song control keys to help menu
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2008-05-18 13:20:06 +00:00 |
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kreatordxx
|
a7d8f850a9
|
set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
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2008-05-18 07:13:07 +00:00 |
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kreatordxx
|
6ff14e726c
|
remember the last IP address entered for UDP instead of parsing -ip_hostaddr
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2008-05-16 11:39:27 +00:00 |
|
kreatordxx
|
bfbb7c50ad
|
use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers
|
2008-05-10 10:46:34 +00:00 |
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zicodxx
|
e6ec09869e
|
Some code improvements and small fixes
|
2008-05-08 18:29:52 +00:00 |
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zicodxx
|
b772706508
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
|
ec7f8b68de
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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kreatordxx
|
acb56ca502
|
make sure it doesn't try to write to gamelog.txt after it's closed
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2008-04-27 05:06:30 +00:00 |
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kreatordxx
|
a7d9bba643
|
get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
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zicodxx
|
5d19c11124
|
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
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2008-04-22 08:29:29 +00:00 |
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zicodxx
|
410dadb7c9
|
Hack to force DOS-style newlines for _WIN32 in gamelog.txt
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2008-04-21 23:03:18 +00:00 |
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zicodxx
|
d457f9430d
|
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
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2008-04-21 18:39:49 +00:00 |
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zicodxx
|
9bcea627d1
|
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
|
2008-04-19 19:11:32 +00:00 |
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zicodxx
|
53ed00581b
|
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
|
2008-04-13 13:52:58 +00:00 |
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