zicodxx
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4678e1e815
|
Process -nomusic argument again
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2010-06-14 17:55:25 +00:00 |
|
zicodxx
|
63966cab5c
|
rev1112 contd: Killed juggling around with adding Jukebox paths - must always be removed correctly if Jukebox loading fails
|
2010-06-14 15:32:55 +00:00 |
|
zicodxx
|
8cb8b6e653
|
Made reactor damage with persistent weapons FPS-independent but still a bit stronger than normal
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2010-06-14 15:17:03 +00:00 |
|
zicodxx
|
36e20a419a
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Use strrchr instead of strchr for music filename extension in case there are dots in the filename
|
2010-06-14 10:43:30 +00:00 |
|
zicodxx
|
196a149c71
|
Small fix and improvement for Jukebox path detection
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2010-06-14 10:33:36 +00:00 |
|
zicodxx
|
958859e7d6
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Added missing newline at EOF
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2010-06-14 08:19:27 +00:00 |
|
zicodxx
|
f09a336184
|
Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
|
2010-06-14 08:13:16 +00:00 |
|
kreatordxx
|
020a51fe09
|
Comment out redundant calls to event_poll, fixing rapid bomb dropping bug (and probably others)
|
2010-05-03 10:47:10 +00:00 |
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kreatordxx
|
5650b4ce48
|
Merge d_event and newmenu_event enum's, hopefully fixing compiler warnings in GCC 4.5.0
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2010-05-03 08:44:46 +00:00 |
|
kreatordxx
|
e960307bdd
|
Properly specify number of items for do_options_menu, so the options menu actually shows
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2010-05-03 08:22:50 +00:00 |
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kreatordxx
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f5834db6f7
|
Actually fix endgame music, make briefing beep only play when flashing_cursor is on, no restarting music when reloading a saved game
|
2010-04-05 13:48:23 +00:00 |
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kreatordxx
|
53fc092ebf
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Actually play endgame music when game is finished, play briefing music instead of hum if appropriate
|
2010-04-05 11:54:23 +00:00 |
|
kreatordxx
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90e3796f97
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
|
2010-04-04 09:41:53 +00:00 |
|
kreatordxx
|
76b0fb35ef
|
Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
|
2010-04-04 01:31:48 +00:00 |
|
kreatordxx
|
643c57614b
|
Move copyright drawing to main menu's event handler for tidiness
|
2010-04-03 10:16:53 +00:00 |
|
kreatordxx
|
eb0458ba5f
|
Remove calls to nm_draw_background1 to show newmenus stacked
|
2010-04-03 09:10:20 +00:00 |
|
kreatordxx
|
11edfb2aa6
|
Make main menu persist to streamline redrawing (later)
|
2010-04-03 08:35:56 +00:00 |
|
kreatordxx
|
3ba90f69e0
|
Make newmenu_do3 and newmenu_dotiny return as soon as the newmenu is created, which will allow the main menu (and others) to persist
|
2010-04-03 07:24:50 +00:00 |
|
kreatordxx
|
fb53348ddc
|
Keep demo selector just after playing one, for convenience
|
2010-04-02 05:24:47 +00:00 |
|
kreatordxx
|
d749889c89
|
Add a default event handler for screenshots, entering debugger, Redbook repeating etc
|
2010-04-02 05:01:08 +00:00 |
|
kreatordxx
|
8cf06690d7
|
Make game respond to EVENT_KEY_COMMAND for key commands, allowing default key handler (later)
|
2010-03-31 09:18:28 +00:00 |
|
kreatordxx
|
322db66f11
|
Make gamecntl.c more similar between D1X and D2X
|
2010-03-31 06:19:37 +00:00 |
|
kreatordxx
|
00d1d41439
|
D1X: Fix black and white swapping when viewing robots in briefings using Mac data; D2X: For Descent 1 briefings, only change the palette to groupa.256 for brief03.pcx - the robot screen. Improves palette use for sdl build
|
2010-03-30 03:37:29 +00:00 |
|
zicodxx
|
ee6324b3e4
|
For casting light from Player-object, smooth out thrust to prevent flickering on high FPS
