dxx-rebirth/main
2010-08-16 11:50:37 +00:00
..
ai.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
ai.h Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
aipath.c
aistruct.h Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
altsound.c
altsound.h
automap.c Tidy up use of set_screen_mode 2010-07-29 08:30:46 +00:00
automap.h For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call 2010-01-29 03:36:44 +00:00
bm.c
bm.h
bmread.c Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h 2010-07-19 18:17:08 +00:00
cntrlcen.c Make kmatrixs into windows, rename Fuelcen_seconds_left to Countdown_seconds_left for consistency 2010-03-20 13:21:53 +00:00
cntrlcen.h Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
collide.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
collide.h
compbit.h
config.c Moved digi_set_digi_volume call from config loading to designated audio subsystem init function so it will be correctly set after the sound system is auctionlly initialized 2010-07-27 20:42:54 +00:00
config.h Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions 2010-06-14 08:13:16 +00:00
console.c Write gamelog.txt buffered so it will not stress the medium it's saved on 2010-02-08 14:28:12 +00:00
controls.c
controls.h
credits.c Add a default event handler for screenshots, entering debugger, Redbook repeating etc 2010-04-02 05:01:08 +00:00
credits.h Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h 2010-07-19 18:17:08 +00:00
custom.c
custom.h
desc_id.h
digi.h Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music 2010-08-01 17:42:38 +00:00
digicomp.c
digicomp.h
digiobj.c Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions 2010-06-14 08:13:16 +00:00
dumpmine.c Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds 2010-02-02 03:38:29 +00:00
effects.c Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
effects.h
endlevel.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
endlevel.h
fireball.c Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
fireball.h
fuelcen.c Tidy up use of set_screen_mode 2010-07-29 08:30:46 +00:00
fuelcen.h Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
fvi.c
fvi.h
fvi_a.h
game.c Tidy up for EVENT_IDLE case in game_handler, hopefully fixing obscure 'optimise threads' bug 2010-08-14 02:26:18 +00:00
game.h When starting, leaving or changing a level in any way, use more ordered approach to set Game_wind visible or invisible. Fixing timer-issues after level-change and makes hiding of Game_wind obsolete for certain messageboxes; Moved GameTime and weapon timer variables out of reset_time since this function is not appropriate for this and is not needed between levels anymore due to window management handling start/stop_time properly 2010-06-27 11:28:26 +00:00
gamecntl.c Tidy up use of set_screen_mode 2010-07-29 08:30:46 +00:00
gamefont.c
gamefont.h Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
gamemine.c
gamemine.h
gamerend.c Make gamecntl.c more similar between D1X and D2X 2010-03-31 06:19:37 +00:00
gamesave.c Removed OGL hack to fix overlapping room in D1 lvl19 and rather move vertex a little. Still a hack but now without messing Depth test 2010-07-17 11:19:29 +00:00
gamesave.h
gameseg.c Instead of screwing by possibly using negative array indicies in find_seg_side() return -1. In ordering segments make this result in unimportant order; Taking in some Asserts which were disabled years ago by me. Let's fix this for real when we get to it 2010-07-17 11:57:07 +00:00
gameseg.h
gameseq.c Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music 2010-08-01 17:42:38 +00:00
gameseq.h Split select_filename into [existing] RegisterPlayer and select_demo for better clarity 2010-02-07 12:10:52 +00:00
gauges.c Cleaned the variables used for newdemo code; Instead of giving both old and new values to special recording functions, added new variables to demo code serving this purpose and also checking for redundant record calls which only would waste bytes; Removed duplicated-object-id-hack which did not work as expected and caused jittering on playback; In that process, found a bug where Num_open_doors might nor be set correctly - cleaned that up a little and got also rid of one aweful goto; Made sure cloaked walls are recorded FPS-independent but rather fade-value-dependent 2010-07-15 05:40:25 +00:00
gauges.h Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
hash.c
hash.h
hostage.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
hostage.h
hud.c When updating redundant HUD messages check the for-loop not the start with a negative number - causes too long message display and negative array index 2010-08-03 15:03:56 +00:00
hudmsg.h Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
inferno.c Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs 2010-08-15 06:57:51 +00:00
inferno.h Actually commit d1x-rebirth/main/inferno.h 2010-07-25 01:25:19 +00:00
kconfig.c Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given 2010-07-16 11:07:42 +00:00
kconfig.h Make gamecntl.c more similar between D1X and D2X 2010-03-31 06:19:37 +00:00
kmatrix.c For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion 2010-07-31 12:09:38 +00:00
kmatrix.h Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
laser.c The inital vector scaling to compensate previous frame-skipped tracking was not aligned to FrameTime. Removed that code and just divided homer_turn_base values to compensate this offset properly. Thanks to zif for hinting me to that; Added comment about the how and why of the homing missile scaling issue 2010-08-11 16:25:58 +00:00
laser.h Make gamecntl.c more similar between D1X and D2X 2010-03-31 06:19:37 +00:00
lighting.c For casting light from Player-object, smooth out thrust to prevent flickering on high FPS 2010-03-28 09:53:12 +00:00
lighting.h
menu.c Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music 2010-08-01 17:42:38 +00:00
menu.h Remove calls to nm_draw_background1 to show newmenus stacked 2010-04-03 09:10:20 +00:00
mglobal.c
mission.c When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels 2010-07-08 22:20:39 +00:00
mission.h In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head 2010-03-25 23:37:19 +00:00
