Kp
53a1d5f9ce
Pass vertex factory to compute_segment_center
2018-03-12 03:43:47 +00:00
Kp
ad8fd0f871
Pass valptridx factories to obj_relink
2018-03-12 03:43:46 +00:00
Kp
b4899aafac
Pass vcvertptr to get_seg_masks
2017-08-11 23:43:54 +00:00
Kp
5eec2a5ce5
Use valptridx for Vertices
2017-08-11 23:43:54 +00:00
Kp
03cca2b3dc
Track visited segments as a local
...
This fixes a subtle bug where a perfectly immobile player would reuse a
previous run. In practice, players are not immobile.
2017-08-02 02:49:13 +00:00
Kp
599ac9dee0
Always qualify valptridx type/factory
...
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const. Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:
im#PREFIX -> allow-invalid+mutable
ic#PREFIX -> allow-invalid+const
vm#PREFIX -> require-valid+mutable
vc#PREFIX -> require-valid+const
Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual. All other changes are generated by:
git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'
for the 'm' prefix and:
git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'
for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp
9821a77372
Simplify use of get_num_faces
2017-02-19 19:33:38 +00:00
Kp
cdb193c053
Use unsigned for sides/verts in more places
2017-02-19 19:33:38 +00:00
Chris Taylor
4cc801f42f
Remove calls to window_close(Game_wind) when game finished or over
...
Replace calls to window_close(Game_wind) with returning window_event_result::close to game handler. Applies to when DoEndGame() is called, DoGameOver() is called, aborting in the kmatrix screen (multiplayer game) during AdvanceLevel() and playing one demo frame causes playback to stop in GameProcessFrame(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-08 21:08:50 +08:00
zico
ffb68756e3
Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
2016-12-02 13:37:08 +01:00
Kp
ee1003f29f
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
Kp
aa95cbfccc
Move set_thrust_from_velocity to dcx
2016-07-15 03:43:01 +00:00
Kp
d98505354d
Pass object_base &to do_physics_sim_rot
2016-04-23 17:59:47 +00:00
Kp
bde6281e14
Pass object_base &to set_object_turnroll
2016-04-23 17:59:47 +00:00
Kp
99b7c3cf8b
Pass object_base &to do_physics_align_object
2016-04-23 17:59:47 +00:00
Kp
72aa4bc8fb
Pass object &to phys_apply_rot
2016-04-06 03:34:14 +00:00
Kp
bad1464dcf
Pass object_base &to physics_turn_towards_vector
2016-04-06 03:34:14 +00:00
Kp
6a1e1670cc
Pass object_base &to phys_apply_force
2016-04-06 03:34:14 +00:00
Kp
a3ae630829
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
Kp
cefc79f869
Construct find_point_seg segptridx explicitly
2016-01-09 16:38:13 +00:00
Kp
d17b12da31
Remove default argument for basic_ptr(index,array &)
2016-01-09 16:38:12 +00:00
Kp
5ba5910e7a
Use symbolic side_none for testing find_connect_side result
2016-01-03 20:21:35 +00:00
Kp
d479819931
Use absolute_sibling to reduce global references for ptridx
2015-12-22 04:18:51 +00:00
Kp
ed55763603
Remove unused symbols
2015-12-04 03:36:31 +00:00
Kp
dad504cfef
Fix some -Wshadow warnings
2015-11-26 02:56:54 +00:00
Kp
82d0c2ed96
Make some implicit uses of ptridx construction explicit
2015-11-19 03:23:34 +00:00
Kp
59069a7bb6
Compact do_physics_align_object
2015-11-15 22:30:41 +00:00
Kp
02e1f293dd
Remove unused old-style floor levelling
2015-11-15 22:30:41 +00:00
Kp
af2d8f7deb
Factor out create_vert*_lists switch
2015-10-18 21:01:20 +00:00
Kp
14bbc17bd6
Use valptr for physics.cpp
2015-07-12 01:04:21 +00:00
Kp
1b6999ff4d
Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
...
The index component is not needed.
2015-07-12 01:04:17 +00:00
Kp
9ec82b6856
Fix array overread
2015-04-19 19:12:33 +00:00
Kp
e99a9236cf
Avoid redundant vsegptridx calculation in object_move_one
2015-04-11 04:01:29 +00:00
Kp
6b6eaef226
Include polyobj.h from robot.h
...
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp
b0ec49f8e5
Remove unused file+line from get_seg_masks
2015-04-02 02:36:56 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
66a70fd373
Prepare for global arrays to be array<>
2015-04-02 02:36:52 +00:00
Kp
83ce8e4f21
Defer dividing phys_apply_rot vecmag
2015-02-14 22:48:28 +00:00
Kp
661e676688
Combine object_intersects_wall_d outputs
...
Drop unused face.
2015-02-14 22:48:27 +00:00
Kp
078d9513e0
Pass end-of-list for ignore_obj_list
2015-02-05 03:03:51 +00:00
Kp
673a711461
Remove vm_angles_2_matrix return value
2015-02-05 03:03:51 +00:00
Kp
c8b5fe5552
Pass find_vector_intersection arg by &
2015-01-20 02:46:42 +00:00
Kp
102c3c057f
Pass physics_set_rotvel_and_saturate arg by &
2014-12-22 04:35:49 +00:00
Kp
1960a2ebad
Return vertex_array_list_t from create_abs_vertex_lists
2014-12-14 05:23:00 +00:00
Kp
d63be88eb0
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
Kp
2c349136cc
Avoid slicing into segnum_t local
2014-11-20 03:00:36 +00:00
Kp
cf4d216c41
Pass check_and_fix_matrix vms_matrix by &
2014-11-04 01:30:49 +00:00
Kp
3a24b20e15
Add vm_vector_2_matrix that returns result
2014-11-04 01:27:55 +00:00
Kp
b32f5e5df3
Add vm_vec_copy_scale that returns result
2014-11-02 03:43:47 +00:00
Kp
0e72ef36d5
Use & in physics
2014-11-02 03:43:04 +00:00