Commit graph

2826 commits

Author SHA1 Message Date
Kp 6ff14b7688 Cache canvas in keypad.cpp 2017-03-10 01:22:25 +00:00
Kp dff67dad1b Cache canvas in inputbox.cpp 2017-03-10 01:22:24 +00:00
Kp 8d5ca033e1 Cache canvas in icon.cpp 2017-03-10 01:22:24 +00:00
Kp 9d4e1e307c Shorten ui_dialog_do_gadgets 2017-03-10 01:22:24 +00:00
Kp 0dc59ab3f2 Simplify ui_dialog_handler switch 2017-03-10 01:22:24 +00:00
Kp 8633b85ee4 Simplify draw_tmap interpolation
Prior changes removed most of what made the switch branches distinct.
Capitalize on that to combine identical code paths.
2017-03-10 01:22:24 +00:00
Kp fe7bb8d36b Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
Kp a8c3a7f10b Alias Side_to_verts to Side_to_verts_int 2017-03-04 22:25:54 +00:00
Kp cebd2fd36d Pass object &to boss_init_all_segments
The index is not needed.
2017-03-01 02:48:41 +00:00
Kp 482dcf0ba3 Avoid temporarily moving boss while probing layout
Expose sphere_intersects_wall and call it directly from
boss_fits_in_seg, so that boss_fits_in_seg does not need to modify the
position and segment of the boss during the test.
2017-03-01 02:48:40 +00:00
Chris Taylor 19e4c07bb0 Bosses generated by a robot maker or even released by another robot will now teleport
Fixes issue #328.
2017-02-26 10:21:10 +08:00
Chris Taylor 32286ed4fc Play boss looping immediately on loading saved game
If boss has teleported before, even before a loaded state was saved, play the boss looping sound immediately when loading the saved game (if near the boss). Resolves issue #326.
2017-02-26 10:21:10 +08:00
Kp ba914fea81 Pass up various return values 2017-02-26 00:00:02 +00:00
Kp 8a89313ec4 Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
Kp 892d450022 Move compute_center_point_on_side body to dcx 2017-02-22 03:05:43 +00:00
Kp 08e4a6e620 Use stdint constants for some INT*_MAX
clang becomes confused trying to determine which vm_distance_squared
constructor to use for a literal input of 0x7fffffffffffffff, even
though the size of the input requires it to be `long` and only one
constructor can take a `long`.  Switch from an explicit
0x7fffffffffffffff to the symbolic constant INT64_MAX, which has the
same value, but a platform-appropriate suffix to force the compiler to
pick the right type.

For general clarity, switch some other instances of integer maximum
literals to symbolic constants of the same value.

This commit has no effect on the generated code (except for changes to
line numbers).

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/pull/324>
Fixes: 17208cca79 ("Disallow int for vm_distance_squared")
2017-02-22 03:05:43 +00:00
Kp dc090958d1 Reduce D1 spreadfire cost
Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322>
Analyzed-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322#issuecomment-280896375>
Fixes: 10ff2b9ea2 ("Change Primary_weapon_to_weapon_info key to weapon_id_type")
2017-02-19 19:33:45 +00:00
Kp 6cd6189681 Never pass nullptr to ai_door_is_openable
When objp is nullptr, ai_door_is_openable assumes Buddy_objnum is a
valid object number, but this assumption is not guaranteed to be true.
When it is false, the game crashes.  This crash can be triggered by a
brain robot trying to make nearby robots snipe.

Fix the crash by passing the robot of interest.