morph.c
morph.h
multi.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
multi.h Make game respond to EVENT_KEY_COMMAND for key commands, allowing default key handler (later) 2010-03-31 09:18:28 +00:00
multibot.c Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
multibot.h
mute.c
mute.h
net_ipx.c When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly 2010-08-16 11:50:37 +00:00
net_ipx.h Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler 2010-04-04 09:41:53 +00:00
net_udp.c When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly 2010-08-16 11:50:37 +00:00
net_udp.h Reworked handling of Netlist now also showing full game info; Prevent Clients from sending lite_info; Make lite_info show numconnected instead of numplayers as this would show disconnected ones as well; Removed reusing ports on different instances in Windows build - only screws up several games running on one machine 2010-07-08 06:37:23 +00:00
newdemo.c Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h 2010-07-19 18:17:08 +00:00
newdemo.h Cleaned the variables used for newdemo code; Instead of giving both old and new values to special recording functions, added new variables to demo code serving this purpose and also checking for redundant record calls which only would waste bytes; Removed duplicated-object-id-hack which did not work as expected and caused jittering on playback; In that process, found a bug where Num_open_doors might nor be set correctly - cleaned that up a little and got also rid of one aweful goto; Made sure cloaked walls are recorded FPS-independent but rather fade-value-dependent 2010-07-15 05:40:25 +00:00
newmenu.c For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion 2010-07-31 12:09:38 +00:00
newmenu.h For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion 2010-07-31 12:09:38 +00:00
object.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
object.h Introduced hitobj_list for persistent weapon objects to keep track of multiple objects the weapon is in contect with to prevent it from doing FPS-based damage; Made persistent weapon objects not die on debris but just decrease their shields like when an ordinary player/robot is hit - makes more sense 2010-02-08 13:24:42 +00:00
paging.c
paging.h
physics.c In do_physics_sim() only set velocity from movement for certain objects which actually do collisions like Player or Robots - otherwise we might be able to shoot down projectiles or produce other unfortunate glitches 2010-02-05 18:49:24 +00:00
physics.h
piggy.c Fixed some Piggy- and Text-loading routines for Shareware, Destination Saturn and 1.0 Registered; Full support for End-Briefing on non-registered still missing however 2010-03-04 14:53:46 +00:00
piggy.h Adding cfile.h include to get CFILE definition work again 2009-11-22 11:07:25 +00:00
player.c Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
player.h Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
playsave.c Overhaul for CONTROLS menu; Cleaned kconfig-code a little and slacked out keymap arrays 2010-02-21 01:25:27 +00:00
playsave.h Overhaul for CONTROLS menu; Cleaned kconfig-code a little and slacked out keymap arrays 2010-02-21 01:25:27 +00:00
polyobj.c
polyobj.h Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
powerup.c Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
powerup.h
render.c Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
render.h
robot.c
robot.h Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
scores.c For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion 2010-07-31 12:09:38 +00:00
scores.h Move all globals in scores.c into struct members/local variables 2010-02-08 04:10:21 +00:00
screens.h
script.h
segment.h Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
segpoint.h
slew.c Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
slew.h
snddecom.c
snddecom.h
songs.c Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music 2010-08-01 17:42:38 +00:00
songs.h Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music 2010-08-01 17:42:38 +00:00
sounds.h
state.c Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab 2010-07-30 17:59:21 +00:00
state.h Introduced state_quick_item so we can safly check if there is a valid quicksave slot wihtout messing around with state_Default_item which is supposed to always show a valid slot in the first place 2010-07-19 17:07:12 +00:00
switch.c Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h 2010-07-27 11:41:43 +00:00
switch.h Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
terrain.c
terrain.h
texmerge.c
texmerge.h
text.c Fixed some Piggy- and Text-loading routines for Shareware, Destination Saturn and 1.0 Registered; Full support for End-Briefing on non-registered still missing however 2010-03-04 14:53:46 +00:00
text.h Fixed some Piggy- and Text-loading routines for Shareware, Destination Saturn and 1.0 Registered; Full support for End-Briefing on non-registered still missing however 2010-03-04 14:53:46 +00:00
textures.h
titles.c In briefings make sure Current_color cannot exceed possible array bounds 2010-07-19 17:30:25 +00:00
titles.h In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head 2010-03-25 23:37:19 +00:00
vclip.c
vclip.h
vers_id.h Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS 2010-02-23 15:05:50 +00:00
wall.c Cleaned the variables used for newdemo code; Instead of giving both old and new values to special recording functions, added new variables to demo code serving this purpose and also checking for redundant record calls which only would waste bytes; Removed duplicated-object-id-hack which did not work as expected and caused jittering on playback; In that process, found a bug where Num_open_doors might nor be set correctly - cleaned that up a little and got also rid of one aweful goto; Made sure cloaked walls are recorded FPS-independent but rather fade-value-dependent 2010-07-15 06:09:23 +00:00
wall.h Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
weapon.c When picking up laser, game would show generic weapon pickup/already-have messages instead of laser-upgrade/maxed-out messages only - fixed 2010-08-12 16:43:37 +00:00
weapon.h