Commit graph

59 commits

Author SHA1 Message Date
kreatordxx 3a188fa14d support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
zicodxx fe98538b2b Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
zicodxx d9e23370f9 Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
kreatordxx da7fd57332 merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
zicodxx 7c38557284 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:27:58 +00:00
kreatordxx 0837b91f53 complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
zicodxx 091526789e Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
kreatordxx 2ac1559a8b get D1X to build for Mac OS X, conditionals for Mac OS 9 2008-01-03 10:31:02 +00:00
zicodxx 96cc6e1006 Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
kreatordxx 588d1b000a rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
zicodxx d6c708c111 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx 17c16bfc5b Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
zicodxx 4f399bbfea Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
zicodxx 9d1a374447 Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
zicodxx 60e30cb40a Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
zicodxx bf2e42d2b0 Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:49:07 +00:00
zicodxx 103f8e3737 Readded -notitles switch; Removed use of tempfile for PLX writing 2007-10-06 14:50:19 +00:00
zicodxx 487c6fa0e2 Implemented -use_players_dir 2007-09-28 15:14:09 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx f17be32e17 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 cd6e155579 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx bbf30c223c Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:05 +00:00
zicodxx 1e74aac248 Added command-line option to disable reticle 2007-08-29 23:21:13 +00:00
zicodxx 46c785f3fc Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx c5b265db30 Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx a01b75737c FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 44ae14c363 Even more FindArg cleanups 2007-07-22 20:56:23 +00:00
zicodxx 88c53d941a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx d6d1a2ca1f Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 1907daaef3 Cleanups 2007-07-18 22:23:06 +00:00
zicodxx ca9e82fe80 Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx e274230e38 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx c19d49d65d Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx 90e50806ba Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx f3ae339f9f Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 38cde9ec87 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx c3fa1eb778 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx 86c18a63c3 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx 6049574cd2 introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
zicodxx 6b84e27046 removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
zicodxx 9e1281d81e add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms 2007-03-22 14:15:46 +00:00
md2211 2a5142e82b First release of the new in-game jukebox system
Specify a music directory with -jukebox
2007-03-12 21:56:41 +00:00
zicodxx 9e995fdafc force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
zicodxx 1bb867d617 added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx db2c91597e read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories 2007-01-25 09:56:05 +00:00
zicodxx 62094ddc55 code optimisation and fixed mem-leaks 2006-11-28 08:59:16 +00:00
zicodxx f34a57f3f7 code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
zicodxx ade9407122 merged SDL keyboard functions from D2X 2006-11-17 01:34:40 +00:00
zicodxx 9842dfe1b6 removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu 2006-10-20 14:53:41 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00