Commit graph

639 commits

Author SHA1 Message Date
zicodxx 75bc8beed1 Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
zicodxx 37b4803493 Squishing string-related bugs in Bomb display and Weapon reordering 2009-12-01 14:50:09 +00:00
zicodxx 88f0fdc562 Fixed missing define introduced in the last revision 2009-11-30 23:18:51 +00:00
zicodxx 75062a8d96 Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
zicodxx 86fcdc5d81 Draw Endlevel sequence with correct DepthFunc 2009-11-30 19:11:46 +00:00
zicodxx 127af323e0 Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953 2009-11-30 14:59:37 +00:00
kreatordxx 062668357e Change NET_UDP to USE_UDP 2009-11-30 13:09:57 +00:00
kreatordxx 0d3460062e Update to not compile redundant net_ipx.c for Mac OS X 2009-11-30 13:04:58 +00:00
zicodxx e819422d30 Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros 2009-11-29 17:07:14 +00:00
zicodxx 6a00504d89 Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros 2009-11-29 16:46:13 +00:00
kreatordxx 886b202f47 Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
zicodxx e9d4eb051e Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
kreatordxx 9192b5ede6 Fix some compile errors, including for the non-NETWORK build 2009-11-28 07:51:06 +00:00
zicodxx 242b3531fa Again making the joining safer 2009-11-25 00:26:26 +00:00
zicodxx fb08673f54 Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
zicodxx cf3f852095 Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore 2009-11-24 15:20:09 +00:00
zicodxx 2c2dc3fc13 Remove the IP check when processing game info or version deny as the IP might be translated (IPv6 especially) 2009-11-24 12:12:15 +00:00
zicodxx dbf4d55839 Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
zicodxx 05ff20ccfb Adding cfile.h include to get CFILE definition work again 2009-11-22 11:07:25 +00:00
kreatordxx 96d305e54c Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
kreatordxx d57c2981c2 Add endian converter for demos, read shareware demos, various bugfixes to demo system 2009-11-15 08:22:08 +00:00
kreatordxx 70bbac21b7 Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
kreatordxx 31413b59df Fix compile error with ai_restore_state and include necessary ogl_init.h in state.c (whoops) 2009-09-11 05:15:53 +00:00
kreatordxx e7b5721797 Add program for extracting Mac data files from installer 2009-09-09 02:49:11 +00:00
kreatordxx 90c02b1ea3 Make state.c more similar between D1X and D2X 2009-08-22 07:21:19 +00:00
kreatordxx d7e33667bf Make the game screen into a \'window\', handling events through event_process 2009-08-10 10:47:17 +00:00
kreatordxx 16f615c6ff Make game.c more similar between D1X and D2X, making related changes to other files (\!) 2009-07-01 11:35:33 +00:00
kreatordxx af0c2db749 Split game.c into game.c, gamecntl.c and gamerend.c like d2x 2009-06-07 11:28:12 +00:00
kreatordxx 78d9b8f15f Make inferno.c more similar between D1X and D2X 2009-05-31 07:20:26 +00:00
kreatordxx ab40bd7566 Add include directives for last commit (whoops) 2009-05-22 10:53:14 +00:00
kreatordxx 45ba0ca307 Add new window system, not used yet 2009-05-21 12:16:39 +00:00
kreatordxx d7d319624b Add option to force either Redbook or Jukebox to use the playing order for the game CD 2009-05-06 12:19:28 +00:00
kreatordxx f139dda3a6 Make some files more similar between D1X and D2X 2009-05-03 12:31:30 +00:00
kreatordxx db27b1723d Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
kreatordxx 36e6885115 Disable network support for Mac OS X for now 2009-04-30 12:30:14 +00:00
zicodxx 85b086c0ef Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer 2009-04-09 07:41:30 +00:00
zicodxx 0c36fecb42 Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup 2009-03-20 12:10:38 +00:00
zicodxx 0fc0fff7f1 Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking 2009-03-04 21:04:43 +00:00
kreatordxx f149ace782 Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
zicodxx abf43c66f8 Small positional correction for homing-warning bitmap 2009-02-23 10:21:25 +00:00
zicodxx 80debdb4d5 Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow 2009-02-23 10:15:23 +00:00
kiplingw 586b27ed99 Updated: d1x-rebirth CHANGELOG.txt... 2009-02-23 00:39:19 +00:00
kiplingw ade0d4f510 Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
zicodxx 43190e625e Fixed param handling of expl_obj in do_explosion_sequence for the case that free_object_slots might have it set to OF_SHOULD_BE_DEAD before it's actually attached to another object 2009-02-22 10:53:10 +00:00
zicodxx d7a8f5ad84 Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible 2009-02-17 11:34:16 +00:00
zicodxx 5618f08d2d Added list to keep trace of received PDATA packets so receiver won't interpret them several times 2009-02-15 19:03:57 +00:00
zicodxx 30590cf3b1 When creating new player, make sure string is long enough for use with players dir 2009-02-09 10:59:59 +00:00
zicodxx e6b7867b27 Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore 2009-02-09 10:52:42 +00:00
zicodxx 4ee0b415ad Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field 2009-02-08 12:55:50 +00:00
zicodxx ecbcec78d3 Fixed connect-state mess in order of kmatrix flow 2009-02-08 12:49:27 +00:00