dxx-rebirth/include
2007-06-11 15:54:09 +00:00
..
editor change byte to sbyte 2006-10-06 14:41:31 +00:00
3d.h added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
alloca.h windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
arch.h initial import 2006-03-20 16:43:15 +00:00
archinc.h initial import 2006-03-20 16:43:15 +00:00
args.h some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
bcd.h initial import 2006-03-20 16:43:15 +00:00
byteswap.h initial import 2006-03-20 16:43:15 +00:00
cfile.h initial import 2006-03-20 16:43:15 +00:00
checker.h initial import 2006-03-20 16:43:15 +00:00
clipboard.h initial import 2006-03-20 16:43:15 +00:00
compare.h initial import 2006-03-20 16:43:15 +00:00
d1x.xpm initial import 2006-03-20 16:43:15 +00:00
d_conv.h initial import 2006-03-20 16:43:15 +00:00
d_glob.h initial import 2006-03-20 16:43:15 +00:00
d_io.h initial import 2006-03-20 16:43:15 +00:00
d_slash.h initial import 2006-03-20 16:43:15 +00:00
descent.xpm initial import 2006-03-20 16:43:15 +00:00
dl_list.h First release of the new in-game jukebox system 2007-03-12 21:56:41 +00:00
error.h initial import 2006-03-20 16:43:15 +00:00
fix.h initial import 2006-03-20 16:43:15 +00:00
func.h initial import 2006-03-20 16:43:15 +00:00
gr.h introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
grdef.h initial import 2006-03-20 16:43:15 +00:00
i86.h initial import 2006-03-20 16:43:15 +00:00
ibitblt.h initial import 2006-03-20 16:43:15 +00:00
iff.h change byte to sbyte 2006-10-06 14:41:31 +00:00
ipx.h initial import 2006-03-20 16:43:15 +00:00
ipx_drv.h fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
maths.h initial import 2006-03-20 16:43:15 +00:00
modex.h initial import 2006-03-20 16:43:15 +00:00
mono.h initial import 2006-03-20 16:43:15 +00:00
nocfile.h initial import 2006-03-20 16:43:15 +00:00
palette.h initial import 2006-03-20 16:43:15 +00:00
pcx.h initial import 2006-03-20 16:43:15 +00:00
rle.h introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
strio.h initial import 2006-03-20 16:43:15 +00:00
strutil.h initial import 2006-03-20 16:43:15 +00:00
texmap.h initial import 2006-03-20 16:43:15 +00:00
timer.h removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
types.h fixed more compiler warnings 2007-06-11 15:54:09 +00:00
u_dpmi.h initial import 2006-03-20 16:43:15 +00:00
u_mem.h code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
ui.h change byte to sbyte 2006-10-06 14:41:31 +00:00
vecmat.h initial import 2006-03-20 16:43:15 +00:00
vesa.h initial import 2006-03-20 16:43:15 +00:00