Reported-by: Yarn <http://www.dxx-rebirth.com/frm/index.php/topic,2165.0.html>
2017-02-19 19:33:45 +00:00
Kp 859b399d20 Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
Kp 7c658fd8cd Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00
Kp a6cd87613c Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
Kp 1a7659897a Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
Kp 39071d124d Pass canvas to draw_polygon_model 2017-02-19 19:33:43 +00:00
Kp b918760b3f Move find_connect_side body to dcx 2017-02-19 19:33:38 +00:00
Kp b82d9d2b51 Move get_side_verts body to dcx 2017-02-19 19:33:38 +00:00
Kp 9821a77372 Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
Kp cdb193c053 Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
Kp 0f00cf51b0 Make segment vertices unsigned 2017-02-19 19:33:37 +00:00
Kp ef928d39c0 Fix check_header_includes=1 gamemine.h 2017-02-19 19:33:37 +00:00
Kp 45d7c6da65 Fix check_header_includes=1 wall.h 2017-02-19 19:33:36 +00:00
Kp a815541ef5 Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
Kp cd25b55305 Fix check_header_includes=1 fwd-valptridx.h 2017-02-19 19:33:36 +00:00
Kp 569d64e927 Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
Kp 97cf921b72 Cache canvas in ui_draw_checkbox 2017-02-11 21:42:46 +00:00
Kp 2725ea02c2 Cache canvas in ui_draw_button 2017-02-11 21:42:46 +00:00
Kp fb53bc9257 Pass canvas to player_dead_message 2017-02-11 21:42:46 +00:00
Kp 05905ced06 Pass font to gr_get_string_wrap 2017-02-11 21:42:44 +00:00
Kp 69a4857ba5 Pass canvas to ui_draw_box_in1 2017-02-11 21:42:44 +00:00
Kp 75ffb6b778 Add valptridx trap for dereferencing a null pointer 2017-02-11 21:42:44 +00:00
Kp dfe827e793 Relax valptridx<T>::guarded compile-time checks
When using `gcc -fsanitize=undefined`, the compiler proves trivial
results, so `DXX_CONSTANT_TRUE` is defined.  It then fails to prove that
`DXX_CONSTANT_TRUE(m_state == checked)` is false, causing a compile-time
error.  Relax the check to occur only when it can prove `m_state` equal
to a disallowed value, rather than when it cannot prove `m_state` equal
to an allowed value.

Move the preprocessor guard so that the runtime check is always visible.
Optimizing compilers can still eliminate that check at compile-time when
it provably never fails.
2017-02-11 21:42:43 +00:00
Kp 17208cca79 Disallow int for vm_distance_squared 2017-02-11 21:42:43 +00:00
Kp d8638c6c89 Pass canvas to UP_ARROW_MARKER, DOWN_ARROW_MARKER 2017-02-11 21:42:43 +00:00
Kp 6b8f08142f Pass canvas to LINE_SPACING
Macro LINE_SPACING previously used global grd_curcanv implicitly.
Change it to take a canvas argument.  Change all callers to pass
grd_curcanv, so that usage is explicit.
2017-02-11 21:42:42 +00:00
Kp ed9fe62d85 Expand GHEIGHT
As a macro, it always refers to the global grd_curcanv.  This interferes
with converting canvas handling to be an argument.  Expand GHEIGHT so
that uses of grd_curcanv can be changed individually.
2017-02-11 21:42:42 +00:00
Kp 03c43b1d7f Expand GWIDTH
As a macro, it always refers to the global grd_curcanv.  This interferes
with converting canvas handling to be an argument.  Expand GWIDTH so
that uses of grd_curcanv can be changed individually.
2017-02-11 21:42:42 +00:00
Kp 0d5d2e77a8 Pass canvas to g3_check_and_draw_poly 2017-02-11 21:42:42 +00:00
Kp 48bf96fe6a Pass canvas to g3_draw_bitmap 2017-02-11 21:42:42 +00:00
Kp 761c926604 Pass canvas to g3_draw_tmap_2 2017-02-11 21:42:41 +00:00
Kp f279bb8497 Pass canvas to _g3_draw_tmap_2 2017-02-11 21:42:41 +00:00
Kp c732c35916 Pass canvas to g3_draw_poly 2017-02-11 21:42:41 +00:00