When updating redundant HUD messages check the for-loop not the start with a negative number - causes too long message display and negative array index

This commit is contained in:
zicodxx 2010-08-03 15:03:56 +00:00
parent 7864eb52a0
commit 85d4cbe3d2
2 changed files with 5 additions and 1 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20100803
--------
main/hud.c: When updating redundant HUD messages check the for-loop not the start with a negative number - causes too long message display and negative array index
20100801
--------
main/menu.c, main/songs.c, main/songs.h, main/gameseq.c, main/digi.h, arch/sdl/digi.c: Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music

View file

@ -124,7 +124,7 @@ int HUD_init_message_va(char * format, va_list args)
{
HUD_messages[i].time = F1_0*2; // keep redundant message in list
if (i >= HUD_nmessages-HUD_MAX_NUM_DISP) // if redundant message on display, update them all
for (i = HUD_nmessages-HUD_MAX_NUM_DISP, j = 1; i < HUD_nmessages; i++, j++)
for (i = (HUD_nmessages-HUD_MAX_NUM_DISP<0?0:HUD_nmessages-HUD_MAX_NUM_DISP), j = 1; i < HUD_nmessages; i++, j++)
HUD_messages[i].time = F1_0*(j*2);
return 0;
}