Kp
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4f85c21f13
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Fix incorrect usage of no_asm in SConstruct
zico switched the variable to 'asm' in dac257e , so referring to no_asm
has no effect now.
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2013-02-24 05:14:11 +00:00 |
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Kp
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fd22ea5726
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Normalize comments and whitespace to match D2X
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2013-02-21 00:20:52 +00:00 |
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Kp
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7f137ac493
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Move arch_sdlmixer to the same relative position as in D2X SConstruct
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2013-02-21 00:14:04 +00:00 |
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Kp
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4167cf9685
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Move main/hash.c -> misc/hash.c to match D2X
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2013-02-21 00:13:56 +00:00 |
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zicodxx
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fb9c3b8cce
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Patch by A Future Pilot to hopefully fix bug which prevented building source within MinGW if Visual Studio installed
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2013-01-08 17:53:10 +01:00 |
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zicodxx
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495333522d
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Some Sconstruct lovin': Respect LDFLAGS; Made D1XMAJORi/MINORi/MICROi compile time constants; Do not pass CFLAGS to CXX; Mark some more warnings as errors - patches by Kp
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2012-07-28 01:41:30 +02:00 |
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zicodxx
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e3a21dce5e
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Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this
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2012-05-14 12:20:27 +02:00 |
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zicodxx
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c5b3fc162e
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Incremented version to 0.57.3; Added Release notes
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2012-05-10 19:10:45 +02:00 |
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Chris Taylor
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b94d8f127e
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Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
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2012-03-18 18:04:16 +08:00 |
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zicodxx
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1371874e0d
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Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages
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2011-11-02 01:04:38 +01:00 |
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zicodxx
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d8263a85b6
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Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent()
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2011-09-26 19:15:39 +02:00 |
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zicodxx
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7638390173
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Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability
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2011-09-14 01:15:20 +02:00 |
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zicodxx
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23c04c17e1
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Changed version to 0.57.1; Updated release notes
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2011-07-16 21:21:11 +02:00 |
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zicodxx
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81f4e63f0c
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Changed version from 0.56 to 0.57; Added first draft for RELEASE-NOTES.txt; updated docs
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2011-05-07 02:51:18 +02:00 |
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zicodxx
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7890015efd
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Expanded possibilities for level authors: RLE- and Texture-cache accepts textures bigger than 64x64, only limit being Texture width must be equal height; Increased maximum amount of Segments from 900 to 9000 - not dynamically allocating them, yet
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2011-04-22 10:33:03 +02:00 |
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zicodxx
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85f7be583f
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Client-side implementation for Tracker support by Matt 1360 Vandermeulen including improvements in udp_dns_filladdr and IPv4/IPv6 compability; Very little adjustments by me, too including IPv6 support for Windows (untested); Actual tracker code will follow later as seperate branch when it's done
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2011-04-05 02:24:30 +02:00 |
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zicodxx
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c124b0883f
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Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
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2011-01-19 21:35:14 +01:00 |
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zicodxx
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1eac00e0b5
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opengles variable in SConstruct could be activated by command-line argument opengl
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2011-01-17 19:27:54 +01:00 |
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Chris Taylor
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45930e9afe
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Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
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2011-01-17 22:41:05 +08:00 |
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zicodxx
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28bf026158
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Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
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2011-01-06 12:43:55 +01:00 |
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zicodxx
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182fa63ea8
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More consistency in SConstruct command-line variables; Added automatic Endianess-checker; Set target to 'd1x-rebirth' no matter if OpenGL or not
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2011-01-03 11:42:50 +01:00 |
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Chris Taylor
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0557c8bb43
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
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zicodxx
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427fb6d6b5
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Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout
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2010-11-30 13:46:10 +01:00 |
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zicodxx
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0c9a9f4d62
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Added missing brackets gone missing in r936
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2010-11-28 16:07:39 +01:00 |
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Chris Taylor
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be82a68e77
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Add support for OS native error/warning boxes, only implemented for Mac for now
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2010-11-28 20:02:38 +08:00 |
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zicodxx
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733f6fc5d8
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DXX-Rebirth release v0.56
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2010-09-04 13:06:50 +00:00 |
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zicodxx
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aaae123e44
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Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
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2010-08-21 17:08:53 +00:00 |
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kreatordxx
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3ed285f469
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Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool'
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2010-08-09 14:04:22 +00:00 |
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zicodxx
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8c93390f4b
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Fix for last commit - forgot to add libs recognized by sdl-config
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2010-07-30 12:10:28 +00:00 |
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zicodxx
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cd13732735
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restricted parsing of sdl-config to *NIX and Mac builds as it's static on Win32 anyways; added verbosebuild as SCons option to print out all compiler/linker messages
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2010-07-30 07:34:33 +00:00 |
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zicodxx
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9070771c47
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Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
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2010-07-18 20:28:15 +00:00 |
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zicodxx
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e22b62eee4
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Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
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2010-02-23 15:05:50 +00:00 |
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zicodxx
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ea927946a8
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Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
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2010-02-23 01:21:55 +00:00 |
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zicodxx
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75062a8d96
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
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zicodxx
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6a00504d89
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Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
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2009-11-29 16:46:13 +00:00 |
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zicodxx
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cf3f852095
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Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore
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2009-11-24 15:20:09 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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kreatordxx
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70bbac21b7
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
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kreatordxx
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af0c2db749
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Split game.c into game.c, gamecntl.c and gamerend.c like d2x
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2009-06-07 11:28:12 +00:00 |
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kreatordxx
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45ba0ca307
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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zicodxx
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0c36fecb42
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Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
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2009-03-20 12:10:38 +00:00 |
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zicodxx
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0fc0fff7f1
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
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zicodxx
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f84a267dd1
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Added Packet-loss prevention code for Netgames
|
2009-01-31 23:47:15 +00:00 |
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md2211
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edfe0e0b47
|
Debian packaging scripts
|
2008-12-30 22:14:06 +00:00 |
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zicodxx
|
eeb908f26d
|
DXX-Rebirth release v0.55
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2008-12-24 10:52:58 +00:00 |
|
zicodxx
|
2b5c8d2b77
|
Removed (#if 0) the unfinished Tracker stuff for our Release so it won't confuse the Win32 build
|
2008-12-20 11:57:03 +00:00 |
|
md2211
|
9e308457bc
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Implemented SConstruct optional behavior (svnmicro=1) to automatically use SVN rev number as micro
version
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2008-12-18 23:12:01 +00:00 |
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zicodxx
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aee0198f2e
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
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zicodxx
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63d2c4a2cf
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Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
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2008-09-30 00:07:07 +00:00 |
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kiplingw
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41e1b91dd4
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Added: Much more work on tracker...
Changed: Added PROGRAM_NAME to list of CPPDEFINES. Needed for tracker protocol's useragent submission...
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2008-08-11 05:30:42 +00:00 |
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