Kp
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b4107e6526
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Remove duplicate declarations
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2013-10-03 03:11:52 +00:00 |
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Kp
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c58c4e4d06
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Move declarations to headers
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2013-10-03 03:11:52 +00:00 |
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Kp
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1ff627f85e
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Move multi_send_got_flag declaration to header
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2013-09-21 23:34:05 +00:00 |
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Kp
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f4b21088a0
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Track vulcan ammo explicitly
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2013-09-20 23:12:54 +00:00 |
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Kp
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9d2d8bb552
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Scrub netgame flags on load/save/send/recv
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2013-09-01 21:09:01 +00:00 |
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Kp
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3226a57848
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Remove unused MULTI_ACTIVE_DOOR
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2013-08-11 20:43:08 +00:00 |
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Kp
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de6422d58f
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Remove unused multi_send_audio_taunt
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2013-08-11 20:43:08 +00:00 |
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zico
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27a4a62b19
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To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner
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2013-08-09 17:50:11 +02:00 |
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zico
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a527348681
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |
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zico
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40c5f10e20
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
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zico
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bbaa3c21f3
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HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
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2013-08-08 00:29:56 +02:00 |
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zico
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2b632008b2
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Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly
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2013-08-06 21:04:44 +02:00 |
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Kp
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90cd2f4938
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Move */main/multi.h -> common/main/multi.h
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2013-07-24 01:43:01 +00:00 |
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