Commit graph

3823 commits

Author SHA1 Message Date
Kp e72a10a545 Mark reticle control data const 2012-07-14 03:24:56 +00:00
Kp 12f8dbfd07 Make ranking strings const 2012-07-07 20:32:47 +00:00
Kp 7f6f191059 Treat robot joints as const 2012-07-07 21:38:03 +00:00
Kp aebc5da4d3 Remove variables that were unused-but-set 2013-05-28 02:02:26 +00:00
Kp b65272771e Add unused ai_restore_state parameter version to match D2X 2013-03-31 21:32:58 +00:00
Kp 62d8de0824 Make main/fireball.c more like D2XR
Add general purpose explode_badass_object.  Make object_create_egg a
thin wrapper for new drop_powerup, which has the same signature as in
D2XR.
2013-04-24 02:28:35 +00:00
Kp 1cb4ee361f Make GET_INTEL_* const-correct
Based on a report by derhass, but with additional changes.  Original
report at

<http://www.dxx-rebirth.com/frm/index.php/topic,1048.msg17421.html#msg17421>.
2013-05-04 17:13:47 +00:00
Kp ace1902ef7 Add Raspberry Pi automatic environment setup
Patch by derhass.

Requested at
<http://www.dxx-rebirth.com/frm/index.php/topic,1048.msg17426/topicseen.html#msg17426>.
2013-05-04 17:13:31 +00:00
Kp d268169eb0 Use D2XR pick_connected_segment for increased randomness 2013-05-02 03:35:57 +00:00
Kp ee9fbc387b Fix edge cases in new cycle skip logic
Commit dab702a introduced two undesirable behaviors which can be
mitigated by a heuristic from commit cab78bb and commit 7bed83b.  This
heuristic prevents a buffer overread if no weapons are auto-selectable
and prevents the player from being stuck on a single weapon if only one
weapon is auto-selectable and that weapon is the current weapon.
Players would not use cycle in such a case, so skipping the
non-auto-select weapons does not help.
2013-04-27 20:52:09 +00:00
Kp e054a205a2 Make do_exploding_wall_frame set WALL_BLASTED
Hostage doors misbehave after commit 5cc09c9:

5cc09c974a (commitcomment-3037382)

Descent 1 set WALL_BLASTED in blast_blastable_wall, but Descent 2 set
WALL_BLASTED in do_exploding_wall_frame.  Commit 5cc09c9 broke exploding
walls because it removed the WALL_BLASTED logic from
blast_blastable_wall, but did not add it to do_exploding_wall_frame.

