Chris Taylor
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499c8e3799
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Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
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2010-10-10 18:42:53 +08:00 |
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kreatordxx
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704a4e7be5
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
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kreatordxx
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403169df7e
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Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
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2010-09-25 03:35:23 +00:00 |
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kreatordxx
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64387a51e6
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To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
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2010-09-19 13:33:22 +00:00 |
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kreatordxx
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23975df856
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Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead
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2010-09-19 11:53:39 +00:00 |
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kreatordxx
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c1a7ffa66d
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
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2010-09-17 11:06:48 +00:00 |
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kreatordxx
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35a69d5a0f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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kreatordxx
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0a44a68fed
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Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
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2010-09-17 10:14:37 +00:00 |
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zicodxx
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2b069acab4
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Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
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2010-09-04 09:22:07 +00:00 |
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zicodxx
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78bbd77b35
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In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
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2010-09-04 08:17:54 +00:00 |
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zicodxx
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34db780dbf
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Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
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2010-09-03 21:49:39 +00:00 |
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zicodxx
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5e3be36c39
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Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
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kreatordxx
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8a79002f2d
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On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
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2010-09-02 00:07:37 +00:00 |
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zicodxx
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4c5f489d07
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in pdata communication swap_bytes was set for create_shortpos causing problems on PPC architecture; in multiplayer host menu set citem to START GAME by default
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2010-09-01 17:01:51 +00:00 |
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zicodxx
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445fc76554
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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5f026dfb55
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In select_file_recursive handle paths relative to the current write directory correctly
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2010-08-28 02:46:54 +00:00 |
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zicodxx
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6d475ad6b8
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In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
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2010-08-27 21:16:43 +00:00 |
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zicodxx
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067d54f8e3
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In select_file_handler properly initialize newpath preventing memory errors and crashes
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2010-08-27 20:32:05 +00:00 |
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zicodxx
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887e8ed22c
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Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
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2010-08-27 15:43:24 +00:00 |
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kreatordxx
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72c62df583
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Add path browsing feature to make song file/directory selection easier
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2010-08-27 14:09:19 +00:00 |
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zicodxx
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0bc2257b06
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Made loading of Hires briefings a bit more simpler (more D2-ish) and not using a new briefing_screen structure; Also perform a check if requested image originates from descent.hog or a third-party mission and do not load a Hires version in the latter case
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2010-08-25 15:14:28 +00:00 |
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zicodxx
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9eb82f312b
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Overhauled detection of TEX/TXB files for Briefings and Endings
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2010-08-24 14:02:38 +00:00 |
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zicodxx
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010ac80344
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Moved levelnum-sanity-check in game_param_handler so it will be checked when screen is changed to allow entry of secret levels (which does not work in D2X-Rebirth - it's only done for code similarity); added menu item START GAME for consistency and added proper subtitle for game setup page
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2010-08-22 09:25:24 +00:00 |
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zicodxx
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cafb861bc5
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For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
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2010-08-19 15:54:19 +00:00 |
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zicodxx
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2c3d69c82d
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In demo list help text changed string CTRL+C to CTRL-C for consistency
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2010-08-19 13:44:31 +00:00 |
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zicodxx
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ac92d9c971
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Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
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zicodxx
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745ce38a4d
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Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
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2010-08-17 14:59:57 +00:00 |
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zicodxx
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f7e009d1c8
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Moved up PHYSFSX_addArchiveContent() a little inside main() so -debug and -verbose will show us this content which will be helpful for debugging possible problems with AddOn Zips
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2010-08-16 19:59:41 +00:00 |
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zicodxx
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791851ad82
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When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly
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2010-08-16 11:50:37 +00:00 |
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zicodxx
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0a86348aab
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Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs
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2010-08-15 06:57:51 +00:00 |
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kreatordxx
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0529a5320b
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Tidy up for EVENT_IDLE case in game_handler, hopefully fixing obscure 'optimise threads' bug
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2010-08-14 02:26:18 +00:00 |
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zicodxx
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fe198ec06b
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When picking up laser, game would show generic weapon pickup/already-have messages instead of laser-upgrade/maxed-out messages only - fixed
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2010-08-12 16:43:37 +00:00 |
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zicodxx
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2028abb6d5
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The inital vector scaling to compensate previous frame-skipped tracking was not aligned to FrameTime. Removed that code and just divided homer_turn_base values to compensate this offset properly. Thanks to zif for hinting me to that; Added comment about the how and why of the homing missile scaling issue
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2010-08-11 16:25:58 +00:00 |
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zicodxx
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85d4cbe3d2
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When updating redundant HUD messages check the for-loop not the start with a negative number - causes too long message display and negative array index
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2010-08-03 15:03:56 +00:00 |
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zicodxx
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f0edc54479
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Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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2010-08-01 17:42:38 +00:00 |
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kreatordxx
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98cf9b90ca
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For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
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2010-07-31 12:09:38 +00:00 |
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zicodxx
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842af496ca
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Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab
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2010-07-30 17:59:21 +00:00 |
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kreatordxx
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3dd7a7a627
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Tidy up use of set_screen_mode
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2010-07-29 08:30:46 +00:00 |
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zicodxx
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4a0d15fbcd
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One more take on Mouse cursor friendliness: Merged mouse_toggle_cursor and mouse_toggle_grab; instead of trying to use SDL_GetAppState (which does not work as expected on Windows) to release mouse, use strict calls of mouse_toggle_cursor so we at least have a free mouse outside of Game_wind and Automap; decreased time to automatically hide cursor; added mouse_close to release mouse in case of emergency
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2010-07-28 17:27:35 +00:00 |
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zicodxx
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60e93e4deb
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Moved digi_set_digi_volume call from config loading to designated audio subsystem init function so it will be correctly set after the sound system is auctionlly initialized
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2010-07-27 20:42:54 +00:00 |
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kreatordxx
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9e4b8db5f6
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Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h
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2010-07-27 11:41:43 +00:00 |
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kreatordxx
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ee4f37903b
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Fix crash caused by last commit (whoops)
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2010-07-25 02:43:22 +00:00 |
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kreatordxx
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9f9e35689e
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For menus, only call the user function for closing immediately before closing, fixing memory errors when the user function frees memory
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2010-07-25 02:30:53 +00:00 |
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kreatordxx
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c7f5e7abd4
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Actually commit d1x-rebirth/main/inferno.h
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2010-07-25 01:25:19 +00:00 |
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kreatordxx
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d1dda5386e
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Rewrite quit system, fixing *many* bugs with it :P
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2010-07-25 01:22:44 +00:00 |
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zicodxx
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b41faef1d3
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Fixing crash when joinging game over UDP Netlist: when exiting the menu for any reason, return 0 instead of following the code and possibly lead to drawing text from a newly free'd pointer - D'OH
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2010-07-21 16:58:38 +00:00 |
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zicodxx
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5c2fdc5063
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Thanks to Marix for hinting me I should not init a pointer with quotes if I plan to allocate/free it... my stupid-level officially broke the record
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2010-07-20 18:38:29 +00:00 |
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zicodxx
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1c6c1b3a9d
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Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h
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2010-07-19 18:17:08 +00:00 |
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zicodxx
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10c8ace1a2
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In briefings make sure Current_color cannot exceed possible array bounds
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2010-07-19 17:30:25 +00:00 |
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zicodxx
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bc775b1331
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Introduced state_quick_item so we can safly check if there is a valid quicksave slot wihtout messing around with state_Default_item which is supposed to always show a valid slot in the first place
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2010-07-19 17:07:12 +00:00 |
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