Commit graph

47 commits

Author SHA1 Message Date
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp ddc25b59b7 Explicitly zero-initialize object structure members
C++17 will require this in order for `object::object()` to be constexpr.
Add it here, before switching over.
2020-05-02 21:18:42 +00:00
Kp 41f4e84261 Move Stolen_item_index into d_thief_unique_state 2019-07-16 04:00:50 +00:00
Kp a2560cdfb5 Move Stolen_items into d_thief_unique_state 2019-07-16 04:00:50 +00:00
Kp af166735cc Use enum class for player visibility 2019-06-20 04:02:27 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
Kp 012238ba14 Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
Kp c636dc4b98 Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
Kp 8e86a3586d Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
Kp 26e948d5f1 Uninline namespace dsx 2015-12-13 18:00:49 +00:00
Kp dc8c0323d8 Uninline namespace dcx 2015-12-13 18:00:49 +00:00
Kp 32051298ae Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
Kp bb41075adb Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
Kp b8baddb5a2 Use uint8_t for player_awareness_type_t
Fixes: 9157e5f970 ("Use enum class for player_awareness_type_t")
2015-08-22 20:43:02 +00:00
Kp f5b02ce6a0 Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
Kp 7dae02fbb4 Remove write-only ai_static D1 follow_path_end_seg 2015-05-09 17:39:00 +00:00
Kp 3b59a71e11 Remove unused D1 last_see_time 2015-05-09 17:39:00 +00:00
Kp 83baf4dfe8 Remove unused D1 last_attack_time 2015-05-09 17:39:00 +00:00
Kp 8e5a63700b Use enum class for ai_mode 2015-04-26 20:15:51 +00:00
Kp f15ec9c86a Use enum for AIM constants 2015-04-26 20:15:51 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp 5ae5033fed Use enum for AIB constants 2015-04-02 02:36:57 +00:00
Kp face692126 Narrow D2 previous_visibility to uint8_t 2015-04-02 02:36:53 +00:00
Kp 6757b2178b Narrow D2 rapidfire_count to uint8_t 2015-04-02 02:36:53 +00:00
Kp bb10d350f4 Narrow D2 consecutive_retries to uint8_t 2015-04-02 02:36:53 +00:00
Kp a36603826a Narrow D2 retry_count to uint8_t 2015-04-02 02:36:53 +00:00
Kp 9157e5f970 Use enum class for player_awareness_type_t 2015-04-02 02:36:53 +00:00
Kp 90fbebf8fd Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
Kp 91d31b1952 Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
Kp a622aecd58 Pass vcobjptridx_t to digi_ functions 2014-12-13 17:47:06 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 81c6f27f44 Change point_seg::segnum to short 2014-08-13 02:56:58 +00:00
Kp 7888c13b6b Write point_seg carefully 2014-08-12 02:55:23 +00:00
Kp f6631ce742 Unpack various structures
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp 7cf6877e2a Rename D1 ai_local::wait_time to ::next_action_time to match D2 2013-12-29 04:33:30 +00:00
Kp cf5343db18 Move ai_local into ai_static
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00
Kp 038bbad26a Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
Kp 985972186f Use separate type for ai_static_rw in Descent, too 2013-12-19 15:11:41 +00:00
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00
Kp cbc46e343d Remove unused MULTI_ANGER 2013-11-24 23:11:30 +00:00
Kp e73205faac Use enum for player awareness types 2013-10-05 21:35:58 +00:00
Kp 06c83c9393 Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
Kp b4107e6526 Remove duplicate declarations 2013-10-03 03:11:52 +00:00
Kp 06a2bb4c6b Move */main/aistruct.h -> common/main/aistruct.h 2013-03-03 01:03:33 +00:00
Renamed from d2x-rebirth/main/aistruct.h (Browse further)