|
2010-03-28 09:53:12 +00:00 |
|
kreatordxx
|
d45e67c242
|
Make sure correct palette is loaded for game, fixing swapping of black and white and cockpit/status bar not showing for ogl build, in multiplayer
|
2010-03-27 10:31:34 +00:00 |
|
zicodxx
|
ced670e54a
|
In AdvanceLevel only set Game_mode to GAME_OVER if current level is last level, fixing stupid mistake introduced in rev. 1080
|
2010-03-27 09:43:27 +00:00 |
|
kreatordxx
|
c0739acdfe
|
Check menus[0], not menus[i] in hide_menus - fixing possible crash
|
2010-03-27 08:00:53 +00:00 |
|
kreatordxx
|
c8b49c8a35
|
Finally fix bug where if you start a single player game then a multiplayer game, time is stopped. Always start time if it's stopped and the game window is activated
|
2010-03-27 04:30:59 +00:00 |
|
kreatordxx
|
71dfec9fdb
|
Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access
|
2010-03-27 03:24:14 +00:00 |
|
kreatordxx
|
68a1458abd
|
Initialise 'playing' to 0 for UDP kmatrix, making sure player progresses to next level; always return 1 when starting to join a UDP game so it doesn't immediately return to the main menu
|
2010-03-27 02:54:41 +00:00 |
|
zicodxx
|
1bdfcc70f1
|
Fixing uninitialized angles for robots in briefings
|
2010-03-26 21:27:55 +00:00 |
|
zicodxx
|
539abbffb6
|
Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered; Give error message if default sound file cannot be opened so user knows what's going on
|
2010-03-26 21:17:56 +00:00 |
|
kreatordxx
|
574bc21e06
|
Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1
|
2010-03-26 14:05:40 +00:00 |
|
zicodxx
|
69e3954d20
|
In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
|
2010-03-25 23:37:19 +00:00 |
|
kreatordxx
|
962a01cc5d
|
Only show briefing background if we have one, fixing arithmetic crash with SDL Video build
|
2010-03-24 13:59:42 +00:00 |
|
kreatordxx
|
1ff3f56c1c
|
Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
|
2010-03-24 07:26:52 +00:00 |
|
kreatordxx
|
c62d310c4c
|
Fix error introduced with credits, make title screen a window. Only the editor left now...
|
2010-03-22 04:44:35 +00:00 |
|
kreatordxx
|
db51d60490
|
Make credits screen a window
|
2010-03-22 03:31:02 +00:00 |
|
kreatordxx
|
d83c2e27c4
|
Fix bug introduced in last commit - when the last level is finished, hide the game window - making sure the cockpit isn't drawn over the kmatrix screen
|
2010-03-21 02:20:07 +00:00 |
|
kreatordxx
|
f5e18cb603
|
Hide game window between levels, fixing bug where many textures are loaded with the wrong palette when advancing to the next multiplayer level
|
2010-03-21 00:54:56 +00:00 |
|
kreatordxx
|
c4171b2f06
|
Fix bug - make sure time isn't stopped for multiplayer when aborting, so starting a second game doesn't result in a frozen game
|
2010-03-20 13:53:08 +00:00 |
|
kreatordxx
|
9331893332
|
Make kmatrixs into windows, rename Fuelcen_seconds_left to Countdown_seconds_left for consistency
|
2010-03-20 13:21:53 +00:00 |
|
kreatordxx
|
d98bb97c48
|
Make all listboxes fall back to main event loop for flexibility
|
2010-03-18 07:02:38 +00:00 |
|
kreatordxx
|
3e0c8d7f34
|
Make briefing into a window, allowing more flexibility with other windows and tidying code up
|
2010-03-18 04:31:47 +00:00 |
|
kreatordxx
|
5ee9ccd867
|
Show intro movie properly when idle in main menu, including subtitles if on
|
2010-03-18 02:49:02 +00:00 |
|
kreatordxx
|
05cc0f32af
|
Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip
|
2010-03-17 09:44:19 +00:00 |
|
kreatordxx
|
40ecc65268
|
Fix memory error for listbox when clicking in the region where there are no items
|
2010-03-14 01:54:34 +00:00 |
|
kreatordxx
|
f3ca7b4067
|
Put most local variables in show_briefing in 'briefing' struct, to make briefing a window in future
|
2010-03-10 08:43:47 +00:00 |
|
kreatordxx
|
8106bcc492
|
Put parameters in functions from do_briefing_screens to show_briefing in 'briefing' struct, to make briefing a window in future
|
2010-03-09 04:59:14 +00:00 |
|
kreatordxx
|
e5496b9653
|
Change audio buffer size back to 1024 for Mac only - fixing crackly music
|
2010-03-09 03:08:00 +00:00 |
|