Reported-by: zico <zico@dxx-rebirth.com>
2013-04-24 01:40:37 +00:00
zico d5016e349f Added a lot of status messages for RBA code shown with -verbose, hopefully making it easier for users to track down problems and made all RBA messages start with RBAudio prefix 2013-04-22 12:37:51 +02:00
zico 664139efcf Clear Netgame struct each time player enters a new IP in manual join menu 2013-04-22 11:42:38 +02:00
zico 07a73afee7 In restricted game mode check for player callsign and sockaddr at the same time 2013-04-22 11:26:49 +02:00
Kp ebc971be95 Support cross-configuring SDL 2013-04-20 20:35:58 +00:00
Kp 52a15a6e11 Add unused ai_restore_state parameter version to match D2X 2013-04-20 20:35:58 +00:00
Kp 63b1abc80a Store fixed values at class scope 2013-04-20 20:35:58 +00:00
Kp 528ea51ce4 Refactor SConstruct register_program handling 2013-04-20 20:35:58 +00:00
Kp 17ca9f15bd Move compiler flags/selection into a base class above DXXProgram 2013-04-20 20:35:58 +00:00
Kp 47aa7d000d Make CPPDEFINES consistent with unification branch 2013-04-20 20:35:58 +00:00
Kp e658660d21 Make name of GLES_CM library configurable 2013-04-20 20:35:58 +00:00
zico cb280a8ef4 Adjusted SB_PRIMARY_W_BOX_RIGHT_L to fit perfectly 2013-04-18 15:46:09 +02:00
zico 8ae018aa0c use const ubyte for multi_do_powcap_update() 2013-04-18 15:45:40 +02:00
zico a060ec45db Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes, fixes bug where joining games was not possible anymore due to recent change of MISSION_NAME_LEN 2013-04-18 15:14:16 +02:00
zico b769485d9a Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation 2013-04-18 12:08:53 +02:00
zico 6d3dc4f1b1 Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light 2013-04-18 11:56:32 +02:00
zico dab702aba9 Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:19 +02:00
zico bf52256c8d Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode 2013-04-08 14:28:41 +02:00
zico c60b007398 Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too 2013-04-08 12:55:27 +02:00
zico 758f2d64f8 Support for Raspberry Pi - patch by derhass 2013-04-08 12:54:02 +02:00
zico 3553ea3cf7 Added Rankings functionality like in D2X-Rebirth while still utilizing eff file from original D1X source; Decrease personal score when killing multi buddy and don't increment towards kill goal 2013-04-08 12:46:05 +02:00
Chris Taylor 7d5833007d Update SDLmain.m from SDL 1.2.14 source, fixing a missing symbol 'NSAppleMenuController' when building using SCons for Mac. For Mac, using SCons, it finally builds and works again\! 2013-04-08 17:08:54 +08:00
Chris Taylor 8e6d903ad2 Extend #ifdef guards to around StandardAlert for the messagebox, fixing a missing symbol error in SCons for Mac 2013-04-08 16:34:24 +08:00
Chris Taylor 77d4cccf56 Letting the Xcode project figure out its geography regions 2013-04-08 16:32:25 +08:00
Chris Taylor 175cad804c For SCons in Mac OS X, make sure the frameworks are linked properly 2013-04-08 16:21:53 +08:00
Chris Taylor 5ee91b1a8e Merged in remote changes 2013-04-08 14:40:07 +08:00
Chris Taylor 7683d7998d For Mac in SCons, find the HIServices framework for physfsx.c 2013-04-08 14:35:48 +08:00
Chris Taylor f3b1294bf0 For Mac, in SCons link against physfs properly 2013-04-08 14:27:36 +08:00
Chris Taylor e3eabde3ca Allow SCons to find the HIServices framework for the Mac code in physfsx.c 2013-04-08 13:00:05 +08:00
Kp 5f34dab041 Set Environment tools= from platform settings
This allows Linux and Darwin to pass None instead of ['mingw32'].
2013-04-07 17:04:16 +00:00
Kp 54e7d17c58 Move Darwin version handling into DarwinPlatformSettings 2013-04-07 17:03:58 +00:00
Chris Taylor ab30f9ff4a Merge branch 'd1x-rebirth/master' of github.com:dxx-rebirth/dxx-rebirth into d1x
Merged in recent changes
2013-04-07 11:02:44 +08:00
Kp ea3cea4ce2 Make master drop powerups from uncontrolled robot at death
This code is in D2X, and per zico should be enabled in D1X as well.  It
appears to predate the release of Descent 2 source, so this was likely a
fix from Parallax that was never backported.
2013-04-06 21:13:34 +00:00
Kp f333e34368 Remove unused inclusion of dxxerror.h 2013-04-06 16:35:13 +00:00
Chris Taylor 2bfb13c9e0 Added .gitignore 2013-04-06 11:48:26 +08:00
Chris Taylor bb18ba4fbb Updated Xcode project, changed references to error.h to dxxerror.h, since it was renamed 2013-04-06 09:51:35 +08:00
Chris Taylor 3cffacb9b2 Changes towards building using SCons on Mac OS X 2013-04-05 09:25:10 +08:00
Chris Taylor b750415db6 For the assembler build, make sure platform_settings is accessed from self, likely preventing a compiling error 2013-04-05 09:12:33 +08:00
Kp 264f2aa8db Add multi_send_robot_explode unused parameter isthief to match D2X 2013-03-31 20:41:21 +00:00
Kp 5dab4b56cd Add proximity bomb ID test helper to match D2X 2013-03-31 20:41:21 +00:00