Kp
5f5bd4e01d
Throw runtime_error on bad HMP decode
...
Returning 0 writes a zero into the length field, which will likely break
things later. Throw an exception to make bad HMPs obvious.
2014-08-26 03:19:59 +00:00
Kp
c371559007
Move mission get_parm_value::buf onto caller stack
2014-08-26 03:19:29 +00:00
Kp
3da454fd43
Validate cycle order on load
2014-08-26 02:59:17 +00:00
Kp
3e8ec8932f
Use array<> for player_config
2014-08-26 02:59:01 +00:00
Kp
1f0bf71c5e
Fix off-by-one in PHYSFSX_puts_literal
2014-08-26 02:41:33 +00:00
Kp
3d5ff5239a
Fix writing D2 savegames
...
Escort_goal_index is an object number, but must occupy 4 bytes in the
save file for compatibility with older versions.
2014-08-24 20:59:03 +00:00
Kp
765b8fc0b1
Relax assert that fails for D1 v1.0 POF
...
Zico reports that D1 v1.0 game data fails Assert(id < r->n_guns). Relax
the assertion to avoid the failure.
2014-08-24 18:30:25 +00:00
Kp
94550355a8
Use make_unique instead of bare new
2014-08-24 18:28:09 +00:00
Kp
fea751bc62
Use std::string for mission path
2014-08-24 17:45:30 +00:00
Kp
0e211ebe32
Use vector<> for mle[]
2014-08-24 17:41:02 +00:00
Kp
ff1ce23d76
Initialize mission->filename consistently
2014-08-24 17:03:52 +00:00
Kp
3f3c3f8a33
Remove useless second sort of mission list
2014-08-24 03:46:18 +00:00
Kp
8d835f8e34
Reduce inclusion of compiler-begin.h
2014-08-24 03:36:35 +00:00
Kp
b95759aecc
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
Kp
54da3b386b
Copy bmread strings to local storage
2014-08-23 17:06:44 +00:00
Kp
6a475c7d0e
Use common definition for remove_char
2014-08-23 16:27:28 +00:00
Kp
eefdce5b04
Reduce nesting of vms_vector::{x,y,z}
2014-08-22 02:27:13 +00:00
Kp
af0759af59
Remove vms_vector::xyz
2014-08-22 02:27:00 +00:00
Kp
fc30079c0b
Remove use of vms_vector_array in check_point_to_face
2014-08-22 02:26:51 +00:00
Kp
39d29e17fa
Use pointer-to-member access in find_hitpoint_uv
2014-08-22 02:22:10 +00:00
Kp
f0c927babd
Fix !OGL build break from gr_fade_table array change
2014-08-20 02:15:23 +00:00
Kp
983a355d6f
Clean up vobjptridx_t handling in multibot
2014-08-20 02:14:29 +00:00
Kp
388405d04a
Use std::swap instead of inline swap
2014-08-20 01:50:40 +00:00
Kp
c102a507df
Move render Rotated_last into g3s_point p3_pad
2014-08-20 01:28:22 +00:00
Kp
cd9987968c
Fix bogus memory leak warning in digi_mixer.cpp
...
u_mem runs too early. Move the memory outside its view and rely on
Valgrind.
2014-08-20 01:28:12 +00:00
Kp
8b51e0fda5
Test for nonconforming template instantiation depth
2014-08-20 01:08:12 +00:00
Kp
6629a928bc
Fix end-of-record check in config LastPlayer
2014-08-19 02:47:26 +00:00
zico
ee828c9b15
Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :))
2014-08-18 12:09:54 +02:00
zico
cc2f1cb040
Have objects with PF_PERSISTENT (never supposed to stop) flag also trigger original condition in check_vector_to_sphere_1
2014-08-18 10:48:02 +02:00
Kp
ce8165fc6c
Add u_mem.h to mem.cpp to fix memdebug=1 build
2014-08-18 03:00:50 +00:00
Kp
778d399fc1
Fix render build failure for +debug no-editor
2014-08-18 00:11:51 +00:00
Kp
774d01ddcc
Use enable_if dispatching for serial message_type
2014-08-17 23:24:24 +00:00
Kp
f5a85b0f65
Enable converting vvalptridx->valptridx for subtypes
2014-08-17 22:09:32 +00:00
zico
d2b0a4d02d
Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime)
2014-08-17 23:57:56 +02:00
Kp
3ea6b0eb18
Explicitly delete nullptr construction of valptridx
2014-08-17 20:41:59 +00:00
Kp
66cb80c343
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
Kp
001c0b6f51
Fix crash on failure to create mine exit explosion
2014-08-17 19:33:43 +00:00
Kp
56557a0443
Explicitly delete vvalptridx(valptridx&&)
2014-08-17 19:32:16 +00:00
Kp
83c6b60123
Use array<> for textures_list
2014-08-16 22:18:14 +00:00
Kp
99f1777983
Move point_list onto interpreter stack
2014-08-16 22:18:09 +00:00
Kp
dfb7026724
Only set canvas color if it is used
2014-08-16 21:58:37 +00:00
Kp
1d16377d48
Change isyou to your_index and promote it out a layer
...
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp
4b7c823f2f
Remove write-only variable morph_uvls
2014-08-16 21:56:18 +00:00
Kp
d74e36507c
Propagate NULL arguments to g3_check_and_draw_poly
2014-08-16 21:54:48 +00:00
Kp
22a34809ee
Move interpreter g3s_lrgb onto stack
...
MAX_POINTS_PER_POLY is 25, so storing lrgb on the stack fits easily and
saves memory allocation/deallocation.
2014-08-16 21:53:29 +00:00
Kp
cbd341e8ee
Remove unused !FADE_FLATPOLY code
2014-08-16 21:52:56 +00:00
Kp
1cd6277a3f
Move interpreter OP_ constants to static const
2014-08-16 21:52:37 +00:00
Kp
bd739041f8
Remove special case for SP homing missiles
...
The special case let robot homing missiles track players without a line
of sight and prevented player homing missiles from tracking robots out
of the player's sight.
2014-08-16 21:52:25 +00:00
Kp
e9e02355cc
Fix crash on exiting game
2014-08-16 18:32:24 +00:00
Kp
9483cc7280
Compact find_goal_texture, multi_apply_goal_textures
2014-08-16 18:16:59 +00:00